skia2/experimental/Intersection/IntersectionUtilities.h
caryclark@google.com 9e49fb63d3 shape ops work in progress
add copyrights everywhere
start working on quadratic line segments (for quad intersection)

git-svn-id: http://skia.googlecode.com/svn/trunk@5286 2bbb7eff-a529-9590-31e7-b0007b416f81
2012-08-27 14:11:33 +00:00

48 lines
1.2 KiB
C

/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
// inline utilities
/* Returns 0 if negative, 1 if zero, 2 if positive
*/
inline int side(double x) {
return (x > 0) + (x >= 0);
}
/* Returns 1 if negative, 2 if zero, 4 if positive
*/
inline int sideBit(double x) {
return 1 << side(x);
}
/* Given the set [0, 1, 2, 3], and two of the four members, compute an XOR mask
that computes the other two. Note that:
one ^ two == 3 for (0, 3), (1, 2)
one ^ two < 3 for (0, 1), (0, 2), (1, 3), (2, 3)
3 - (one ^ two) is either 0, 1, or 2
1 >> 3 - (one ^ two) is either 0 or 1
thus:
returned == 2 for (0, 3), (1, 2)
returned == 3 for (0, 1), (0, 2), (1, 3), (2, 3)
given that:
(0, 3) ^ 2 -> (2, 1) (1, 2) ^ 2 -> (3, 0)
(0, 1) ^ 3 -> (3, 2) (0, 2) ^ 3 -> (3, 1) (1, 3) ^ 3 -> (2, 0) (2, 3) ^ 3 -> (1, 0)
*/
inline int other_two(int one, int two) {
return 1 >> 3 - (one ^ two) ^ 3;
}
/* Returns -1 if negative, 0 if zero, 1 if positive
*/
inline int sign(double x) {
return (x > 0) - (x < 0);
}
inline double interp(double A, double B, double t) {
return A + (B - A) * t;
}