3ebd354730
This is an unfortunate amount of plumbing for this, but benchmarks confirm that we're better off doing this work in the vertex shader (with a ubyte attribute) than using a float4 attribute. Change-Id: I358d330ee452ea0a89cdd725019c8df2686036a0 Reviewed-on: https://skia-review.googlesource.com/144351 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
195 lines
8.0 KiB
C++
195 lines
8.0 KiB
C++
/*
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* Copyright 2018 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm.h"
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#include "GrClip.h"
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#include "GrContext.h"
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#include "GrGpuCommandBuffer.h"
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#include "GrMemoryPool.h"
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#include "GrOpFlushState.h"
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#include "GrRenderTargetContext.h"
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#include "GrRenderTargetContextPriv.h"
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#include "GrRenderTarget.h"
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#include "glsl/GrGLSLFragmentShaderBuilder.h"
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#include "glsl/GrGLSLGeometryProcessor.h"
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#include "glsl/GrGLSLVarying.h"
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#include "glsl/GrGLSLVertexGeoBuilder.h"
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namespace skiagm {
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static constexpr GrGeometryProcessor::Attribute gVertex{"vertex", kFloat2_GrVertexAttribType};
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/**
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* This is a GPU-backend specific test. It ensures that SkSL properly identifies clockwise-winding
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* triangles (sk_Clockwise), in terms of to Skia device space, in all backends and with all render
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* target origins. We draw clockwise triangles green and counter-clockwise red.
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*/
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class ClockwiseGM : public GM {
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private:
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SkString onShortName() final { return SkString("clockwise"); }
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SkISize onISize() override { return SkISize::Make(300, 200); }
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void onDraw(SkCanvas*) override;
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};
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// SkSL code.
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class ClockwiseTestProcessor : public GrGeometryProcessor {
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public:
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ClockwiseTestProcessor(bool readSkFragCoord)
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: GrGeometryProcessor(kClockwiseTestProcessor_ClassID)
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, fReadSkFragCoord(readSkFragCoord) {
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this->setVertexAttributeCnt(1);
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}
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const char* name() const override { return "ClockwiseTestProcessor"; }
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void getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder* b) const final {
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b->add32(fReadSkFragCoord);
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}
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GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps&) const final;
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private:
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const Attribute& onVertexAttribute(int i) const override { return gVertex; }
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const bool fReadSkFragCoord;
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friend class GLSLClockwiseTestProcessor;
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};
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class GLSLClockwiseTestProcessor : public GrGLSLGeometryProcessor {
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void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor&,
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FPCoordTransformIter&& transformIter) override {}
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void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
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const ClockwiseTestProcessor& proc = args.fGP.cast<ClockwiseTestProcessor>();
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args.fVaryingHandler->emitAttributes(proc);
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gpArgs->fPositionVar.set(kFloat2_GrSLType, "vertex");
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args.fFragBuilder->codeAppendf(
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"%s = sk_Clockwise ? half4(0,1,0,1) : half4(1,0,0,1);", args.fOutputColor);
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if (!proc.fReadSkFragCoord) {
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args.fFragBuilder->codeAppendf("%s = half4(1);", args.fOutputCoverage);
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} else {
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// Verify layout(origin_upper_left) on gl_FragCoord does not affect gl_FrontFacing.
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args.fFragBuilder->codeAppendf("%s = half4(min(sk_FragCoord.y, 1));",
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args.fOutputCoverage);
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}
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}
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};
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GrGLSLPrimitiveProcessor* ClockwiseTestProcessor::createGLSLInstance(
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const GrShaderCaps&) const {
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return new GLSLClockwiseTestProcessor;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Draw Op.
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class ClockwiseTestOp : public GrDrawOp {
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public:
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DEFINE_OP_CLASS_ID
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static std::unique_ptr<GrDrawOp> Make(GrContext* context, bool readSkFragCoord, int y = 0) {
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GrOpMemoryPool* pool = context->contextPriv().opMemoryPool();
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return pool->allocate<ClockwiseTestOp>(readSkFragCoord, y);
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}
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private:
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ClockwiseTestOp(bool readSkFragCoord, float y)
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: GrDrawOp(ClassID()), fReadSkFragCoord(readSkFragCoord), fY(y) {
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this->setBounds(SkRect::MakeIWH(300, 100), HasAABloat::kNo, IsZeroArea::kNo);
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}
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const char* name() const override { return "ClockwiseTestOp"; }
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FixedFunctionFlags fixedFunctionFlags() const override { return FixedFunctionFlags::kNone; }
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RequiresDstTexture finalize(const GrCaps&, const GrAppliedClip*) override {
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return RequiresDstTexture::kNo;
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}
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bool onCombineIfPossible(GrOp* other, const GrCaps& caps) override { return false; }
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void onPrepare(GrOpFlushState*) override {}
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void onExecute(GrOpFlushState* flushState) override {
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SkPoint vertices[4] = {
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{100, fY},
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{0, fY+100},
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{0, fY},
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{100, fY+100},
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};
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sk_sp<GrBuffer> vertexBuffer(flushState->resourceProvider()->createBuffer(
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sizeof(vertices), kVertex_GrBufferType, kStatic_GrAccessPattern,
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GrResourceProvider::kNone_Flag, vertices));
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if (!vertexBuffer) {
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return;
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}
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GrPipeline pipeline(flushState->drawOpArgs().fProxy, GrPipeline::ScissorState::kDisabled,
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SkBlendMode::kPlus);
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GrMesh mesh(GrPrimitiveType::kTriangleStrip);
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mesh.setNonIndexedNonInstanced(4);
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mesh.setVertexData(vertexBuffer.get());
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flushState->rtCommandBuffer()->draw(ClockwiseTestProcessor(fReadSkFragCoord), pipeline,
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nullptr, nullptr, &mesh, 1, SkRect::MakeIWH(100, 100));
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}
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const bool fReadSkFragCoord;
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const float fY;
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friend class ::GrOpMemoryPool; // for ctor
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};
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Test.
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void ClockwiseGM::onDraw(SkCanvas* canvas) {
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GrContext* ctx = canvas->getGrContext();
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GrRenderTargetContext* rtc = canvas->internal_private_accessTopLayerRenderTargetContext();
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if (!ctx || !rtc) {
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DrawGpuOnlyMessage(canvas);
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return;
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}
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rtc->clear(nullptr, GrColorPackRGBA(0,0,0,255),
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GrRenderTargetContext::CanClearFullscreen::kYes);
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// Draw the test directly to the frame buffer.
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rtc->priv().testingOnly_addDrawOp(ClockwiseTestOp::Make(ctx, false, 0));
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rtc->priv().testingOnly_addDrawOp(ClockwiseTestOp::Make(ctx, true, 100));
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// Draw the test to an off-screen, top-down render target.
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if (auto topLeftRTC = ctx->contextPriv().makeDeferredRenderTargetContext(
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SkBackingFit::kExact, 100, 200, rtc->asSurfaceProxy()->config(),
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nullptr, 1, GrMipMapped::kNo, kTopLeft_GrSurfaceOrigin, nullptr,
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SkBudgeted::kYes)) {
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topLeftRTC->clear(nullptr, 0, GrRenderTargetContext::CanClearFullscreen::kYes);
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topLeftRTC->priv().testingOnly_addDrawOp(ClockwiseTestOp::Make(ctx, false, 0));
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topLeftRTC->priv().testingOnly_addDrawOp(ClockwiseTestOp::Make(ctx, true, 100));
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rtc->drawTexture(GrNoClip(), sk_ref_sp(topLeftRTC->asTextureProxy()),
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GrSamplerState::Filter::kNearest, 0xffffffff, {0,0,100,200},
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{100,0,200,200}, GrAA::kNo,
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SkCanvas::SrcRectConstraint::kStrict_SrcRectConstraint, SkMatrix::I(),
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nullptr, nullptr);
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}
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// Draw the test to an off-screen, bottom-up render target.
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if (auto topLeftRTC = ctx->contextPriv().makeDeferredRenderTargetContext(
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SkBackingFit::kExact, 100, 200, rtc->asSurfaceProxy()->config(),
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nullptr, 1, GrMipMapped::kNo, kBottomLeft_GrSurfaceOrigin, nullptr,
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SkBudgeted::kYes)) {
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topLeftRTC->clear(nullptr, 0, GrRenderTargetContext::CanClearFullscreen::kYes);
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topLeftRTC->priv().testingOnly_addDrawOp(ClockwiseTestOp::Make(ctx, false, 0));
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topLeftRTC->priv().testingOnly_addDrawOp(ClockwiseTestOp::Make(ctx, true, 100));
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rtc->drawTexture(GrNoClip(), sk_ref_sp(topLeftRTC->asTextureProxy()),
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GrSamplerState::Filter::kNearest, 0xffffffff, {0,0,100,200},
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{200,0,300,200}, GrAA::kNo,
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SkCanvas::SrcRectConstraint::kStrict_SrcRectConstraint, SkMatrix::I(),
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nullptr, nullptr);
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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DEF_GM( return new ClockwiseGM(); )
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}
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