skia2/include/views/SkOSWindow_iOS.h
caryclark@google.com 867cbd8bc2 first cut at making iOS work
Replace __arm__ with SK_CPU_ARM
add support for iOS simulator and device
fix const warning in iOSSampleApp
update gyp files

https://code.google.com/p/skia/issues/detail?id=900
tracks fixing missing arm assembly
Review URL: https://codereview.appspot.com/6552045

git-svn-id: http://skia.googlecode.com/svn/trunk@5606 2bbb7eff-a529-9590-31e7-b0007b416f81
2012-09-20 15:45:41 +00:00

50 lines
1.1 KiB
C++
Executable File

/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkOSWindow_iOS_DEFINED
#define SkOSWindow_iOS_DEFINED
#include "SkWindow.h"
class SkOSWindow : public SkWindow {
public:
SkOSWindow(void* hwnd);
~SkOSWindow();
void* getHWND() const { return fHWND; }
virtual bool onDispatchClick(int x, int y, Click::State state,
void* owner);
enum SkBackEndTypes {
kNone_BackEndType,
kNativeGL_BackEndType,
};
void detach();
bool attach(SkBackEndTypes attachType, int msaaSampleCount);
void present();
protected:
// overrides from SkEventSink
virtual bool onEvent(const SkEvent& evt);
// overrides from SkWindow
virtual void onHandleInval(const SkIRect&);
// overrides from SkView
virtual void onAddMenu(const SkOSMenu*);
virtual void onUpdateMenu(SkOSMenu*);
virtual void onSetTitle(const char[]);
private:
void* fHWND;
bool fInvalEventIsPending;
void* fNotifier;
typedef SkWindow INHERITED;
};
#endif