skia2/tests/sksl/shared/Functions.metal
Jim Van Verth e7a8f85e4f Only include header once in combined MSL shader.
Bug: skia:11389
Change-Id: I3e24dcaa2cfeddc7efd7985f9f42a59bfc8175f2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385137
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2021-03-15 21:42:06 +00:00

34 lines
790 B
Metal

struct Uniforms {
float4 colorGreen;
float4 colorRed;
};
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
void bar(thread float& x);
void _skOutParamHelper0_bar(thread float& x) {
float _var0 = x;
bar(_var0);
x = _var0;
}
float foo(float2 v) {
return v.x * v.y;
}
void bar(thread float& x) {
array<float, 2> y;
y[0] = x;
y[1] = x * 2.0;
x = foo(float2(y[0], y[1]));
}
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
float x = 10.0;
_skOutParamHelper0_bar(x);
_out.sk_FragColor = x == 200.0 ? _uniforms.colorGreen : _uniforms.colorRed;
return _out;
}