skia2/include/effects/Sk1DPathEffect.h
caryclark@google.com d26147adbb add optional manual global initialization
M    include/effects/SkAvoidXfermode.h
M    include/effects/SkDiscretePathEffect.h
M    include/effects/Sk1DPathEffect.h
M    include/effects/Sk2DPathEffect.h
M    include/effects/SkBlurDrawLooper.h
M    include/effects/SkPixelXorXfermode.h
M    include/effects/SkDashPathEffect.h
M    include/effects/SkColorMatrixFilter.h
M    include/effects/SkEmbossMaskFilter.h
M    include/effects/SkLayerDrawLooper.h
M    include/effects/SkGroupShape.h
M    include/effects/SkBlurImageFilter.h
M    include/effects/SkRectShape.h
A    include/effects/SkEffects.h
M    include/effects/SkCornerPathEffect.h
M    include/effects/SkGradientShader.h
M    include/effects/SkBlurMaskFilter.h
M    include/effects/SkLayerRasterizer.h
M    include/core/SkMallocPixelRef.h
M    include/core/SkFlattenable.h
M    include/core/SkShape.h
M    include/core/SkPixelRef.h
M    include/core/SkGraphics.h
M    include/core/SkPathEffect.h
M    include/core/SkPostConfig.h
M    include/core/SkXfermode.h
M    include/core/SkColorFilter.h
M    include/images/SkFlipPixelRef.h
M    include/images/SkImageRef_GlobalPool.h
M    src/effects/SkDashPathEffect.cpp
M    src/effects/SkColorMatrixFilter.cpp
M    src/effects/SkBlurImageFilter.cpp
M    src/effects/SkGroupShape.cpp
M    src/effects/SkCornerPathEffect.cpp
M    src/effects/SkGradientShader.cpp
M    src/effects/SkBlurMaskFilter.cpp
M    src/effects/SkAvoidXfermode.cpp
M    src/effects/Sk2DPathEffect.cpp
M    src/effects/SkBlurDrawLooper.cpp
M    src/effects/SkPixelXorXfermode.cpp
M    src/effects/SkColorFilters.cpp
M    src/effects/SkLayerDrawLooper.cpp
M    src/effects/SkRectShape.cpp
A    src/effects/SkEffects.cpp
M    src/effects/SkLayerRasterizer.cpp
M    src/effects/SkDiscretePathEffect.cpp
M    src/effects/Sk1DPathEffect.cpp
A    src/effects/SkEffects_none.cpp
M    src/core/SkPixelRef.cpp
M    src/core/SkGraphics.cpp
M    src/core/SkFlattenable.cpp
M    src/core/SkBitmapProcShader.h
M    src/core/SkPathEffect.cpp
M    src/core/SkShape.cpp
M    src/core/SkXfermode.cpp
M    src/core/SkMallocPixelRef.cpp
M    src/core/SkBitmapProcShader.cpp
M    src/images/SkFlipPixelRef.cpp
M    src/images/SkImageRef_GlobalPool.cpp
A    src/ports/SkGlobalInitialization_chromium.cpp
M    src/ports/SkImageRef_ashmem.h
M    src/ports/SkImageRef_ashmem.cpp
A    src/ports/SkGlobalInitialization_default.cpp
M    gyp/effects.gyp
M    gyp/tools.gyp
M    gyp/ports.gyp



git-svn-id: http://skia.googlecode.com/svn/trunk@2876 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-12-15 14:16:43 +00:00

89 lines
2.8 KiB
C++

/*
* Copyright 2006 The Android Open Source Project
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef Sk1DPathEffect_DEFINED
#define Sk1DPathEffect_DEFINED
#include "SkPathEffect.h"
#include "SkPath.h"
class SkPathMeasure;
// This class is not exported to java.
class Sk1DPathEffect : public SkPathEffect {
public:
// override from SkPathEffect
virtual bool filterPath(SkPath* dst, const SkPath& src, SkScalar* width);
protected:
/** Called at the start of each contour, returns the initial offset
into that contour.
*/
virtual SkScalar begin(SkScalar contourLength) = 0;
/** Called with the current distance along the path, with the current matrix
for the point/tangent at the specified distance.
Return the distance to travel for the next call. If return <= 0, then that
contour is done.
*/
virtual SkScalar next(SkPath* dst, SkScalar distance, SkPathMeasure&) = 0;
private:
typedef SkPathEffect INHERITED;
};
class SkPath1DPathEffect : public Sk1DPathEffect {
public:
enum Style {
kTranslate_Style, // translate the shape to each position
kRotate_Style, // rotate the shape about its center
kMorph_Style, // transform each point, and turn lines into curves
kStyleCount
};
/** Dash by replicating the specified path.
@param path The path to replicate (dash)
@param advance The space between instances of path
@param phase distance (mod advance) along path for its initial position
@param style how to transform path at each point (based on the current
position and tangent)
*/
SkPath1DPathEffect(const SkPath& path, SkScalar advance, SkScalar phase, Style);
// override from SkPathEffect
virtual bool filterPath(SkPath*, const SkPath&, SkScalar* width) SK_OVERRIDE;
static SkFlattenable* CreateProc(SkFlattenableReadBuffer& buffer) {
return SkNEW_ARGS(SkPath1DPathEffect, (buffer));
}
SK_DECLARE_FLATTENABLE_REGISTRAR()
protected:
SkPath1DPathEffect(SkFlattenableReadBuffer& buffer);
// overrides from Sk1DPathEffect
virtual SkScalar begin(SkScalar contourLength) SK_OVERRIDE;
virtual SkScalar next(SkPath*, SkScalar distance, SkPathMeasure&) SK_OVERRIDE;
// overrides from SkFlattenable
virtual void flatten(SkFlattenableWriteBuffer&) SK_OVERRIDE;
virtual Factory getFactory() SK_OVERRIDE { return CreateProc; }
private:
SkPath fPath; // copied from constructor
SkScalar fAdvance; // copied from constructor
SkScalar fInitialOffset; // computed from phase
Style fStyle; // copied from constructor
typedef Sk1DPathEffect INHERITED;
};
#endif