skia2/gm/linepaths.cpp
commit-bot@chromium.org e0e7cfe44b Change old PRG to be SkLCGRandom; change new one to SkRandom
The goal here is to get people to start using the new random number
generator, while leaving the old one in place so we don't have to 
rebaseline GMs.

R=reed@google.com, bsalomon@google.com

Author: jvanverth@google.com

Review URL: https://chromiumcodereview.appspot.com/23576015

git-svn-id: http://skia.googlecode.com/svn/trunk@11169 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-09-09 20:09:12 +00:00

306 lines
11 KiB
C++

/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "SkCanvas.h"
#include "SkPaint.h"
#include "SkRandom.h"
namespace skiagm {
class LinePathGM : public GM {
public:
LinePathGM() {}
protected:
SkString onShortName() {
return SkString("linepath");
}
SkISize onISize() { return make_isize(1240, 390); }
void drawPath(SkPath& path,SkCanvas* canvas,SkColor color,
const SkRect& clip,SkPaint::Cap cap, SkPaint::Join join,
SkPaint::Style style, SkPath::FillType fill,
SkScalar strokeWidth) {
path.setFillType(fill);
SkPaint paint;
paint.setStrokeCap(cap);
paint.setStrokeWidth(strokeWidth);
paint.setStrokeJoin(join);
paint.setColor(color);
paint.setStyle(style);
canvas->save();
canvas->clipRect(clip);
canvas->drawPath(path, paint);
canvas->restore();
}
virtual void onDraw(SkCanvas* canvas) {
struct FillAndName {
SkPath::FillType fFill;
const char* fName;
};
static const FillAndName gFills[] = {
{SkPath::kWinding_FillType, "Winding"},
{SkPath::kEvenOdd_FillType, "Even / Odd"},
{SkPath::kInverseWinding_FillType, "Inverse Winding"},
{SkPath::kInverseEvenOdd_FillType, "Inverse Even / Odd"},
};
struct StyleAndName {
SkPaint::Style fStyle;
const char* fName;
};
static const StyleAndName gStyles[] = {
{SkPaint::kFill_Style, "Fill"},
{SkPaint::kStroke_Style, "Stroke"},
{SkPaint::kStrokeAndFill_Style, "Stroke And Fill"},
};
struct CapAndName {
SkPaint::Cap fCap;
SkPaint::Join fJoin;
const char* fName;
};
static const CapAndName gCaps[] = {
{SkPaint::kButt_Cap, SkPaint::kBevel_Join, "Butt"},
{SkPaint::kRound_Cap, SkPaint::kRound_Join, "Round"},
{SkPaint::kSquare_Cap, SkPaint::kBevel_Join, "Square"}
};
struct PathAndName {
SkPath fPath;
const char* fName;
};
PathAndName path;
path.fPath.moveTo(25*SK_Scalar1, 15*SK_Scalar1);
path.fPath.lineTo(75*SK_Scalar1, 15*SK_Scalar1);
path.fName = "moveTo-line";
SkPaint titlePaint;
titlePaint.setColor(SK_ColorBLACK);
titlePaint.setAntiAlias(true);
titlePaint.setLCDRenderText(true);
titlePaint.setTextSize(15 * SK_Scalar1);
const char title[] = "Line Drawn Into Rectangle Clips With "
"Indicated Style, Fill and Linecaps, with stroke width 10";
canvas->drawText(title, strlen(title),
20 * SK_Scalar1,
20 * SK_Scalar1,
titlePaint);
SkLCGRandom rand;
SkRect rect = SkRect::MakeWH(100*SK_Scalar1, 30*SK_Scalar1);
canvas->save();
canvas->translate(10 * SK_Scalar1, 30 * SK_Scalar1);
canvas->save();
for (size_t cap = 0; cap < SK_ARRAY_COUNT(gCaps); ++cap) {
if (0 < cap) {
canvas->translate((rect.width() + 40 * SK_Scalar1) * SK_ARRAY_COUNT(gStyles), 0);
}
canvas->save();
for (size_t fill = 0; fill < SK_ARRAY_COUNT(gFills); ++fill) {
if (0 < fill) {
canvas->translate(0, rect.height() + 40 * SK_Scalar1);
}
canvas->save();
for (size_t style = 0; style < SK_ARRAY_COUNT(gStyles); ++style) {
if (0 < style) {
canvas->translate(rect.width() + 40 * SK_Scalar1, 0);
}
SkColor color = 0xff007000;
this->drawPath(path.fPath, canvas, color, rect,
gCaps[cap].fCap, gCaps[cap].fJoin, gStyles[style].fStyle,
gFills[fill].fFill, SK_Scalar1*10);
SkPaint rectPaint;
rectPaint.setColor(SK_ColorBLACK);
rectPaint.setStyle(SkPaint::kStroke_Style);
rectPaint.setStrokeWidth(-1);
rectPaint.setAntiAlias(true);
canvas->drawRect(rect, rectPaint);
SkPaint labelPaint;
labelPaint.setColor(color);
labelPaint.setAntiAlias(true);
labelPaint.setLCDRenderText(true);
labelPaint.setTextSize(10 * SK_Scalar1);
canvas->drawText(gStyles[style].fName,
strlen(gStyles[style].fName),
0, rect.height() + 12 * SK_Scalar1,
labelPaint);
canvas->drawText(gFills[fill].fName,
strlen(gFills[fill].fName),
0, rect.height() + 24 * SK_Scalar1,
labelPaint);
canvas->drawText(gCaps[cap].fName,
strlen(gCaps[cap].fName),
0, rect.height() + 36 * SK_Scalar1,
labelPaint);
}
canvas->restore();
}
canvas->restore();
}
canvas->restore();
canvas->restore();
}
private:
typedef GM INHERITED;
};
class LineClosePathGM : public GM {
public:
LineClosePathGM() {}
protected:
SkString onShortName() {
return SkString("lineclosepath");
}
SkISize onISize() { return make_isize(1240, 390); }
void drawPath(SkPath& path,SkCanvas* canvas,SkColor color,
const SkRect& clip,SkPaint::Cap cap, SkPaint::Join join,
SkPaint::Style style, SkPath::FillType fill,
SkScalar strokeWidth) {
path.setFillType(fill);
SkPaint paint;
paint.setStrokeCap(cap);
paint.setStrokeWidth(strokeWidth);
paint.setStrokeJoin(join);
paint.setColor(color);
paint.setStyle(style);
canvas->save();
canvas->clipRect(clip);
canvas->drawPath(path, paint);
canvas->restore();
}
virtual void onDraw(SkCanvas* canvas) {
struct FillAndName {
SkPath::FillType fFill;
const char* fName;
};
static const FillAndName gFills[] = {
{SkPath::kWinding_FillType, "Winding"},
{SkPath::kEvenOdd_FillType, "Even / Odd"},
{SkPath::kInverseWinding_FillType, "Inverse Winding"},
{SkPath::kInverseEvenOdd_FillType, "Inverse Even / Odd"},
};
struct StyleAndName {
SkPaint::Style fStyle;
const char* fName;
};
static const StyleAndName gStyles[] = {
{SkPaint::kFill_Style, "Fill"},
{SkPaint::kStroke_Style, "Stroke"},
{SkPaint::kStrokeAndFill_Style, "Stroke And Fill"},
};
struct CapAndName {
SkPaint::Cap fCap;
SkPaint::Join fJoin;
const char* fName;
};
static const CapAndName gCaps[] = {
{SkPaint::kButt_Cap, SkPaint::kBevel_Join, "Butt"},
{SkPaint::kRound_Cap, SkPaint::kRound_Join, "Round"},
{SkPaint::kSquare_Cap, SkPaint::kBevel_Join, "Square"}
};
struct PathAndName {
SkPath fPath;
const char* fName;
};
PathAndName path;
path.fPath.moveTo(25*SK_Scalar1, 15*SK_Scalar1);
path.fPath.lineTo(75*SK_Scalar1, 15*SK_Scalar1);
path.fPath.close();
path.fName = "moveTo-line-close";
SkPaint titlePaint;
titlePaint.setColor(SK_ColorBLACK);
titlePaint.setAntiAlias(true);
titlePaint.setLCDRenderText(true);
titlePaint.setTextSize(15 * SK_Scalar1);
const char title[] = "Line Closed Drawn Into Rectangle Clips With "
"Indicated Style, Fill and Linecaps, with stroke width 10";
canvas->drawText(title, strlen(title),
20 * SK_Scalar1,
20 * SK_Scalar1,
titlePaint);
SkLCGRandom rand;
SkRect rect = SkRect::MakeWH(100*SK_Scalar1, 30*SK_Scalar1);
canvas->save();
canvas->translate(10 * SK_Scalar1, 30 * SK_Scalar1);
canvas->save();
for (size_t cap = 0; cap < SK_ARRAY_COUNT(gCaps); ++cap) {
if (0 < cap) {
canvas->translate((rect.width() + 40 * SK_Scalar1) * SK_ARRAY_COUNT(gStyles), 0);
}
canvas->save();
for (size_t fill = 0; fill < SK_ARRAY_COUNT(gFills); ++fill) {
if (0 < fill) {
canvas->translate(0, rect.height() + 40 * SK_Scalar1);
}
canvas->save();
for (size_t style = 0; style < SK_ARRAY_COUNT(gStyles); ++style) {
if (0 < style) {
canvas->translate(rect.width() + 40 * SK_Scalar1, 0);
}
SkColor color = 0xff007000;
this->drawPath(path.fPath, canvas, color, rect,
gCaps[cap].fCap, gCaps[cap].fJoin, gStyles[style].fStyle,
gFills[fill].fFill, SK_Scalar1*10);
SkPaint rectPaint;
rectPaint.setColor(SK_ColorBLACK);
rectPaint.setStyle(SkPaint::kStroke_Style);
rectPaint.setStrokeWidth(-1);
rectPaint.setAntiAlias(true);
canvas->drawRect(rect, rectPaint);
SkPaint labelPaint;
labelPaint.setColor(color);
labelPaint.setAntiAlias(true);
labelPaint.setLCDRenderText(true);
labelPaint.setTextSize(10 * SK_Scalar1);
canvas->drawText(gStyles[style].fName,
strlen(gStyles[style].fName),
0, rect.height() + 12 * SK_Scalar1,
labelPaint);
canvas->drawText(gFills[fill].fName,
strlen(gFills[fill].fName),
0, rect.height() + 24 * SK_Scalar1,
labelPaint);
canvas->drawText(gCaps[cap].fName,
strlen(gCaps[cap].fName),
0, rect.height() + 36 * SK_Scalar1,
labelPaint);
}
canvas->restore();
}
canvas->restore();
}
canvas->restore();
canvas->restore();
}
private:
typedef GM INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
static GM* LinePathFactory(void*) { return new LinePathGM; }
static GMRegistry regLinePath(LinePathFactory);
static GM* LineClosePathFactory(void*) { return new LineClosePathGM; }
static GMRegistry regLineClosePath(LineClosePathFactory);
}