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reed@google.com e61414ce7b add SK_USE_SLOW_2POINT_RADIAL_GRADIENT option for clients that like slowness
(or the previous images)



git-svn-id: http://skia.googlecode.com/svn/trunk@1140 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-04-15 18:14:16 +00:00
animations first cut at a checkbox 2009-10-21 19:41:10 +00:00
bench rename radial to radial1, so I can distinguish it from radial2 in my 2011-04-13 18:32:19 +00:00
experimental convert matrix <--> matrix44 2010-03-01 14:54:05 +00:00
forth more unittests (already found/fixed some bugs) 2009-09-02 02:07:32 +00:00
gm Generalize the flip origin argument to the PDF device constructor. 2011-04-11 23:24:18 +00:00
gpu http://codereview.appspot.com/4373057/ 2011-04-15 14:48:08 +00:00
gyp http://codereview.appspot.com/4373057/ 2011-04-15 14:48:08 +00:00
include Add DLL exports (Fixes Multi-DLL build in Chrome against TOT skia) 2011-04-15 15:42:24 +00:00
obsolete move old (unmaintained) gl backend out of src. src/gpu superceeds this now. 2011-02-22 20:50:57 +00:00
samplecode fix warnings 2011-04-14 17:53:24 +00:00
src add SK_USE_SLOW_2POINT_RADIAL_GRADIENT option for clients that like slowness 2011-04-15 18:14:16 +00:00
tests add reflection asColorMode to SkColorFilter (for gpu) 2011-04-14 15:50:52 +00:00
third_party Add pdf to skia.gyp and checkin a snap of GYP. 2011-03-30 22:04:53 +00:00
tools add png to makefile for linux 2010-04-15 14:28:24 +00:00
unix_test_app http://codereview.appspot.com/4373057/ 2011-04-15 14:48:08 +00:00
vs Fix dangling ptr when GrRenderTarget outlives its GrTexture representation 2011-04-05 21:16:14 +00:00
xcode use SkClampRange to speedup clamp iterators 2011-04-15 15:50:34 +00:00
configure.ac Initial automake and autoconf files to build core into libskia.a. 2009-01-06 17:03:16 +00:00
Makefile add gradient bench 2011-04-15 15:47:35 +00:00
Makefile.am Initial automake and autoconf files to build core into libskia.a. 2009-01-06 17:03:16 +00:00
README Add a basic README file. 2009-01-13 22:01:54 +00:00

Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

- 3x3 matrices w/ perspective
- antialiasing, transparency, filters
- shaders, xfermodes, maskfilters, patheffects