7023a00c35
There are a couple of reasons for this: - Vulkan does not guarantee conversions from integral vertex attributes to floating point shader variables - This may be faster and more precise on some platforms, as it avoids the aforementioned conversion and changes a multiply by a very small value to a multiply by a medium-sized value. GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1713693002 TBR=bsalomon@google.com Committed: https://skia.googlesource.com/skia/+/e507ff0460f4f878214b9454fb5b9ab8d64d8063 Review URL: https://codereview.chromium.org/1713693002 |
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android | ||
animator | ||
c | ||
client/android | ||
codec | ||
config | ||
core | ||
device/xps | ||
effects | ||
gpu | ||
images | ||
pathops | ||
ports | ||
private | ||
svg | ||
utils | ||
views | ||
xml |