273c0f5e87
rename subclasses Fix up the EGL native GLTestContext GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1849463002 TBR=jvanverth@google.com Committed: https://skia.googlesource.com/skia/+/4c7f0a16312c374eba4e8d5d46435ce9eb0b9971 Review URL: https://codereview.chromium.org/1849463002
163 lines
4.7 KiB
C++
Executable File
163 lines
4.7 KiB
C++
Executable File
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/*
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* Copyright 2014 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "GrContextFactory.h"
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#include "gl/GLTestContext.h"
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#if SK_ANGLE
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#include "gl/angle/GLTestContext_angle.h"
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#endif
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#if SK_COMMAND_BUFFER
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#include "gl/command_buffer/GLTestContext_command_buffer.h"
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#endif
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#include "gl/debug/DebugGLTestContext.h"
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#if SK_MESA
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#include "gl/mesa/GLTestContext_mesa.h"
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#endif
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#include "gl/null/NullGLTestContext.h"
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#include "gl/GrGLGpu.h"
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#include "GrCaps.h"
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namespace sk_gpu_test {
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GrContextFactory::GrContextFactory() { }
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GrContextFactory::GrContextFactory(const GrContextOptions& opts)
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: fGlobalOptions(opts) {
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}
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GrContextFactory::~GrContextFactory() {
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this->destroyContexts();
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}
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void GrContextFactory::destroyContexts() {
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for (Context& context : fContexts) {
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if (context.fGLContext) {
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context.fGLContext->makeCurrent();
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}
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if (!context.fGrContext->unique()) {
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context.fGrContext->abandonContext();
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}
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context.fGrContext->unref();
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delete(context.fGLContext);
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}
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fContexts.reset();
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}
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void GrContextFactory::abandonContexts() {
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for (Context& context : fContexts) {
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if (context.fGLContext) {
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context.fGLContext->makeCurrent();
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context.fGLContext->testAbandon();
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delete(context.fGLContext);
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context.fGLContext = nullptr;
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}
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context.fGrContext->abandonContext();
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}
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}
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GrContextFactory::ContextInfo GrContextFactory::getContextInfo(GLContextType type,
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GLContextOptions options) {
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for (int i = 0; i < fContexts.count(); ++i) {
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Context& context = fContexts[i];
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if (!context.fGLContext) {
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continue;
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}
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if (context.fType == type &&
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context.fOptions == options) {
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context.fGLContext->makeCurrent();
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return ContextInfo(context.fGrContext, context.fGLContext);
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}
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}
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SkAutoTDelete<GLTestContext> glCtx;
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SkAutoTUnref<GrContext> grCtx;
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switch (type) {
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case kNative_GLContextType:
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glCtx.reset(CreatePlatformGLTestContext(kNone_GrGLStandard));
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break;
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case kGL_GLContextType:
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glCtx.reset(CreatePlatformGLTestContext(kGL_GrGLStandard));
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break;
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case kGLES_GLContextType:
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glCtx.reset(CreatePlatformGLTestContext(kGLES_GrGLStandard));
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break;
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#if SK_ANGLE
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#ifdef SK_BUILD_FOR_WIN
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case kANGLE_GLContextType:
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glCtx.reset(CreateANGLEDirect3DGLTestContext());
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break;
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#endif
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case kANGLE_GL_GLContextType:
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glCtx.reset(CreateANGLEOpenGLGLTestContext());
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break;
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#endif
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#if SK_COMMAND_BUFFER
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case kCommandBuffer_GLContextType:
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glCtx.reset(CommandBufferGLTestContext::Create());
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break;
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#endif
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#if SK_MESA
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case kMESA_GLContextType:
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glCtx.reset(CreateMesaGLTestContext());
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break;
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#endif
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case kNull_GLContextType:
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glCtx.reset(CreateNullGLTestContext());
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break;
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case kDebug_GLContextType:
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glCtx.reset(CreateDebugGLTestContext());
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break;
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}
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if (nullptr == glCtx.get()) {
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return ContextInfo();
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}
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SkASSERT(glCtx->isValid());
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// Block NVPR from non-NVPR types.
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SkAutoTUnref<const GrGLInterface> glInterface(SkRef(glCtx->gl()));
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if (!(kEnableNVPR_GLContextOptions & options)) {
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glInterface.reset(GrGLInterfaceRemoveNVPR(glInterface));
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if (!glInterface) {
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return ContextInfo();
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}
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}
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glCtx->makeCurrent();
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GrBackendContext p3dctx = reinterpret_cast<GrBackendContext>(glInterface.get());
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#ifdef SK_VULKAN
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if (kEnableNVPR_GLContextOptions & options) {
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return ContextInfo();
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} else {
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grCtx.reset(GrContext::Create(kVulkan_GrBackend, p3dctx, fGlobalOptions));
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}
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#else
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grCtx.reset(GrContext::Create(kOpenGL_GrBackend, p3dctx, fGlobalOptions));
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#endif
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if (!grCtx.get()) {
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return ContextInfo();
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}
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if (kEnableNVPR_GLContextOptions & options) {
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if (!grCtx->caps()->shaderCaps()->pathRenderingSupport()) {
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return ContextInfo();
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}
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}
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if (kRequireSRGBSupport_GLContextOptions & options) {
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if (!grCtx->caps()->srgbSupport()) {
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return ContextInfo();
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}
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}
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Context& context = fContexts.push_back();
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context.fGLContext = glCtx.release();
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context.fGrContext = SkRef(grCtx.get());
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context.fType = type;
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context.fOptions = options;
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return ContextInfo(context.fGrContext, context.fGLContext);
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}
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} // namespace sk_gpu_test
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