skia2/experimental/svg/model/SkSVGRect.h
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

55 lines
1.4 KiB
C++

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkSVGRect_DEFINED
#define SkSVGRect_DEFINED
#include "experimental/svg/model/SkSVGShape.h"
#include "experimental/svg/model/SkSVGTypes.h"
class SkRRect;
class SkSVGRect final : public SkSVGShape {
public:
~SkSVGRect() override = default;
static sk_sp<SkSVGRect> Make() { return sk_sp<SkSVGRect>(new SkSVGRect()); }
void setX(const SkSVGLength&);
void setY(const SkSVGLength&);
void setWidth(const SkSVGLength&);
void setHeight(const SkSVGLength&);
void setRx(const SkSVGLength&);
void setRy(const SkSVGLength&);
protected:
void onSetAttribute(SkSVGAttribute, const SkSVGValue&) override;
void onDraw(SkCanvas*, const SkSVGLengthContext&, const SkPaint&,
SkPath::FillType) const override;
SkPath onAsPath(const SkSVGRenderContext&) const override;
private:
SkSVGRect();
SkRRect resolve(const SkSVGLengthContext&) const;
SkSVGLength fX = SkSVGLength(0);
SkSVGLength fY = SkSVGLength(0);
SkSVGLength fWidth = SkSVGLength(0);
SkSVGLength fHeight = SkSVGLength(0);
// The x radius for rounded rects.
SkSVGLength fRx = SkSVGLength(0);
// The y radius for rounded rects.
SkSVGLength fRy = SkSVGLength(0);
typedef SkSVGShape INHERITED;
};
#endif // SkSVGRect_DEFINED