skia2/tests/sksl/shared/Height.metal
Jim Van Verth e7a8f85e4f Only include header once in combined MSL shader.
Bug: skia:11389
Change-Id: I3e24dcaa2cfeddc7efd7985f9f42a59bfc8175f2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385137
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2021-03-15 21:42:06 +00:00

15 lines
515 B
Metal

struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
struct sksl_synthetic_uniforms {
float u_skRTHeight;
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant sksl_synthetic_uniforms& _anonInterface0 [[buffer(1)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
_out.sk_FragColor.x = float4(_fragCoord.x, _anonInterface0.u_skRTHeight - _fragCoord.y, 0.0, _fragCoord.w).y / _globals.sk_Height;
return _out;
}