skia2/tests/sksl/blend/BlendDarken.asm.frag
John Stiles 511c500ad4 Avoid generating unused variables in the Inliner.
These variables were later being eliminated by the dead-code-elimination
pass, so you can't see them directly in the final output, but removing
them affects the name mangling off all future symbols, so it causes an
enormous ripple effect in the diff. And of course, it's a waste of time
and memory to synthesize IRNodes just to destroy them later.

If we disable control-flow analysis, we lose the dead-code-elimination
pass entirely; this change is also beneficial for emitting better code
when optimizations are turned off.

Change-Id: I882b3be4f3fd99b77d99b6abe128f26bb9252c89
Bug: skia:11319
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/375776
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2021-02-25 19:18:19 +00:00

77 lines
2.5 KiB
JavaScript

OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise %src %dst
OpExecutionMode %main OriginUpperLeft
OpName %sk_FragColor "sk_FragColor"
OpName %sk_Clockwise "sk_Clockwise"
OpName %src "src"
OpName %dst "dst"
OpName %main "main"
OpName %_0_result "_0_result"
OpDecorate %sk_FragColor RelaxedPrecision
OpDecorate %sk_FragColor Location 0
OpDecorate %sk_FragColor Index 0
OpDecorate %sk_Clockwise RelaxedPrecision
OpDecorate %sk_Clockwise BuiltIn FrontFacing
OpDecorate %src RelaxedPrecision
OpDecorate %dst RelaxedPrecision
OpDecorate %18 RelaxedPrecision
OpDecorate %20 RelaxedPrecision
OpDecorate %22 RelaxedPrecision
OpDecorate %23 RelaxedPrecision
OpDecorate %25 RelaxedPrecision
OpDecorate %27 RelaxedPrecision
OpDecorate %30 RelaxedPrecision
OpDecorate %32 RelaxedPrecision
OpDecorate %33 RelaxedPrecision
OpDecorate %36 RelaxedPrecision
OpDecorate %38 RelaxedPrecision
OpDecorate %40 RelaxedPrecision
OpDecorate %41 RelaxedPrecision
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%sk_FragColor = OpVariable %_ptr_Output_v4float Output
%bool = OpTypeBool
%_ptr_Input_bool = OpTypePointer Input %bool
%sk_Clockwise = OpVariable %_ptr_Input_bool Input
%_ptr_Input_v4float = OpTypePointer Input %v4float
%src = OpVariable %_ptr_Input_v4float Input
%dst = OpVariable %_ptr_Input_v4float Input
%void = OpTypeVoid
%14 = OpTypeFunction %void
%_ptr_Function_v4float = OpTypePointer Function %v4float
%float_1 = OpConstant %float 1
%v3float = OpTypeVector %float 3
%main = OpFunction %void None %14
%15 = OpLabel
%_0_result = OpVariable %_ptr_Function_v4float Function
%18 = OpLoad %v4float %src
%20 = OpLoad %v4float %src
%21 = OpCompositeExtract %float %20 3
%22 = OpFSub %float %float_1 %21
%23 = OpLoad %v4float %dst
%24 = OpVectorTimesScalar %v4float %23 %22
%25 = OpFAdd %v4float %18 %24
OpStore %_0_result %25
%27 = OpLoad %v4float %_0_result
%28 = OpVectorShuffle %v3float %27 %27 0 1 2
%30 = OpLoad %v4float %dst
%31 = OpCompositeExtract %float %30 3
%32 = OpFSub %float %float_1 %31
%33 = OpLoad %v4float %src
%34 = OpVectorShuffle %v3float %33 %33 0 1 2
%35 = OpVectorTimesScalar %v3float %34 %32
%36 = OpLoad %v4float %dst
%37 = OpVectorShuffle %v3float %36 %36 0 1 2
%38 = OpFAdd %v3float %35 %37
%26 = OpExtInst %v3float %1 FMin %28 %38
%39 = OpLoad %v4float %_0_result
%40 = OpVectorShuffle %v4float %39 %26 4 5 6 3
OpStore %_0_result %40
%41 = OpLoad %v4float %_0_result
OpStore %sk_FragColor %41
OpReturn
OpFunctionEnd