57e1f02011
Bug: b/77917978 For drawImageLattice drawBitmapLattice drawImageNine drawBitmapNine , respect the SkFilterQuality on the SkPaint. Previously the GPU used the lowest quality to avoid a bleeding effect, leading to ugly nine- patches on Android. For all backends, cap the filter quality at kLow_SkFilterQuality. Update SkCanvas' documentation to specify this. Change-Id: Id28c7753834975f039170f14bc51be4f2bd44d41 Reviewed-on: https://skia-review.googlesource.com/121891 Reviewed-by: Cary Clark <caryclark@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Leon Scroggins <scroggo@google.com> Auto-Submit: Leon Scroggins <scroggo@google.com> |
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android | ||
atlastext | ||
c | ||
codec | ||
config | ||
core | ||
effects | ||
encode | ||
gpu | ||
pathops | ||
ports | ||
private | ||
svg | ||
utils | ||
views |