08ece0c9a0
PS1 regenerates the Bazel files. Use it as the base change when comparing patchsets. IWYU seems to do a good job of working with MyFile.cpp and MyFile.h, but if there is just a MyHeader.h, it doesn't always seem to throw errors if the includes aren't correct. This was observed with include/sksl/DSL.h This might be due to the fact that headers are not compiled on their own, so they are never sent directly to the IWYU binary. This change sets enforce_iwyu_on_package() on the all sksl packages and then fixes the includes until all those checks are happy. There were a few files that needed fixes outside of the sksl folder. Examples include: - src/gpu/effects/GrConvexPolyEffect.cpp - tests/SkSLDSLTest.cpp To really enforce this, we need to add a CI/CQ job that runs bazel build //example:hello_world_gl --config=clang \ --sandbox_base=/dev/shm --features skia_enforce_iwyu If that failed, a dev could make the changes described in the logs and/or run the command locally to see those prescribed fixes. I had to add several entries to toolchain/IWYU_mapping.imp in order to fix some private includes and other atypical choices. I tried adding a rule there to allow inclusion of SkTypes.h to make sure defines like SK_SUPPORT_GPU, but could not get it to work for all cases, so I deferred to using the IWYU pragma: keep (e.g. SkSLPipelineStageCodeGenerator.h) Change-Id: I4c3e536d8e69ff7ff2d26fe61a525a6c2e80db06 Bug: skia:13052 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/522256 Reviewed-by: John Stiles <johnstiles@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com>
108 lines
2.5 KiB
C++
108 lines
2.5 KiB
C++
/*
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* Copyright 2021 Google LLC.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SKSL_DSL_STATEMENT
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#define SKSL_DSL_STATEMENT
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#include "include/core/SkTypes.h"
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#include "include/private/SkSLStatement.h"
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#include "include/sksl/SkSLPosition.h"
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#include <memory>
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#include <utility>
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namespace SkSL {
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class Expression;
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namespace dsl {
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class DSLBlock;
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class DSLExpression;
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class DSLPossibleExpression;
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class DSLPossibleStatement;
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class DSLStatement {
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public:
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DSLStatement();
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DSLStatement(DSLExpression expr);
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DSLStatement(DSLPossibleExpression expr, Position pos = Position::Capture());
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DSLStatement(DSLPossibleStatement stmt, Position pos = Position::Capture());
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DSLStatement(DSLBlock block);
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DSLStatement(DSLStatement&&) = default;
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DSLStatement(std::unique_ptr<SkSL::Statement> stmt);
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DSLStatement(std::unique_ptr<SkSL::Expression> expr);
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~DSLStatement();
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DSLStatement& operator=(DSLStatement&& other) = default;
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bool hasValue() { return fStatement != nullptr; }
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std::unique_ptr<SkSL::Statement> release() {
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SkASSERT(this->hasValue());
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return std::move(fStatement);
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}
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private:
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std::unique_ptr<SkSL::Statement> releaseIfPossible() {
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return std::move(fStatement);
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}
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std::unique_ptr<SkSL::Statement> fStatement;
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friend class DSLBlock;
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friend class DSLCore;
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friend class DSLExpression;
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friend class DSLPossibleStatement;
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friend class DSLWriter;
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friend DSLStatement operator,(DSLStatement left, DSLStatement right);
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};
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/**
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* Represents a Statement which may have failed and/or have pending errors to report. Converting a
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* PossibleStatement into a Statement requires a Position so that any pending errors can be
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* reported at the correct position.
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*
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* PossibleStatement is used instead of Statement in situations where it is not possible to capture
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* the Position at the time of Statement construction.
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*/
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class DSLPossibleStatement {
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public:
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DSLPossibleStatement(std::unique_ptr<SkSL::Statement> stmt);
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DSLPossibleStatement(DSLPossibleStatement&& other) = default;
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~DSLPossibleStatement();
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bool hasValue() { return fStatement != nullptr; }
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std::unique_ptr<SkSL::Statement> release() {
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return DSLStatement(std::move(*this)).release();
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}
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private:
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std::unique_ptr<SkSL::Statement> fStatement;
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friend class DSLStatement;
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};
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DSLStatement operator,(DSLStatement left, DSLStatement right);
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} // namespace dsl
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} // namespace SkSL
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#endif
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