skia2/tests/sksl/intrinsics/Modf.metal
Jim Van Verth e7a8f85e4f Only include header once in combined MSL shader.
Bug: skia:11389
Change-Id: I3e24dcaa2cfeddc7efd7985f9f42a59bfc8175f2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385137
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2021-03-15 21:42:06 +00:00

53 lines
1.6 KiB
Metal

struct Uniforms {
float4 colorGreen;
float4 colorRed;
};
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
float _skOutParamHelper0_modf(float _var0, thread float4& whole) {
float _var1;
float _skResult = modf(_var0, _var1);
whole.x = _var1;
return _skResult;
}
float2 _skOutParamHelper1_modf(float2 _var0, thread float4& whole) {
float2 _var1;
float2 _skResult = modf(_var0, _var1);
whole.xy = _var1;
return _skResult;
}
float3 _skOutParamHelper2_modf(float3 _var0, thread float4& whole) {
float3 _var1;
float3 _skResult = modf(_var0, _var1);
whole.xyz = _var1;
return _skResult;
}
float4 _skOutParamHelper3_modf(float4 _var0, thread float4& whole) {
float4 _var1;
float4 _skResult = modf(_var0, _var1);
whole = _var1;
return _skResult;
}
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
float4 value = _uniforms.colorGreen.yyyy * 2.5;
float4 whole;
float4 fraction;
bool4 ok;
fraction.x = _skOutParamHelper0_modf(value.x, whole);
ok.x = whole.x == 2.0 && fraction.x == 0.5;
fraction.xy = _skOutParamHelper1_modf(value.xy, whole);
ok.y = whole.y == 2.0 && fraction.y == 0.5;
fraction.xyz = _skOutParamHelper2_modf(value.xyz, whole);
ok.z = whole.z == 2.0 && fraction.z == 0.5;
fraction = _skOutParamHelper3_modf(value, whole);
ok.w = whole.w == 2.0 && fraction.w == 0.5;
_out.sk_FragColor = all(ok) ? _uniforms.colorGreen : _uniforms.colorRed;
return _out;
}