92748af1a5
This drastically reduces the number of functions which we allow to be inlined. If this change does not hurt our performance, it will allow us to trivially remove hundreds of LOC. All current data leads us to believe that it may affect the Mali 400 but is highly unlikely to change results on any other device in the tree. More info: http://go/optimization-in-sksl-inliner Change-Id: Ia6b706742ce5407453e0e697b6c1f9201084c0e8 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384858 Auto-Submit: John Stiles <johnstiles@google.com> Commit-Queue: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
44 lines
1.0 KiB
GLSL
44 lines
1.0 KiB
GLSL
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out vec4 sk_FragColor;
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uniform vec4 colorGreen;
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uniform vec4 colorRed;
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bool test_float() {
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vec3 v1 = mat3(1.0) * vec3(2.0);
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vec3 v2 = vec3(2.0) * mat3(1.0);
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mat2 m1 = mat2(1.0, 2.0, 3.0, 4.0);
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mat2 m2 = mat2(vec4(0.0));
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mat2 m3 = m1;
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mat2 m4 = mat2(1.0);
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m3 *= m4;
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mat2 m5 = mat2(m1[0].x);
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mat2 m6 = mat2(1.0, 2.0, 3.0, 4.0);
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m6 += m5;
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mat2 m7 = mat2(5.0, 6.0, 7.0, 8.0);
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mat3 m9 = mat3(1.0);
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mat4 m10 = mat4(1.0);
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mat4 m11 = mat4(2.0);
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m11 -= m10;
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return true;
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}
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bool test_half() {
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vec3 v1 = mat3(1.0) * vec3(2.0);
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vec3 v2 = vec3(2.0) * mat3(1.0);
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mat2 m1 = mat2(1.0, 2.0, 3.0, 4.0);
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mat2 m2 = mat2(vec4(0.0));
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mat2 m3 = m1;
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mat2 m4 = mat2(1.0);
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m3 *= m4;
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mat2 m5 = mat2(m1[0].x);
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mat2 m6 = mat2(1.0, 2.0, 3.0, 4.0);
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m6 += m5;
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mat2 m7 = mat2(5.0, 6.0, 7.0, 8.0);
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mat3 m9 = mat3(1.0);
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mat4 m10 = mat4(1.0);
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mat4 m11 = mat4(2.0);
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m11 -= m10;
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return true;
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}
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vec4 main() {
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return test_float() && test_half() ? colorGreen : colorRed;
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}
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