e5043b7ea5
I have nanobench building and running (Color32_arm_neon) on my iPad. No public API changes. TBR=reed@google.com BUG=skia: Review URL: https://codereview.chromium.org/1091823002
270 lines
8.5 KiB
C
270 lines
8.5 KiB
C
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/*
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* Copyright 2006 The Android Open Source Project
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkPreConfig_DEFINED
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#define SkPreConfig_DEFINED
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#ifdef WEBKIT_VERSION_MIN_REQUIRED
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#include "config.h"
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#endif
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// Allows embedders that want to disable macros that take arguments to just
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// define that symbol to be one of these
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//
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#define SK_NOTHING_ARG1(arg1)
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#define SK_NOTHING_ARG2(arg1, arg2)
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#define SK_NOTHING_ARG3(arg1, arg2, arg3)
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//////////////////////////////////////////////////////////////////////
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#if !defined(SK_BUILD_FOR_ANDROID) && !defined(SK_BUILD_FOR_IOS) && !defined(SK_BUILD_FOR_PALM) && !defined(SK_BUILD_FOR_WINCE) && !defined(SK_BUILD_FOR_WIN32) && !defined(SK_BUILD_FOR_UNIX) && !defined(SK_BUILD_FOR_MAC) && !defined(SK_BUILD_FOR_SDL) && !defined(SK_BUILD_FOR_BREW)
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#ifdef __APPLE__
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#include "TargetConditionals.h"
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#endif
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#if defined(PALMOS_SDK_VERSION)
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#define SK_BUILD_FOR_PALM
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#elif defined(UNDER_CE)
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#define SK_BUILD_FOR_WINCE
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#elif defined(WIN32)
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#define SK_BUILD_FOR_WIN32
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#elif defined(__SYMBIAN32__)
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#define SK_BUILD_FOR_WIN32
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#elif defined(ANDROID)
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#define SK_BUILD_FOR_ANDROID
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#elif defined(linux) || defined(__FreeBSD__) || defined(__OpenBSD__) || \
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defined(__sun) || defined(__NetBSD__) || defined(__DragonFly__) || \
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defined(__GLIBC__) || defined(__GNU__)
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#define SK_BUILD_FOR_UNIX
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#elif TARGET_OS_IPHONE || TARGET_IPHONE_SIMULATOR
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#define SK_BUILD_FOR_IOS
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#else
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#define SK_BUILD_FOR_MAC
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#endif
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#endif
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/* Even if the user only defined the framework variant we still need to build
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* the default (NDK-compliant) Android code. Therefore, when attempting to
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* include/exclude something from the framework variant check first that we are
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* building for Android then check the status of the framework define.
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*/
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#if defined(SK_BUILD_FOR_ANDROID_FRAMEWORK) && !defined(SK_BUILD_FOR_ANDROID)
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#define SK_BUILD_FOR_ANDROID
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#endif
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//////////////////////////////////////////////////////////////////////
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#if !defined(SK_DEBUG) && !defined(SK_RELEASE)
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#ifdef NDEBUG
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#define SK_RELEASE
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#else
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#define SK_DEBUG
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#endif
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#endif
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#ifdef SK_BUILD_FOR_WIN32
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#if !defined(SK_RESTRICT)
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#define SK_RESTRICT __restrict
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#endif
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#if !defined(SK_WARN_UNUSED_RESULT)
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#define SK_WARN_UNUSED_RESULT
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#endif
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#endif
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//////////////////////////////////////////////////////////////////////
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#if !defined(SK_RESTRICT)
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#define SK_RESTRICT __restrict__
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#endif
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#if !defined(SK_WARN_UNUSED_RESULT)
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#define SK_WARN_UNUSED_RESULT __attribute__((warn_unused_result))
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#endif
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//////////////////////////////////////////////////////////////////////
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#if !defined(SK_CPU_BENDIAN) && !defined(SK_CPU_LENDIAN)
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#if defined(__sparc) || defined(__sparc__) || \
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defined(_POWER) || defined(__powerpc__) || \
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defined(__ppc__) || defined(__hppa) || \
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defined(__PPC__) || defined(__PPC64__) || \
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defined(_MIPSEB) || defined(__ARMEB__) || \
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defined(__s390__) || \
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(defined(__sh__) && defined(__BIG_ENDIAN__)) || \
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(defined(__ia64) && defined(__BIG_ENDIAN__))
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#define SK_CPU_BENDIAN
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#else
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#define SK_CPU_LENDIAN
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#endif
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#endif
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//////////////////////////////////////////////////////////////////////
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#if defined(__i386) || defined(_M_IX86) || defined(__x86_64__) || defined(_M_X64)
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#define SK_CPU_X86 1
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#endif
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/**
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* SK_CPU_SSE_LEVEL
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*
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* If defined, SK_CPU_SSE_LEVEL should be set to the highest supported level.
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* On non-intel CPU this should be undefined.
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*/
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#define SK_CPU_SSE_LEVEL_SSE1 10
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#define SK_CPU_SSE_LEVEL_SSE2 20
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#define SK_CPU_SSE_LEVEL_SSE3 30
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#define SK_CPU_SSE_LEVEL_SSSE3 31
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#define SK_CPU_SSE_LEVEL_SSE41 41
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#define SK_CPU_SSE_LEVEL_SSE42 42
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// Are we in GCC?
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#ifndef SK_CPU_SSE_LEVEL
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// These checks must be done in descending order to ensure we set the highest
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// available SSE level.
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#if defined(__SSE4_2__)
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#define SK_CPU_SSE_LEVEL SK_CPU_SSE_LEVEL_SSE42
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#elif defined(__SSE4_1__)
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#define SK_CPU_SSE_LEVEL SK_CPU_SSE_LEVEL_SSE41
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#elif defined(__SSSE3__)
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#define SK_CPU_SSE_LEVEL SK_CPU_SSE_LEVEL_SSSE3
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#elif defined(__SSE3__)
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#define SK_CPU_SSE_LEVEL SK_CPU_SSE_LEVEL_SSE3
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#elif defined(__SSE2__)
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#define SK_CPU_SSE_LEVEL SK_CPU_SSE_LEVEL_SSE2
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#endif
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#endif
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// Are we in VisualStudio?
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#ifndef SK_CPU_SSE_LEVEL
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// These checks must be done in descending order to ensure we set the highest
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// available SSE level. 64-bit intel guarantees at least SSE2 support.
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#if defined(_M_X64) || defined(_M_AMD64)
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#define SK_CPU_SSE_LEVEL SK_CPU_SSE_LEVEL_SSE2
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#elif defined (_M_IX86_FP)
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#if _M_IX86_FP >= 2
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#define SK_CPU_SSE_LEVEL SK_CPU_SSE_LEVEL_SSE2
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#elif _M_IX86_FP == 1
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#define SK_CPU_SSE_LEVEL SK_CPU_SSE_LEVEL_SSE1
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#endif
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#endif
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#endif
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//////////////////////////////////////////////////////////////////////
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// ARM defines
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#if defined(__arm__) && (!defined(__APPLE__) || !TARGET_IPHONE_SIMULATOR)
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#define SK_CPU_ARM32
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#if defined(__GNUC__)
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#if defined(__ARM_ARCH_7__) || defined(__ARM_ARCH_7A__) \
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|| defined(__ARM_ARCH_7R__) || defined(__ARM_ARCH_7M__) \
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|| defined(__ARM_ARCH_7EM__) || defined(_ARM_ARCH_7)
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#define SK_ARM_ARCH 7
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#elif defined(__ARM_ARCH_6__) || defined(__ARM_ARCH_6J__) \
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|| defined(__ARM_ARCH_6K__) || defined(__ARM_ARCH_6Z__) \
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|| defined(__ARM_ARCH_6ZK__) || defined(__ARM_ARCH_6T2__) \
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|| defined(__ARM_ARCH_6M__) || defined(_ARM_ARCH_6)
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#define SK_ARM_ARCH 6
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#elif defined(__ARM_ARCH_5__) || defined(__ARM_ARCH_5T__) \
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|| defined(__ARM_ARCH_5E__) || defined(__ARM_ARCH_5TE__) \
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|| defined(__ARM_ARCH_5TEJ__) || defined(_ARM_ARCH_5)
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#define SK_ARM_ARCH 5
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#elif defined(__ARM_ARCH_4__) || defined(__ARM_ARCH_4T__) || defined(_ARM_ARCH_4)
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#define SK_ARM_ARCH 4
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#else
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#define SK_ARM_ARCH 3
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#endif
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#if defined(__thumb2__) && (SK_ARM_ARCH >= 6) \
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|| !defined(__thumb__) && ((SK_ARM_ARCH > 5) || defined(__ARM_ARCH_5E__) \
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|| defined(__ARM_ARCH_5TE__) || defined(__ARM_ARCH_5TEJ__))
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#define SK_ARM_HAS_EDSP
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#endif
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#endif
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#endif
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// Disable ARM64 optimizations for iOS due to complications regarding gyp and iOS.
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#if defined(__aarch64__) && !defined(SK_BUILD_FOR_IOS)
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#define SK_CPU_ARM64
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#endif
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// All 64-bit ARM chips have NEON. Many 32-bit ARM chips do too.
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#if !defined(SK_ARM_HAS_NEON) && (defined(SK_CPU_ARM64) || defined(__ARM_NEON__))
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#define SK_ARM_HAS_NEON
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#endif
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//////////////////////////////////////////////////////////////////////
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#if !defined(SKIA_IMPLEMENTATION)
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#define SKIA_IMPLEMENTATION 0
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#endif
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#if defined(SKIA_DLL)
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#if defined(WIN32)
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#if SKIA_IMPLEMENTATION
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#define SK_API __declspec(dllexport)
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#else
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#define SK_API __declspec(dllimport)
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#endif
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#else
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#define SK_API __attribute__((visibility("default")))
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#endif
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#else
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#define SK_API
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#endif
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//////////////////////////////////////////////////////////////////////
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/**
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* Use SK_PURE_FUNC as an attribute to indicate that a function's
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* return value only depends on the value of its parameters. This
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* can help the compiler optimize out successive calls.
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*
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* Usage:
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* void function(int params) SK_PURE_FUNC;
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*/
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#if defined(__GNUC__)
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# define SK_PURE_FUNC __attribute__((pure))
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#else
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# define SK_PURE_FUNC /* nothing */
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#endif
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//////////////////////////////////////////////////////////////////////
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/**
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* SK_HAS_ATTRIBUTE(<name>) should return true iff the compiler
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* supports __attribute__((<name>)). Mostly important because
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* Clang doesn't support all of GCC attributes.
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*/
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#if defined(__has_attribute)
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# define SK_HAS_ATTRIBUTE(x) __has_attribute(x)
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#elif defined(__GNUC__)
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# define SK_HAS_ATTRIBUTE(x) 1
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#else
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# define SK_HAS_ATTRIBUTE(x) 0
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#endif
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/**
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* SK_ATTRIBUTE_OPTIMIZE_O1 can be used as a function attribute
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* to specify individual optimization level of -O1, if the compiler
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* supports it.
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*
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* NOTE: Clang/ARM (r161757) does not support the 'optimize' attribute.
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*/
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#if SK_HAS_ATTRIBUTE(optimize)
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# define SK_ATTRIBUTE_OPTIMIZE_O1 __attribute__((optimize("O1")))
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#else
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# define SK_ATTRIBUTE_OPTIMIZE_O1 /* nothing */
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#endif
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#endif
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