skia2/gm/clockwise.cpp
Brian Osman 3ebd354730 For TextureOp + Alpha texture, xform paint color to dest color space
This is an unfortunate amount of plumbing for this, but benchmarks
confirm that we're better off doing this work in the vertex shader
(with a ubyte attribute) than using a float4 attribute.

Change-Id: I358d330ee452ea0a89cdd725019c8df2686036a0
Reviewed-on: https://skia-review.googlesource.com/144351
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2018-07-30 19:06:48 +00:00

195 lines
8.0 KiB
C++

/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "GrClip.h"
#include "GrContext.h"
#include "GrGpuCommandBuffer.h"
#include "GrMemoryPool.h"
#include "GrOpFlushState.h"
#include "GrRenderTargetContext.h"
#include "GrRenderTargetContextPriv.h"
#include "GrRenderTarget.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
#include "glsl/GrGLSLGeometryProcessor.h"
#include "glsl/GrGLSLVarying.h"
#include "glsl/GrGLSLVertexGeoBuilder.h"
namespace skiagm {
static constexpr GrGeometryProcessor::Attribute gVertex{"vertex", kFloat2_GrVertexAttribType};
/**
* This is a GPU-backend specific test. It ensures that SkSL properly identifies clockwise-winding
* triangles (sk_Clockwise), in terms of to Skia device space, in all backends and with all render
* target origins. We draw clockwise triangles green and counter-clockwise red.
*/
class ClockwiseGM : public GM {
private:
SkString onShortName() final { return SkString("clockwise"); }
SkISize onISize() override { return SkISize::Make(300, 200); }
void onDraw(SkCanvas*) override;
};
////////////////////////////////////////////////////////////////////////////////////////////////////
// SkSL code.
class ClockwiseTestProcessor : public GrGeometryProcessor {
public:
ClockwiseTestProcessor(bool readSkFragCoord)
: GrGeometryProcessor(kClockwiseTestProcessor_ClassID)
, fReadSkFragCoord(readSkFragCoord) {
this->setVertexAttributeCnt(1);
}
const char* name() const override { return "ClockwiseTestProcessor"; }
void getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder* b) const final {
b->add32(fReadSkFragCoord);
}
GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps&) const final;
private:
const Attribute& onVertexAttribute(int i) const override { return gVertex; }
const bool fReadSkFragCoord;
friend class GLSLClockwiseTestProcessor;
};
class GLSLClockwiseTestProcessor : public GrGLSLGeometryProcessor {
void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor&,
FPCoordTransformIter&& transformIter) override {}
void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
const ClockwiseTestProcessor& proc = args.fGP.cast<ClockwiseTestProcessor>();
args.fVaryingHandler->emitAttributes(proc);
gpArgs->fPositionVar.set(kFloat2_GrSLType, "vertex");
args.fFragBuilder->codeAppendf(
"%s = sk_Clockwise ? half4(0,1,0,1) : half4(1,0,0,1);", args.fOutputColor);
if (!proc.fReadSkFragCoord) {
args.fFragBuilder->codeAppendf("%s = half4(1);", args.fOutputCoverage);
} else {
// Verify layout(origin_upper_left) on gl_FragCoord does not affect gl_FrontFacing.
args.fFragBuilder->codeAppendf("%s = half4(min(sk_FragCoord.y, 1));",
args.fOutputCoverage);
}
}
};
GrGLSLPrimitiveProcessor* ClockwiseTestProcessor::createGLSLInstance(
const GrShaderCaps&) const {
return new GLSLClockwiseTestProcessor;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
// Draw Op.
class ClockwiseTestOp : public GrDrawOp {
public:
DEFINE_OP_CLASS_ID
static std::unique_ptr<GrDrawOp> Make(GrContext* context, bool readSkFragCoord, int y = 0) {
GrOpMemoryPool* pool = context->contextPriv().opMemoryPool();
return pool->allocate<ClockwiseTestOp>(readSkFragCoord, y);
}
private:
ClockwiseTestOp(bool readSkFragCoord, float y)
: GrDrawOp(ClassID()), fReadSkFragCoord(readSkFragCoord), fY(y) {
this->setBounds(SkRect::MakeIWH(300, 100), HasAABloat::kNo, IsZeroArea::kNo);
}
const char* name() const override { return "ClockwiseTestOp"; }
FixedFunctionFlags fixedFunctionFlags() const override { return FixedFunctionFlags::kNone; }
RequiresDstTexture finalize(const GrCaps&, const GrAppliedClip*) override {
return RequiresDstTexture::kNo;
}
bool onCombineIfPossible(GrOp* other, const GrCaps& caps) override { return false; }
void onPrepare(GrOpFlushState*) override {}
void onExecute(GrOpFlushState* flushState) override {
SkPoint vertices[4] = {
{100, fY},
{0, fY+100},
{0, fY},
{100, fY+100},
};
sk_sp<GrBuffer> vertexBuffer(flushState->resourceProvider()->createBuffer(
sizeof(vertices), kVertex_GrBufferType, kStatic_GrAccessPattern,
GrResourceProvider::kNone_Flag, vertices));
if (!vertexBuffer) {
return;
}
GrPipeline pipeline(flushState->drawOpArgs().fProxy, GrPipeline::ScissorState::kDisabled,
SkBlendMode::kPlus);
GrMesh mesh(GrPrimitiveType::kTriangleStrip);
mesh.setNonIndexedNonInstanced(4);
mesh.setVertexData(vertexBuffer.get());
flushState->rtCommandBuffer()->draw(ClockwiseTestProcessor(fReadSkFragCoord), pipeline,
nullptr, nullptr, &mesh, 1, SkRect::MakeIWH(100, 100));
}
const bool fReadSkFragCoord;
const float fY;
friend class ::GrOpMemoryPool; // for ctor
};
////////////////////////////////////////////////////////////////////////////////////////////////////
// Test.
void ClockwiseGM::onDraw(SkCanvas* canvas) {
GrContext* ctx = canvas->getGrContext();
GrRenderTargetContext* rtc = canvas->internal_private_accessTopLayerRenderTargetContext();
if (!ctx || !rtc) {
DrawGpuOnlyMessage(canvas);
return;
}
rtc->clear(nullptr, GrColorPackRGBA(0,0,0,255),
GrRenderTargetContext::CanClearFullscreen::kYes);
// Draw the test directly to the frame buffer.
rtc->priv().testingOnly_addDrawOp(ClockwiseTestOp::Make(ctx, false, 0));
rtc->priv().testingOnly_addDrawOp(ClockwiseTestOp::Make(ctx, true, 100));
// Draw the test to an off-screen, top-down render target.
if (auto topLeftRTC = ctx->contextPriv().makeDeferredRenderTargetContext(
SkBackingFit::kExact, 100, 200, rtc->asSurfaceProxy()->config(),
nullptr, 1, GrMipMapped::kNo, kTopLeft_GrSurfaceOrigin, nullptr,
SkBudgeted::kYes)) {
topLeftRTC->clear(nullptr, 0, GrRenderTargetContext::CanClearFullscreen::kYes);
topLeftRTC->priv().testingOnly_addDrawOp(ClockwiseTestOp::Make(ctx, false, 0));
topLeftRTC->priv().testingOnly_addDrawOp(ClockwiseTestOp::Make(ctx, true, 100));
rtc->drawTexture(GrNoClip(), sk_ref_sp(topLeftRTC->asTextureProxy()),
GrSamplerState::Filter::kNearest, 0xffffffff, {0,0,100,200},
{100,0,200,200}, GrAA::kNo,
SkCanvas::SrcRectConstraint::kStrict_SrcRectConstraint, SkMatrix::I(),
nullptr, nullptr);
}
// Draw the test to an off-screen, bottom-up render target.
if (auto topLeftRTC = ctx->contextPriv().makeDeferredRenderTargetContext(
SkBackingFit::kExact, 100, 200, rtc->asSurfaceProxy()->config(),
nullptr, 1, GrMipMapped::kNo, kBottomLeft_GrSurfaceOrigin, nullptr,
SkBudgeted::kYes)) {
topLeftRTC->clear(nullptr, 0, GrRenderTargetContext::CanClearFullscreen::kYes);
topLeftRTC->priv().testingOnly_addDrawOp(ClockwiseTestOp::Make(ctx, false, 0));
topLeftRTC->priv().testingOnly_addDrawOp(ClockwiseTestOp::Make(ctx, true, 100));
rtc->drawTexture(GrNoClip(), sk_ref_sp(topLeftRTC->asTextureProxy()),
GrSamplerState::Filter::kNearest, 0xffffffff, {0,0,100,200},
{200,0,300,200}, GrAA::kNo,
SkCanvas::SrcRectConstraint::kStrict_SrcRectConstraint, SkMatrix::I(),
nullptr, nullptr);
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////
DEF_GM( return new ClockwiseGM(); )
}