skia2/tests/sksl/metal/CastMat4x4ToMat4x3.metal
John Stiles bfc9be0f77 Migrate SkSL test inputs to the resources/ directory.
This will allow us to load these inputs for unit testing in `dm`.

Change-Id: Id256ba7c30d3ec94b98048e47af44cf9efe580d5
Bug: skia:11009
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357282
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-01-22 18:57:29 +00:00

18 lines
579 B
Metal

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
float4x3 float4x3_from_float4x4(float4x4 x0) {
return float4x3(float3(x0[0].xyz), float3(x0[1].xyz), float3(x0[2].xyz), float3(x0[3].xyz));
}
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
_out.sk_FragColor.x = float(all(float4x3(1.0)[0] == float4x3_from_float4x4(float4x4(1.0))[0]) ? 0 : 1);
return _out;
}