c7ad40f76f
Most of this is (obviously) not necessary to do, but once I started, I figured I'd just get it all. Tools (nanobench, DM, skiaserve), all GMs, benches, and unit tests, plus support code (command line parsing and config stuff). This is almost entirely mechanical. Bug: skia: Change-Id: I209500f8df8c5bd43f8298ff26440d1c4d7425fb Reviewed-on: https://skia-review.googlesource.com/131153 Reviewed-by: Mike Klein <mtklein@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
157 lines
5.8 KiB
C++
157 lines
5.8 KiB
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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// This is a GPU-backend specific test. It relies on static intializers to work
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#include "SkTypes.h"
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#include "Test.h"
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#include "GrContext.h"
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#include "GrContextPriv.h"
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#include "GrGeometryProcessor.h"
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#include "GrGpu.h"
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#include "GrOpFlushState.h"
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#include "GrRenderTargetContext.h"
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#include "GrRenderTargetContextPriv.h"
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#include "SkPointPriv.h"
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#include "SkString.h"
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#include "glsl/GrGLSLFragmentShaderBuilder.h"
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#include "glsl/GrGLSLGeometryProcessor.h"
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#include "glsl/GrGLSLVarying.h"
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#include "ops/GrMeshDrawOp.h"
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namespace {
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class Op : public GrMeshDrawOp {
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public:
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DEFINE_OP_CLASS_ID
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const char* name() const override { return "Dummy Op"; }
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static std::unique_ptr<GrDrawOp> Make(int numAttribs) {
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return std::unique_ptr<GrDrawOp>(new Op(numAttribs));
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}
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FixedFunctionFlags fixedFunctionFlags() const override {
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return FixedFunctionFlags::kNone;
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}
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RequiresDstTexture finalize(const GrCaps&, const GrAppliedClip*,\
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GrPixelConfigIsClamped) override {
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return RequiresDstTexture::kNo;
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}
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private:
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Op(int numAttribs) : INHERITED(ClassID()), fNumAttribs(numAttribs) {
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this->setBounds(SkRect::MakeWH(1.f, 1.f), HasAABloat::kNo, IsZeroArea::kNo);
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}
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bool onCombineIfPossible(GrOp*, const GrCaps&) override { return false; }
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void onPrepareDraws(Target* target) override {
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class GP : public GrGeometryProcessor {
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public:
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GP(int numAttribs)
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: INHERITED(kGP_ClassID) {
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SkASSERT(numAttribs > 1);
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for (auto i = 0; i < numAttribs; ++i) {
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fAttribNames.push_back().printf("attr%d", i);
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}
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for (auto i = 0; i < numAttribs; ++i) {
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this->addVertexAttrib(fAttribNames[i].c_str(), kFloat2_GrVertexAttribType);
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}
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}
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const char* name() const override { return "Dummy GP"; }
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GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps&) const override {
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class GLSLGP : public GrGLSLGeometryProcessor {
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public:
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void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
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const GP& gp = args.fGP.cast<GP>();
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args.fVaryingHandler->emitAttributes(gp);
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this->writeOutputPosition(args.fVertBuilder, gpArgs,
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gp.getAttrib(0).name());
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GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
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fragBuilder->codeAppendf("%s = half4(1);", args.fOutputColor);
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fragBuilder->codeAppendf("%s = half4(1);", args.fOutputCoverage);
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}
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void setData(const GrGLSLProgramDataManager& pdman,
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const GrPrimitiveProcessor& primProc,
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FPCoordTransformIter&&) override {}
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};
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return new GLSLGP();
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}
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void getGLSLProcessorKey(const GrShaderCaps&,
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GrProcessorKeyBuilder* builder) const override {
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builder->add32(this->numAttribs());
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}
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private:
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SkTArray<SkString> fAttribNames;
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typedef GrGeometryProcessor INHERITED;
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};
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sk_sp<GrGeometryProcessor> gp(new GP(fNumAttribs));
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QuadHelper helper;
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size_t vertexStride = gp->getVertexStride();
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SkPoint* vertices = reinterpret_cast<SkPoint*>(helper.init(target, vertexStride, 1));
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SkPointPriv::SetRectTriStrip(vertices, 0.f, 0.f, 1.f, 1.f, vertexStride);
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helper.recordDraw(target, gp.get(),
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target->makePipeline(0, GrProcessorSet::MakeEmptySet(),
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target->detachAppliedClip()));
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}
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int fNumAttribs;
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typedef GrMeshDrawOp INHERITED;
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};
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}
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DEF_GPUTEST_FOR_ALL_CONTEXTS(VertexAttributeCount, reporter, ctxInfo) {
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GrContext* context = ctxInfo.grContext();
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#if GR_GPU_STATS
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GrGpu* gpu = context->contextPriv().getGpu();
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#endif
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sk_sp<GrRenderTargetContext> renderTargetContext(
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context->contextPriv().makeDeferredRenderTargetContext(SkBackingFit::kApprox,
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1, 1, kRGBA_8888_GrPixelConfig,
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nullptr));
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if (!renderTargetContext) {
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ERRORF(reporter, "Could not create render target context.");
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return;
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}
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int attribCnt = context->contextPriv().caps()->maxVertexAttributes();
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if (!attribCnt) {
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ERRORF(reporter, "No attributes allowed?!");
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return;
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}
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context->flush();
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context->contextPriv().resetGpuStats();
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#if GR_GPU_STATS
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REPORTER_ASSERT(reporter, gpu->stats()->numDraws() == 0);
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REPORTER_ASSERT(reporter, gpu->stats()->numFailedDraws() == 0);
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#endif
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// Adding discard to appease vulkan validation warning about loading uninitialized data on draw
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renderTargetContext->discard();
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GrPaint grPaint;
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// This one should succeed.
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renderTargetContext->priv().testingOnly_addDrawOp(Op::Make(attribCnt));
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context->flush();
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#if GR_GPU_STATS
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REPORTER_ASSERT(reporter, gpu->stats()->numDraws() == 1);
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REPORTER_ASSERT(reporter, gpu->stats()->numFailedDraws() == 0);
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#endif
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context->contextPriv().resetGpuStats();
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renderTargetContext->priv().testingOnly_addDrawOp(Op::Make(attribCnt + 1));
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context->flush();
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#if GR_GPU_STATS
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REPORTER_ASSERT(reporter, gpu->stats()->numDraws() == 0);
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REPORTER_ASSERT(reporter, gpu->stats()->numFailedDraws() == 1);
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#endif
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}
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