7158e6acca
- Add nacl_make script to build Skia targets for NaCl using gyp - Add nacl_interface for command-line apps - Add nacl_sample as front-end for SampleApp - Add freetype to DEPS - Various gyp tweaks for NaCl TODO: - Implement GL interface - Implement font host - Fix plumbing so that SampleApp works properly Review URL: https://codereview.appspot.com/6671044 git-svn-id: http://skia.googlecode.com/svn/trunk@6245 2bbb7eff-a529-9590-31e7-b0007b416f81
122 lines
3.5 KiB
C++
122 lines
3.5 KiB
C++
/*
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* Copyright 2006 The Android Open Source Project
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkWindow_DEFINED
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#define SkWindow_DEFINED
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#include "SkView.h"
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#include "SkBitmap.h"
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#include "SkMatrix.h"
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#include "SkRegion.h"
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#include "SkEvent.h"
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#include "SkKey.h"
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#include "SkTDArray.h"
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#ifdef SK_BUILD_FOR_WINCEx
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#define SHOW_FPS
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#endif
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//#define USE_GX_SCREEN
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class SkCanvas;
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class SkOSMenu;
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class SkWindow : public SkView {
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public:
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SkWindow();
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virtual ~SkWindow();
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const SkBitmap& getBitmap() const { return fBitmap; }
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void setConfig(SkBitmap::Config);
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void resize(int width, int height, SkBitmap::Config config = SkBitmap::kNo_Config);
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void eraseARGB(U8CPU a, U8CPU r, U8CPU g, U8CPU b);
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void eraseRGB(U8CPU r, U8CPU g, U8CPU b);
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bool isDirty() const { return !fDirtyRgn.isEmpty(); }
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bool update(SkIRect* updateArea);
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// does not call through to onHandleInval(), but does force the fDirtyRgn
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// to be wide open. Call before update() to ensure we redraw everything.
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void forceInvalAll();
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// return the bounds of the dirty/inval rgn, or [0,0,0,0] if none
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const SkIRect& getDirtyBounds() const { return fDirtyRgn.getBounds(); }
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bool handleClick(int x, int y, Click::State, void* owner = NULL);
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bool handleChar(SkUnichar);
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bool handleKey(SkKey);
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bool handleKeyUp(SkKey);
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void addMenu(SkOSMenu*);
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const SkTDArray<SkOSMenu*>* getMenus() { return &fMenus; }
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const char* getTitle() const { return fTitle.c_str(); }
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void setTitle(const char title[]);
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const SkMatrix& getMatrix() const { return fMatrix; }
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void setMatrix(const SkMatrix&);
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void preConcat(const SkMatrix&);
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void postConcat(const SkMatrix&);
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virtual SkCanvas* createCanvas();
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virtual void onPDFSaved(const char title[], const char desc[],
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const char path[]) {}
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protected:
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virtual bool onEvent(const SkEvent&);
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virtual bool onDispatchClick(int x, int y, Click::State, void* owner);
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// called if part of our bitmap is invalidated
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virtual void onHandleInval(const SkIRect&);
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virtual bool onHandleChar(SkUnichar);
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virtual bool onHandleKey(SkKey);
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virtual bool onHandleKeyUp(SkKey);
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virtual void onAddMenu(const SkOSMenu*) {};
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virtual void onUpdateMenu(const SkOSMenu*) {};
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virtual void onSetTitle(const char title[]) {}
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// overrides from SkView
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virtual bool handleInval(const SkRect*);
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virtual bool onGetFocusView(SkView** focus) const;
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virtual bool onSetFocusView(SkView* focus);
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private:
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SkBitmap::Config fConfig;
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SkBitmap fBitmap;
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SkRegion fDirtyRgn;
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SkTDArray<Click*> fClicks; // to track clicks
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SkTDArray<SkOSMenu*> fMenus;
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SkView* fFocusView;
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bool fWaitingOnInval;
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SkString fTitle;
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SkMatrix fMatrix;
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typedef SkView INHERITED;
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};
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////////////////////////////////////////////////////////////////////////////////
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#if defined(SK_BUILD_FOR_NACL)
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#include "SkOSWindow_NaCl.h"
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#elif defined(SK_BUILD_FOR_MAC)
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#include "SkOSWindow_Mac.h"
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#elif defined(SK_BUILD_FOR_WIN)
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#include "SkOSWindow_Win.h"
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#elif defined(SK_BUILD_FOR_ANDROID)
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#include "SkOSWindow_Android.h"
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#elif defined(SK_BUILD_FOR_UNIX)
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#include "SkOSWindow_Unix.h"
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#elif defined(SK_BUILD_FOR_SDL)
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#include "SkOSWindow_SDL.h"
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#elif defined(SK_BUILD_FOR_IOS)
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#include "SkOSWindow_iOS.h"
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#endif
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#endif
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