74dda9018e
GrPathRenderer. GrAndroidPathRenderer is activated by gyp flag 'skia_android_path_rendering'. A few changes to get this to work: - Had to change SkPaint* param to SkStrokeRec& in ConvexPathVertices() - Had to copy the vertex buffer created by the Android code to GrDrawTarget-generated vertex buffer, and convert float alpha to GrColor for AA paths git-svn-id: http://skia.googlecode.com/svn/trunk@7110 2bbb7eff-a529-9590-31e7-b0007b416f81
30 lines
767 B
C++
30 lines
767 B
C++
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/*
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* Copyright 2012 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "GrPathRenderer.h"
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class GrAndroidPathRenderer : public GrPathRenderer {
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public:
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GrAndroidPathRenderer();
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virtual bool canDrawPath(const SkPath& path,
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const SkStrokeRec& stroke,
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const GrDrawTarget* target,
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bool antiAlias) const SK_OVERRIDE;
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protected:
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virtual bool onDrawPath(const SkPath& path,
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const SkStrokeRec& stroke,
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GrDrawTarget* target,
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bool antiAlias) SK_OVERRIDE;
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private:
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typedef GrPathRenderer INHERITED;
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};
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