skia2/tools/gpu/gl/debug/DebugGLTestContext.cpp

1257 lines
42 KiB
C++

/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "DebugGLTestContext.h"
#include "GrBufferObj.h"
#include "GrFrameBufferObj.h"
#include "GrProgramObj.h"
#include "GrRenderBufferObj.h"
#include "GrShaderObj.h"
#include "GrTextureObj.h"
#include "GrTextureUnitObj.h"
#include "GrVertexArrayObj.h"
#include "gl/GrGLTestInterface.h"
#include "SkMutex.h"
namespace {
// Helper macro to make creating an object (where you need to get back a derived type) easier
#define CREATE(className, classEnum) \
reinterpret_cast<className *>(this->createObj(classEnum))
// Helper macro to make creating an object (where you need to get back a derived type) easier
#define FIND(id, className, classEnum) \
reinterpret_cast<className *>(this->findObject(id, classEnum))
class DebugInterface : public GrGLTestInterface {
public:
DebugInterface()
: fCurrGenericID(0)
, fCurrTextureUnit(0)
, fArrayBuffer(nullptr)
, fElementArrayBuffer(nullptr)
, fVertexArray(nullptr)
, fPackRowLength(0)
, fUnpackRowLength(0)
, fPackAlignment(4)
, fFrameBuffer(nullptr)
, fRenderBuffer(nullptr)
, fProgram(nullptr)
, fAbandoned(false) {
for (int i = 0; i < kDefaultMaxTextureUnits; ++i) {
fTextureUnits[i] =
reinterpret_cast<GrTextureUnitObj*>(this->createObj(kTextureUnit_ObjTypes));
fTextureUnits[i]->ref();
fTextureUnits[i]->setNumber(i);
}
this->init(kGL_GrGLStandard);
}
~DebugInterface() override {
// unref & delete the texture units first so they don't show up on the leak report
for (int i = 0; i < kDefaultMaxTextureUnits; ++i) {
fTextureUnits[i]->unref();
fTextureUnits[i]->deleteAction();
}
for (int i = 0; i < fObjects.count(); ++i) {
delete fObjects[i];
}
fObjects.reset();
fArrayBuffer = nullptr;
fElementArrayBuffer = nullptr;
fVertexArray = nullptr;
this->report();
}
void abandon() const override { fAbandoned = true; }
GrGLvoid activeTexture(GrGLenum texture) override {
// Ganesh offsets the texture unit indices
texture -= GR_GL_TEXTURE0;
GrAlwaysAssert(texture < kDefaultMaxTextureUnits);
fCurrTextureUnit = texture;
}
GrGLvoid attachShader(GrGLuint programID, GrGLuint shaderID) override {
GrProgramObj *program = FIND(programID, GrProgramObj, kProgram_ObjTypes);
GrAlwaysAssert(program);
GrShaderObj *shader = FIND(shaderID, GrShaderObj, kShader_ObjTypes);
GrAlwaysAssert(shader);
program->AttachShader(shader);
}
////////////////////////////////////////////////////////////////////////////////
GrGLvoid bindTexture(GrGLenum target, GrGLuint textureID) override {
GrAlwaysAssert(target == GR_GL_TEXTURE_2D ||
target == GR_GL_TEXTURE_RECTANGLE ||
target == GR_GL_TEXTURE_EXTERNAL);
// a textureID of 0 is acceptable - it binds to the default texture target
GrTextureObj *texture = FIND(textureID, GrTextureObj, kTexture_ObjTypes);
this->setTexture(texture);
}
////////////////////////////////////////////////////////////////////////////////
GrGLvoid bufferData(GrGLenum target, GrGLsizeiptr size, const GrGLvoid* data,
GrGLenum usage) override {
GrAlwaysAssert(GR_GL_ARRAY_BUFFER == target ||
GR_GL_ELEMENT_ARRAY_BUFFER == target);
GrAlwaysAssert(size >= 0);
GrAlwaysAssert(GR_GL_STREAM_DRAW == usage ||
GR_GL_STATIC_DRAW == usage ||
GR_GL_DYNAMIC_DRAW == usage);
GrBufferObj *buffer = nullptr;
switch (target) {
case GR_GL_ARRAY_BUFFER:
buffer = this->getArrayBuffer();
break;
case GR_GL_ELEMENT_ARRAY_BUFFER:
buffer = this->getElementArrayBuffer();
break;
default:
SkFAIL("Unexpected target to glBufferData");
break;
}
GrAlwaysAssert(buffer);
GrAlwaysAssert(buffer->getBound());
buffer->allocate(size, reinterpret_cast<const GrGLchar *>(data));
buffer->setUsage(usage);
}
GrGLvoid pixelStorei(GrGLenum pname, GrGLint param) override {
switch (pname) {
case GR_GL_UNPACK_ROW_LENGTH:
fUnpackRowLength = param;
break;
case GR_GL_PACK_ROW_LENGTH:
fPackRowLength = param;
break;
case GR_GL_UNPACK_ALIGNMENT:
break;
case GR_GL_PACK_ALIGNMENT:
fPackAlignment = param;
break;
default:
GrAlwaysAssert(false);
break;
}
}
GrGLvoid readPixels(GrGLint x,
GrGLint y,
GrGLsizei width,
GrGLsizei height,
GrGLenum format,
GrGLenum type,
GrGLvoid* pixels) override {
GrGLint pixelsInRow = width;
if (fPackRowLength > 0) {
pixelsInRow = fPackRowLength;
}
GrGLint componentsPerPixel = 0;
switch (format) {
case GR_GL_RGBA:
// fallthrough
case GR_GL_BGRA:
componentsPerPixel = 4;
break;
case GR_GL_RGB:
componentsPerPixel = 3;
break;
case GR_GL_RED:
componentsPerPixel = 1;
break;
default:
GrAlwaysAssert(false);
break;
}
GrGLint alignment = fPackAlignment;
GrGLint componentSize = 0; // size (in bytes) of a single component
switch (type) {
case GR_GL_UNSIGNED_BYTE:
componentSize = 1;
break;
default:
GrAlwaysAssert(false);
break;
}
GrGLint rowStride = 0; // number of components (not bytes) to skip
if (componentSize >= alignment) {
rowStride = componentsPerPixel * pixelsInRow;
} else {
float fTemp =
sk_float_ceil(componentSize * componentsPerPixel * pixelsInRow /
static_cast<float>(alignment));
rowStride = static_cast<GrGLint>(alignment * fTemp / componentSize);
}
GrGLchar *scanline = static_cast<GrGLchar *>(pixels);
for (int y = 0; y < height; ++y) {
memset(scanline, 0, componentsPerPixel * componentSize * width);
scanline += rowStride;
}
}
GrGLvoid useProgram(GrGLuint programID) override {
// A programID of 0 is legal
GrProgramObj *program = FIND(programID, GrProgramObj, kProgram_ObjTypes);
this->useProgram(program);
}
GrGLvoid bindFramebuffer(GrGLenum target, GrGLuint frameBufferID) override {
GrAlwaysAssert(GR_GL_FRAMEBUFFER == target ||
GR_GL_READ_FRAMEBUFFER == target ||
GR_GL_DRAW_FRAMEBUFFER);
// a frameBufferID of 0 is acceptable - it binds to the default
// frame buffer
GrFrameBufferObj *frameBuffer = FIND(frameBufferID, GrFrameBufferObj,
kFrameBuffer_ObjTypes);
this->setFrameBuffer(frameBuffer);
}
GrGLvoid bindRenderbuffer(GrGLenum target, GrGLuint renderBufferID) override {
GrAlwaysAssert(GR_GL_RENDERBUFFER == target);
// a renderBufferID of 0 is acceptable - it unbinds the bound render buffer
GrRenderBufferObj *renderBuffer = FIND(renderBufferID, GrRenderBufferObj,
kRenderBuffer_ObjTypes);
this->setRenderBuffer(renderBuffer);
}
GrGLvoid deleteTextures(GrGLsizei n, const GrGLuint* textures) override {
// first potentially unbind the texture
for (unsigned int i = 0; i < kDefaultMaxTextureUnits; ++i) {
GrTextureUnitObj *pTU = this->getTextureUnit(i);
if (pTU->getTexture()) {
for (int j = 0; j < n; ++j) {
if (textures[j] == pTU->getTexture()->getID()) {
// this ID is the current texture - revert the binding to 0
pTU->setTexture(nullptr);
}
}
}
}
// TODO: fuse the following block with DeleteRenderBuffers?
// Open GL will remove a deleted render buffer from the active
// frame buffer but not from any other frame buffer
if (this->getFrameBuffer()) {
GrFrameBufferObj *frameBuffer = this->getFrameBuffer();
for (int i = 0; i < n; ++i) {
if (frameBuffer->getColor() &&
textures[i] == frameBuffer->getColor()->getID()) {
frameBuffer->setColor(nullptr);
}
if (frameBuffer->getDepth() &&
textures[i] == frameBuffer->getDepth()->getID()) {
frameBuffer->setDepth(nullptr);
}
if (frameBuffer->getStencil() &&
textures[i] == frameBuffer->getStencil()->getID()) {
frameBuffer->setStencil(nullptr);
}
}
}
// then actually "delete" the buffers
for (int i = 0; i < n; ++i) {
GrTextureObj *buffer = FIND(textures[i], GrTextureObj, kTexture_ObjTypes);
GrAlwaysAssert(buffer);
// OpenGL gives no guarantees if a texture is deleted while attached to
// something other than the currently bound frame buffer
GrAlwaysAssert(!buffer->getBound());
GrAlwaysAssert(!buffer->getDeleted());
buffer->deleteAction();
}
}
GrGLvoid deleteFramebuffers(GrGLsizei n, const GrGLuint *frameBuffers) override {
// first potentially unbind the buffers
if (this->getFrameBuffer()) {
for (int i = 0; i < n; ++i) {
if (frameBuffers[i] ==
this->getFrameBuffer()->getID()) {
// this ID is the current frame buffer - rebind to the default
this->setFrameBuffer(nullptr);
}
}
}
// then actually "delete" the buffers
for (int i = 0; i < n; ++i) {
GrFrameBufferObj *buffer = FIND(frameBuffers[i], GrFrameBufferObj,
kFrameBuffer_ObjTypes);
GrAlwaysAssert(buffer);
GrAlwaysAssert(!buffer->getDeleted());
buffer->deleteAction();
}
}
GrGLvoid deleteRenderbuffers(GrGLsizei n,const GrGLuint *renderBuffers) override {
// first potentially unbind the buffers
if (this->getRenderBuffer()) {
for (int i = 0; i < n; ++i) {
if (renderBuffers[i] ==
this->getRenderBuffer()->getID()) {
// this ID is the current render buffer - make no
// render buffer be bound
this->setRenderBuffer(nullptr);
}
}
}
// TODO: fuse the following block with DeleteTextures?
// Open GL will remove a deleted render buffer from the active frame
// buffer but not from any other frame buffer
if (this->getFrameBuffer()) {
GrFrameBufferObj *frameBuffer = this->getFrameBuffer();
for (int i = 0; i < n; ++i) {
if (frameBuffer->getColor() &&
renderBuffers[i] == frameBuffer->getColor()->getID()) {
frameBuffer->setColor(nullptr);
}
if (frameBuffer->getDepth() &&
renderBuffers[i] == frameBuffer->getDepth()->getID()) {
frameBuffer->setDepth(nullptr);
}
if (frameBuffer->getStencil() &&
renderBuffers[i] == frameBuffer->getStencil()->getID()) {
frameBuffer->setStencil(nullptr);
}
}
}
// then actually "delete" the buffers
for (int i = 0; i < n; ++i) {
GrRenderBufferObj *buffer = FIND(renderBuffers[i], GrRenderBufferObj,
kRenderBuffer_ObjTypes);
GrAlwaysAssert(buffer);
// OpenGL gives no guarantees if a render buffer is deleted
// while attached to something other than the currently
// bound frame buffer
GrAlwaysAssert(!buffer->getColorBound());
GrAlwaysAssert(!buffer->getDepthBound());
// However, at GrContext destroy time we release all GrRsources and so stencil buffers
// may get deleted before FBOs that refer to them.
//GrAlwaysAssert(!buffer->getStencilBound());
GrAlwaysAssert(!buffer->getDeleted());
buffer->deleteAction();
}
}
GrGLvoid framebufferRenderbuffer(GrGLenum target,
GrGLenum attachment,
GrGLenum renderbuffertarget,
GrGLuint renderBufferID) override {
GrAlwaysAssert(GR_GL_FRAMEBUFFER == target);
GrAlwaysAssert(GR_GL_COLOR_ATTACHMENT0 == attachment ||
GR_GL_DEPTH_ATTACHMENT == attachment ||
GR_GL_STENCIL_ATTACHMENT == attachment);
GrAlwaysAssert(GR_GL_RENDERBUFFER == renderbuffertarget);
GrFrameBufferObj *framebuffer = this->getFrameBuffer();
// A render buffer cannot be attached to the default framebuffer
GrAlwaysAssert(framebuffer);
// a renderBufferID of 0 is acceptable - it unbinds the current
// render buffer
GrRenderBufferObj *renderbuffer = FIND(renderBufferID, GrRenderBufferObj,
kRenderBuffer_ObjTypes);
switch (attachment) {
case GR_GL_COLOR_ATTACHMENT0:
framebuffer->setColor(renderbuffer);
break;
case GR_GL_DEPTH_ATTACHMENT:
framebuffer->setDepth(renderbuffer);
break;
case GR_GL_STENCIL_ATTACHMENT:
framebuffer->setStencil(renderbuffer);
break;
default:
GrAlwaysAssert(false);
break;
};
}
////////////////////////////////////////////////////////////////////////////////
GrGLvoid framebufferTexture2D(GrGLenum target, GrGLenum attachment, GrGLenum textarget,
GrGLuint textureID, GrGLint level) override {
GrAlwaysAssert(GR_GL_FRAMEBUFFER == target);
GrAlwaysAssert(GR_GL_COLOR_ATTACHMENT0 == attachment ||
GR_GL_DEPTH_ATTACHMENT == attachment ||
GR_GL_STENCIL_ATTACHMENT == attachment);
GrAlwaysAssert(GR_GL_TEXTURE_2D == textarget);
GrFrameBufferObj *framebuffer = this->getFrameBuffer();
// A texture cannot be attached to the default framebuffer
GrAlwaysAssert(framebuffer);
// A textureID of 0 is allowed - it unbinds the currently bound texture
GrTextureObj *texture = FIND(textureID, GrTextureObj, kTexture_ObjTypes);
if (texture) {
// The texture shouldn't be bound to a texture unit - this
// could lead to a feedback loop
GrAlwaysAssert(!texture->getBound());
}
GrAlwaysAssert(0 == level);
switch (attachment) {
case GR_GL_COLOR_ATTACHMENT0:
framebuffer->setColor(texture);
break;
case GR_GL_DEPTH_ATTACHMENT:
framebuffer->setDepth(texture);
break;
case GR_GL_STENCIL_ATTACHMENT:
framebuffer->setStencil(texture);
break;
default:
GrAlwaysAssert(false);
break;
};
}
GrGLuint createProgram() override {
GrProgramObj *program = CREATE(GrProgramObj, kProgram_ObjTypes);
return program->getID();
}
GrGLuint createShader(GrGLenum type) override {
GrAlwaysAssert(GR_GL_VERTEX_SHADER == type ||
GR_GL_FRAGMENT_SHADER == type);
GrShaderObj *shader = CREATE(GrShaderObj, kShader_ObjTypes);
shader->setType(type);
return shader->getID();
}
GrGLenum checkFramebufferStatus(GrGLenum target) override { return GR_GL_FRAMEBUFFER_COMPLETE; }
GrGLvoid deleteProgram(GrGLuint programID) override {
GrProgramObj *program = FIND(programID, GrProgramObj, kProgram_ObjTypes);
GrAlwaysAssert(program);
if (program->getRefCount()) {
// someone is still using this program so we can't delete it here
program->setMarkedForDeletion();
} else {
program->deleteAction();
}
}
GrGLvoid deleteShader(GrGLuint shaderID) override {
GrShaderObj *shader = FIND(shaderID, GrShaderObj, kShader_ObjTypes);
GrAlwaysAssert(shader);
if (shader->getRefCount()) {
// someone is still using this shader so we can't delete it here
shader->setMarkedForDeletion();
} else {
shader->deleteAction();
}
}
GrGLvoid genBuffers(GrGLsizei n, GrGLuint* ids) override {
this->genObjs(kBuffer_ObjTypes, n, ids);
}
GrGLvoid genFramebuffers(GrGLsizei n, GrGLuint* ids) override {
this->genObjs(kFrameBuffer_ObjTypes, n, ids);
}
GrGLvoid genRenderbuffers(GrGLsizei n, GrGLuint* ids) override {
this->genObjs(kRenderBuffer_ObjTypes, n, ids);
}
GrGLvoid genTextures(GrGLsizei n, GrGLuint* ids) override {
this->genObjs(kTexture_ObjTypes, n, ids);
}
GrGLvoid genVertexArrays(GrGLsizei n, GrGLuint* ids) override {
this->genObjs(kVertexArray_ObjTypes, n, ids);
}
GrGLvoid genQueries(GrGLsizei n, GrGLuint *ids) override { this->genGenericIds(n, ids); }
GrGLenum getError() override { return GR_GL_NO_ERROR; }
GrGLvoid getIntegerv(GrGLenum pname, GrGLint* params) override {
// TODO: remove from Ganesh the #defines for gets we don't use.
// We would like to minimize gets overall due to performance issues
switch (pname) {
case GR_GL_CONTEXT_PROFILE_MASK:
*params = GR_GL_CONTEXT_COMPATIBILITY_PROFILE_BIT;
break;
case GR_GL_STENCIL_BITS:
*params = 8;
break;
case GR_GL_SAMPLES:
*params = 1;
break;
case GR_GL_FRAMEBUFFER_BINDING:
*params = 0;
break;
case GR_GL_VIEWPORT:
params[0] = 0;
params[1] = 0;
params[2] = 800;
params[3] = 600;
break;
case GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
case GR_GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS:
case GR_GL_MAX_TEXTURE_IMAGE_UNITS:
case GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
*params = 8;
break;
case GR_GL_MAX_TEXTURE_COORDS:
*params = 8;
break;
case GR_GL_MAX_VERTEX_UNIFORM_VECTORS:
*params = kDefaultMaxVertexUniformVectors;
break;
case GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS:
*params = kDefaultMaxFragmentUniformVectors;
break;
case GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS:
*params = 16 * 4;
break;
case GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS:
*params = 0;
break;
case GR_GL_COMPRESSED_TEXTURE_FORMATS:
break;
case GR_GL_MAX_TEXTURE_SIZE:
*params = 8192;
break;
case GR_GL_MAX_RENDERBUFFER_SIZE:
*params = 8192;
break;
case GR_GL_MAX_SAMPLES:
*params = 32;
break;
case GR_GL_MAX_VERTEX_ATTRIBS:
*params = kDefaultMaxVertexAttribs;
break;
case GR_GL_MAX_VARYING_VECTORS:
*params = kDefaultMaxVaryingVectors;
break;
case GR_GL_NUM_EXTENSIONS: {
GrGLint i = 0;
while (kExtensions[i++]);
*params = i;
break;
}
default:
SkFAIL("Unexpected pname to GetIntegerv");
}
}
GrGLvoid getMultisamplefv(GrGLenum pname, GrGLuint index, GrGLfloat* val) override {
val[0] = val[1] = 0.5f;
}
GrGLvoid getProgramiv(GrGLuint program, GrGLenum pname, GrGLint* params) override {
this->getShaderOrProgramiv(program, pname, params);
}
GrGLvoid getProgramInfoLog(GrGLuint program, GrGLsizei bufsize, GrGLsizei* length,
char* infolog) override {
this->getInfoLog(program, bufsize, length, infolog);
}
GrGLvoid getQueryiv(GrGLenum GLtarget, GrGLenum pname, GrGLint *params) override {
switch (pname) {
case GR_GL_CURRENT_QUERY:
*params = 0;
break;
case GR_GL_QUERY_COUNTER_BITS:
*params = 32;
break;
default:
SkFAIL("Unexpected pname passed GetQueryiv.");
}
}
GrGLvoid getQueryObjecti64v(GrGLuint id, GrGLenum pname, GrGLint64 *params) override {
this->queryResult(id, pname, params);
}
GrGLvoid getQueryObjectiv(GrGLuint id, GrGLenum pname, GrGLint *params) override {
this->queryResult(id, pname, params);
}
GrGLvoid getQueryObjectui64v(GrGLuint id, GrGLenum pname, GrGLuint64 *params) override {
this->queryResult(id, pname, params);
}
GrGLvoid getQueryObjectuiv(GrGLuint id, GrGLenum pname, GrGLuint *params) override {
this->queryResult(id, pname, params);
}
GrGLvoid getShaderiv(GrGLuint shader, GrGLenum pname, GrGLint* params) override {
this->getShaderOrProgramiv(shader, pname, params);
}
GrGLvoid getShaderInfoLog(GrGLuint shader, GrGLsizei bufsize, GrGLsizei* length,
char* infolog) override {
this->getInfoLog(shader, bufsize, length, infolog);
}
const GrGLubyte* getString(GrGLenum name) override {
switch (name) {
case GR_GL_EXTENSIONS:
return CombinedExtensionString();
case GR_GL_VERSION:
return (const GrGLubyte*)"4.0 Debug GL";
case GR_GL_SHADING_LANGUAGE_VERSION:
return (const GrGLubyte*)"4.20.8 Debug GLSL";
case GR_GL_VENDOR:
return (const GrGLubyte*)"Debug Vendor";
case GR_GL_RENDERER:
return (const GrGLubyte*)"The Debug (Non-)Renderer";
default:
SkFAIL("Unexpected name passed to GetString");
return nullptr;
}
}
const GrGLubyte* getStringi(GrGLenum name, GrGLuint i) override {
switch (name) {
case GR_GL_EXTENSIONS: {
GrGLint count;
this->getIntegerv(GR_GL_NUM_EXTENSIONS, &count);
if ((GrGLint)i <= count) {
return (const GrGLubyte*) kExtensions[i];
} else {
return nullptr;
}
}
default:
SkFAIL("Unexpected name passed to GetStringi");
return nullptr;
}
}
GrGLvoid getTexLevelParameteriv(GrGLenum target, GrGLint level, GrGLenum pname,
GrGLint* params) override {
// we used to use this to query stuff about externally created textures,
// now we just require clients to tell us everything about the texture.
SkFAIL("Should never query texture parameters.");
}
GrGLvoid deleteVertexArrays(GrGLsizei n, const GrGLuint* ids) override {
for (GrGLsizei i = 0; i < n; ++i) {
GrVertexArrayObj* array = FIND(ids[i], GrVertexArrayObj, kVertexArray_ObjTypes);
GrAlwaysAssert(array);
// Deleting the current vertex array binds object 0
if (this->getVertexArray() == array) {
this->setVertexArray(nullptr);
}
if (array->getRefCount()) {
// someone is still using this vertex array so we can't delete it here
array->setMarkedForDeletion();
} else {
array->deleteAction();
}
}
}
GrGLvoid bindVertexArray(GrGLuint id) override {
GrVertexArrayObj* array = FIND(id, GrVertexArrayObj, kVertexArray_ObjTypes);
GrAlwaysAssert((0 == id) || array);
this->setVertexArray(array);
}
GrGLvoid bindBuffer(GrGLenum target, GrGLuint bufferID) override {
GrAlwaysAssert(GR_GL_ARRAY_BUFFER == target || GR_GL_ELEMENT_ARRAY_BUFFER == target);
GrBufferObj *buffer = FIND(bufferID, GrBufferObj, kBuffer_ObjTypes);
// 0 is a permissible bufferID - it unbinds the current buffer
switch (target) {
case GR_GL_ARRAY_BUFFER:
this->setArrayBuffer(buffer);
break;
case GR_GL_ELEMENT_ARRAY_BUFFER:
this->setElementArrayBuffer(buffer);
break;
default:
SkFAIL("Unexpected target to glBindBuffer");
break;
}
}
// deleting a bound buffer has the side effect of binding 0
GrGLvoid deleteBuffers(GrGLsizei n, const GrGLuint* ids) override {
// first potentially unbind the buffers
for (int i = 0; i < n; ++i) {
if (this->getArrayBuffer() &&
ids[i] == this->getArrayBuffer()->getID()) {
// this ID is the current array buffer
this->setArrayBuffer(nullptr);
}
if (this->getElementArrayBuffer() &&
ids[i] == this->getElementArrayBuffer()->getID()) {
// this ID is the current element array buffer
this->setElementArrayBuffer(nullptr);
}
}
// then actually "delete" the buffers
for (int i = 0; i < n; ++i) {
GrBufferObj *buffer = FIND(ids[i], GrBufferObj, kBuffer_ObjTypes);
GrAlwaysAssert(buffer);
GrAlwaysAssert(!buffer->getDeleted());
buffer->deleteAction();
}
}
// map a buffer to the caller's address space
GrGLvoid* mapBufferRange(GrGLenum target, GrGLintptr offset, GrGLsizeiptr length,
GrGLbitfield access) override {
GrAlwaysAssert(GR_GL_ARRAY_BUFFER == target ||
GR_GL_ELEMENT_ARRAY_BUFFER == target);
// We only expect read access and we expect that the buffer or range is always invalidated.
GrAlwaysAssert(!SkToBool(GR_GL_MAP_READ_BIT & access));
GrAlwaysAssert((GR_GL_MAP_INVALIDATE_BUFFER_BIT | GR_GL_MAP_INVALIDATE_RANGE_BIT) & access);
GrBufferObj *buffer = nullptr;
switch (target) {
case GR_GL_ARRAY_BUFFER:
buffer = this->getArrayBuffer();
break;
case GR_GL_ELEMENT_ARRAY_BUFFER:
buffer = this->getElementArrayBuffer();
break;
default:
SkFAIL("Unexpected target to glMapBufferRange");
break;
}
if (buffer) {
GrAlwaysAssert(offset >= 0 && offset + length <= buffer->getSize());
GrAlwaysAssert(!buffer->getMapped());
buffer->setMapped(offset, length);
return buffer->getDataPtr() + offset;
}
GrAlwaysAssert(false);
return nullptr; // no buffer bound to the target
}
GrGLvoid* mapBuffer(GrGLenum target, GrGLenum access) override {
GrAlwaysAssert(GR_GL_WRITE_ONLY == access);
GrBufferObj *buffer = nullptr;
switch (target) {
case GR_GL_ARRAY_BUFFER:
buffer = this->getArrayBuffer();
break;
case GR_GL_ELEMENT_ARRAY_BUFFER:
buffer = this->getElementArrayBuffer();
break;
default:
SkFAIL("Unexpected target to glMapBuffer");
break;
}
return this->mapBufferRange(target, 0, buffer->getSize(),
GR_GL_MAP_WRITE_BIT | GR_GL_MAP_INVALIDATE_BUFFER_BIT);
}
// remove a buffer from the caller's address space
// TODO: check if the "access" method from "glMapBuffer" was honored
GrGLboolean unmapBuffer(GrGLenum target) override {
GrAlwaysAssert(GR_GL_ARRAY_BUFFER == target ||
GR_GL_ELEMENT_ARRAY_BUFFER == target);
GrBufferObj *buffer = nullptr;
switch (target) {
case GR_GL_ARRAY_BUFFER:
buffer = this->getArrayBuffer();
break;
case GR_GL_ELEMENT_ARRAY_BUFFER:
buffer = this->getElementArrayBuffer();
break;
default:
SkFAIL("Unexpected target to glUnmapBuffer");
break;
}
if (buffer) {
GrAlwaysAssert(buffer->getMapped());
buffer->resetMapped();
return GR_GL_TRUE;
}
GrAlwaysAssert(false);
return GR_GL_FALSE; // GR_GL_INVALID_OPERATION;
}
GrGLvoid flushMappedBufferRange(GrGLenum target, GrGLintptr offset,
GrGLsizeiptr length) override {
GrAlwaysAssert(GR_GL_ARRAY_BUFFER == target ||
GR_GL_ELEMENT_ARRAY_BUFFER == target);
GrBufferObj *buffer = nullptr;
switch (target) {
case GR_GL_ARRAY_BUFFER:
buffer = this->getArrayBuffer();
break;
case GR_GL_ELEMENT_ARRAY_BUFFER:
buffer = this->getElementArrayBuffer();
break;
default:
SkFAIL("Unexpected target to glUnmapBuffer");
break;
}
if (buffer) {
GrAlwaysAssert(buffer->getMapped());
GrAlwaysAssert(offset >= 0 && (offset + length) <= buffer->getMappedLength());
} else {
GrAlwaysAssert(false);
}
}
GrGLvoid getBufferParameteriv(GrGLenum target, GrGLenum value, GrGLint* params) override {
GrAlwaysAssert(GR_GL_ARRAY_BUFFER == target ||
GR_GL_ELEMENT_ARRAY_BUFFER == target);
GrAlwaysAssert(GR_GL_BUFFER_SIZE == value ||
GR_GL_BUFFER_USAGE == value);
GrBufferObj *buffer = nullptr;
switch (target) {
case GR_GL_ARRAY_BUFFER:
buffer = this->getArrayBuffer();
break;
case GR_GL_ELEMENT_ARRAY_BUFFER:
buffer = this->getElementArrayBuffer();
break;
}
GrAlwaysAssert(buffer);
switch (value) {
case GR_GL_BUFFER_MAPPED:
*params = GR_GL_FALSE;
if (buffer)
*params = buffer->getMapped() ? GR_GL_TRUE : GR_GL_FALSE;
break;
case GR_GL_BUFFER_SIZE:
*params = 0;
if (buffer)
*params = SkToInt(buffer->getSize());
break;
case GR_GL_BUFFER_USAGE:
*params = GR_GL_STATIC_DRAW;
if (buffer)
*params = buffer->getUsage();
break;
default:
SkFAIL("Unexpected value to glGetBufferParamateriv");
break;
}
}
private:
// the OpenGLES 2.0 spec says this must be >= 128
static const GrGLint kDefaultMaxVertexUniformVectors = 128;
// the OpenGLES 2.0 spec says this must be >=16
static const GrGLint kDefaultMaxFragmentUniformVectors = 16;
// the OpenGLES 2.0 spec says this must be >= 8
static const GrGLint kDefaultMaxVertexAttribs = 8;
// the OpenGLES 2.0 spec says this must be >= 8
static const GrGLint kDefaultMaxVaryingVectors = 8;
// the OpenGLES 2.0 spec says this must be >= 2
static const GrGLint kDefaultMaxTextureUnits = 8;
static const char* kExtensions[];
GrGLuint fCurrGenericID;
GrGLuint fCurrTextureUnit;
GrTextureUnitObj* fTextureUnits[kDefaultMaxTextureUnits];
GrBufferObj* fArrayBuffer;
GrBufferObj* fElementArrayBuffer;
GrVertexArrayObj* fVertexArray;
GrGLint fPackRowLength;
GrGLint fUnpackRowLength;
GrGLint fPackAlignment;
GrFrameBufferObj* fFrameBuffer;
GrRenderBufferObj* fRenderBuffer;
GrProgramObj* fProgram;
mutable bool fAbandoned;
// global store of all objects
SkTArray<GrFakeRefObj *> fObjects;
static const GrGLubyte* CombinedExtensionString() {
static SkString gExtString;
static SkMutex gMutex;
gMutex.acquire();
if (0 == gExtString.size()) {
int i = 0;
while (kExtensions[i]) {
if (i > 0) {
gExtString.append(" ");
}
gExtString.append(kExtensions[i]);
++i;
}
}
gMutex.release();
return (const GrGLubyte*) gExtString.c_str();
}
GrGLvoid genGenericIds(GrGLsizei n, GrGLuint* ids) {
for (int i = 0; i < n; ++i) {
ids[i] = ++fCurrGenericID;
}
}
GrGLvoid getInfoLog(GrGLuint object, GrGLsizei bufsize, GrGLsizei* length,
char* infolog) {
if (length) {
*length = 0;
}
if (bufsize > 0) {
*infolog = 0;
}
}
GrGLvoid getShaderOrProgramiv(GrGLuint object, GrGLenum pname, GrGLint* params) {
switch (pname) {
case GR_GL_LINK_STATUS: // fallthru
case GR_GL_COMPILE_STATUS:
*params = GR_GL_TRUE;
break;
case GR_GL_INFO_LOG_LENGTH:
*params = 0;
break;
// we don't expect any other pnames
default:
SkFAIL("Unexpected pname to GetProgramiv");
break;
}
}
template <typename T>
void queryResult(GrGLenum GLtarget, GrGLenum pname, T *params) {
switch (pname) {
case GR_GL_QUERY_RESULT_AVAILABLE:
*params = GR_GL_TRUE;
break;
case GR_GL_QUERY_RESULT:
*params = 0;
break;
default:
SkFAIL("Unexpected pname passed to GetQueryObject.");
break;
}
}
enum ObjTypes {
kTexture_ObjTypes = 0,
kBuffer_ObjTypes,
kRenderBuffer_ObjTypes,
kFrameBuffer_ObjTypes,
kShader_ObjTypes,
kProgram_ObjTypes,
kTextureUnit_ObjTypes,
kVertexArray_ObjTypes,
kObjTypeCount
};
typedef GrFakeRefObj *(*Create)();
static Create gFactoryFunc[kObjTypeCount];
GrGLvoid genObjs(ObjTypes type, GrGLsizei n, GrGLuint* ids) {
for (int i = 0; i < n; ++i) {
GrAlwaysAssert(ids[i] == 0);
GrFakeRefObj *obj = this->createObj(type);
GrAlwaysAssert(obj);
ids[i] = obj->getID();
}
}
GrFakeRefObj* createObj(ObjTypes type) {
GrFakeRefObj *temp = (*gFactoryFunc[type])();
fObjects.push_back(temp);
return temp;
}
GrFakeRefObj* findObject(GrGLuint ID, ObjTypes type) {
for (int i = 0; i < fObjects.count(); ++i) {
if (fObjects[i]->getID() == ID) { // && fObjects[i]->getType() == type) {
// The application shouldn't be accessing objects
// that (as far as OpenGL knows) were already deleted
GrAlwaysAssert(!fObjects[i]->getDeleted());
GrAlwaysAssert(!fObjects[i]->getMarkedForDeletion());
return fObjects[i];
}
}
return nullptr;
}
GrTextureUnitObj* getTextureUnit(int unit) {
GrAlwaysAssert(0 <= unit && kDefaultMaxTextureUnits > unit);
return fTextureUnits[unit];
}
void setArrayBuffer(GrBufferObj *arrayBuffer) {
if (fArrayBuffer) {
// automatically break the binding of the old buffer
GrAlwaysAssert(fArrayBuffer->getBound());
fArrayBuffer->resetBound();
GrAlwaysAssert(!fArrayBuffer->getDeleted());
fArrayBuffer->unref();
}
fArrayBuffer = arrayBuffer;
if (fArrayBuffer) {
GrAlwaysAssert(!fArrayBuffer->getDeleted());
fArrayBuffer->ref();
GrAlwaysAssert(!fArrayBuffer->getBound());
fArrayBuffer->setBound();
}
}
GrBufferObj* getArrayBuffer() { return fArrayBuffer; }
void setElementArrayBuffer(GrBufferObj *elementArrayBuffer) {
if (fElementArrayBuffer) {
// automatically break the binding of the old buffer
GrAlwaysAssert(fElementArrayBuffer->getBound());
fElementArrayBuffer->resetBound();
GrAlwaysAssert(!fElementArrayBuffer->getDeleted());
fElementArrayBuffer->unref();
}
fElementArrayBuffer = elementArrayBuffer;
if (fElementArrayBuffer) {
GrAlwaysAssert(!fElementArrayBuffer->getDeleted());
fElementArrayBuffer->ref();
GrAlwaysAssert(!fElementArrayBuffer->getBound());
fElementArrayBuffer->setBound();
}
}
GrBufferObj *getElementArrayBuffer() { return fElementArrayBuffer; }
void setVertexArray(GrVertexArrayObj* vertexArray) {
if (vertexArray) {
SkASSERT(!vertexArray->getDeleted());
}
SkRefCnt_SafeAssign(fVertexArray, vertexArray);
}
GrVertexArrayObj* getVertexArray() { return fVertexArray; }
void setTexture(GrTextureObj *texture) {
fTextureUnits[fCurrTextureUnit]->setTexture(texture);
}
void setFrameBuffer(GrFrameBufferObj *frameBuffer) {
if (fFrameBuffer) {
GrAlwaysAssert(fFrameBuffer->getBound());
fFrameBuffer->resetBound();
GrAlwaysAssert(!fFrameBuffer->getDeleted());
fFrameBuffer->unref();
}
fFrameBuffer = frameBuffer;
if (fFrameBuffer) {
GrAlwaysAssert(!fFrameBuffer->getDeleted());
fFrameBuffer->ref();
GrAlwaysAssert(!fFrameBuffer->getBound());
fFrameBuffer->setBound();
}
}
GrFrameBufferObj *getFrameBuffer() { return fFrameBuffer; }
void setRenderBuffer(GrRenderBufferObj *renderBuffer) {
if (fRenderBuffer) {
GrAlwaysAssert(fRenderBuffer->getBound());
fRenderBuffer->resetBound();
GrAlwaysAssert(!fRenderBuffer->getDeleted());
fRenderBuffer->unref();
}
fRenderBuffer = renderBuffer;
if (fRenderBuffer) {
GrAlwaysAssert(!fRenderBuffer->getDeleted());
fRenderBuffer->ref();
GrAlwaysAssert(!fRenderBuffer->getBound());
fRenderBuffer->setBound();
}
}
GrRenderBufferObj *getRenderBuffer() { return fRenderBuffer; }
void useProgram(GrProgramObj *program) {
if (fProgram) {
GrAlwaysAssert(fProgram->getInUse());
fProgram->resetInUse();
GrAlwaysAssert(!fProgram->getDeleted());
fProgram->unref();
}
fProgram = program;
if (fProgram) {
GrAlwaysAssert(!fProgram->getDeleted());
fProgram->ref();
GrAlwaysAssert(!fProgram->getInUse());
fProgram->setInUse();
}
}
void report() const {
for (int i = 0; i < fObjects.count(); ++i) {
if (!fAbandoned) {
GrAlwaysAssert(0 == fObjects[i]->getRefCount());
GrAlwaysAssert(fObjects[i]->getDeleted());
}
}
}
typedef GrGLTestInterface INHERITED;
};
#undef CREATE
#undef FIND
DebugInterface::Create DebugInterface::gFactoryFunc[kObjTypeCount] = {
GrTextureObj::createGrTextureObj,
GrBufferObj::createGrBufferObj,
GrRenderBufferObj::createGrRenderBufferObj,
GrFrameBufferObj::createGrFrameBufferObj,
GrShaderObj::createGrShaderObj,
GrProgramObj::createGrProgramObj,
GrTextureUnitObj::createGrTextureUnitObj,
GrVertexArrayObj::createGrVertexArrayObj,
};
const char* DebugInterface::kExtensions[] = {
"GL_ARB_framebuffer_object",
"GL_ARB_blend_func_extended",
"GL_ARB_timer_query",
"GL_ARB_draw_buffers",
"GL_ARB_occlusion_query",
"GL_EXT_stencil_wrap",
nullptr, // signifies the end of the array.
};
class DebugGLContext : public sk_gpu_test::GLTestContext {
public:
DebugGLContext() {
this->init(new DebugInterface());
}
~DebugGLContext() override { this->teardown(); }
private:
void onPlatformMakeCurrent() const override {}
void onPlatformSwapBuffers() const override {}
GrGLFuncPtr onPlatformGetProcAddress(const char*) const override { return nullptr; }
};
} // anonymous namespace
namespace sk_gpu_test {
GLTestContext* CreateDebugGLTestContext() {
GLTestContext* ctx = new DebugGLContext();
if (ctx->isValid()) {
return ctx;
}
delete ctx;
return nullptr;
}
}