skia2/tests/sksl/shared/Control.metal
Jim Van Verth e7a8f85e4f Only include header once in combined MSL shader.
Bug: skia:11389
Change-Id: I3e24dcaa2cfeddc7efd7985f9f42a59bfc8175f2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385137
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2021-03-15 21:42:06 +00:00

27 lines
663 B
Metal

struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
if (sqrt(2.0) > 5.0) {
_out.sk_FragColor = float4(0.75);
} else {
discard_fragment();
}
int i = 0;
while (i < 10) {
_out.sk_FragColor *= 0.5;
i++;
}
do {
_out.sk_FragColor += 0.25;
} while (_out.sk_FragColor.x < 0.75);
for (int i = 0;i < 10; i++) {
if (i % 2 == 1) break; else if (i > 100) return _out; else continue;
}
return _out;
}