80549fcdd5
Support using OpenGL ES context on desktop for unix and Android platforms. This is mainly useful in development. Add --gpuAPI flag to gm, dm, bench, bench_pictures and render_pictures. The possible parameters for the flag are "gl" and "gles". R=bsalomon@google.com, mtklein@google.com, robertphillips@google.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/319043005
45 lines
1.1 KiB
C++
45 lines
1.1 KiB
C++
#ifndef DMGpuGMTask_DEFINED
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#define DMGpuGMTask_DEFINED
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#include "DMExpectations.h"
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#include "DMGpuSupport.h"
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#include "DMReporter.h"
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#include "DMTask.h"
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#include "DMTaskRunner.h"
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#include "SkBitmap.h"
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#include "SkString.h"
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#include "SkTemplates.h"
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#include "gm.h"
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// This is the main entry point for drawing GMs with the GPU.
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namespace DM {
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class GpuGMTask : public GpuTask {
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public:
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GpuGMTask(const char* config,
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Reporter*,
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TaskRunner*,
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skiagm::GMRegistry::Factory,
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const Expectations&,
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GrContextFactory::GLContextType,
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GrGLStandard gpuAPI,
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int sampleCount);
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virtual void draw(GrContextFactory*) SK_OVERRIDE;
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virtual bool shouldSkip() const SK_OVERRIDE;
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virtual SkString name() const SK_OVERRIDE { return fName; }
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private:
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SkAutoTDelete<skiagm::GM> fGM;
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const SkString fName;
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const Expectations& fExpectations;
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const GrContextFactory::GLContextType fContextType;
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GrGLStandard fGpuAPI;
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const int fSampleCount;
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};
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} // namespace DM
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#endif // DMGpuGMTask_DEFINED
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