ae2171eba6
`SkShaderBase` is an implementation-detail of SkShader and doesn't need to be in this enum name. Change-Id: Ieb40a09ae489d4a1e11dfd306d20a8b94ee05ef9 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/435017 Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: John Stiles <johnstiles@google.com>
114 lines
3.4 KiB
C++
114 lines
3.4 KiB
C++
/*
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* Copyright 2006 The Android Open Source Project
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkFlattenable_DEFINED
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#define SkFlattenable_DEFINED
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#include "include/core/SkRefCnt.h"
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class SkData;
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class SkReadBuffer;
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class SkWriteBuffer;
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struct SkSerialProcs;
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struct SkDeserialProcs;
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/** \class SkFlattenable
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SkFlattenable is the base class for objects that need to be flattened
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into a data stream for either transport or as part of the key to the
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font cache.
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*/
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class SK_API SkFlattenable : public SkRefCnt {
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public:
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enum Type {
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kSkColorFilter_Type,
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kSkBlender_Type,
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kSkDrawable_Type,
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kSkDrawLooper_Type, // no longer used internally by Skia
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kSkImageFilter_Type,
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kSkMaskFilter_Type,
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kSkPathEffect_Type,
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kSkShader_Type,
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};
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typedef sk_sp<SkFlattenable> (*Factory)(SkReadBuffer&);
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SkFlattenable() {}
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/** Implement this to return a factory function pointer that can be called
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to recreate your class given a buffer (previously written to by your
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override of flatten().
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*/
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virtual Factory getFactory() const = 0;
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/**
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* Returns the name of the object's class.
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*/
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virtual const char* getTypeName() const = 0;
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static Factory NameToFactory(const char name[]);
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static const char* FactoryToName(Factory);
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static void Register(const char name[], Factory);
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/**
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* Override this if your subclass needs to record data that it will need to recreate itself
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* from its CreateProc (returned by getFactory()).
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*
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* DEPRECATED public : will move to protected ... use serialize() instead
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*/
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virtual void flatten(SkWriteBuffer&) const {}
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virtual Type getFlattenableType() const = 0;
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//
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// public ways to serialize / deserialize
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//
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sk_sp<SkData> serialize(const SkSerialProcs* = nullptr) const;
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size_t serialize(void* memory, size_t memory_size,
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const SkSerialProcs* = nullptr) const;
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static sk_sp<SkFlattenable> Deserialize(Type, const void* data, size_t length,
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const SkDeserialProcs* procs = nullptr);
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protected:
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class PrivateInitializer {
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public:
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static void InitEffects();
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static void InitImageFilters();
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};
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private:
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static void RegisterFlattenablesIfNeeded();
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static void Finalize();
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friend class SkGraphics;
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using INHERITED = SkRefCnt;
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};
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#if defined(SK_DISABLE_EFFECT_DESERIALIZATION)
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#define SK_REGISTER_FLATTENABLE(type) do{}while(false)
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#define SK_FLATTENABLE_HOOKS(type) \
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static sk_sp<SkFlattenable> CreateProc(SkReadBuffer&); \
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friend class SkFlattenable::PrivateInitializer; \
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Factory getFactory() const override { return nullptr; } \
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const char* getTypeName() const override { return #type; }
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#else
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#define SK_REGISTER_FLATTENABLE(type) \
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SkFlattenable::Register(#type, type::CreateProc)
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#define SK_FLATTENABLE_HOOKS(type) \
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static sk_sp<SkFlattenable> CreateProc(SkReadBuffer&); \
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friend class SkFlattenable::PrivateInitializer; \
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Factory getFactory() const override { return type::CreateProc; } \
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const char* getTypeName() const override { return #type; }
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#endif
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#endif
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