e7fc14b55b
Prior to this CL, each SkCodec subclass that allows sampling does an extra check in onStartScanlineDecode to determine whether the X dimension is supported for sampling. Remove this check, and provide a way for SkScaledCodec to directly access the SkSwizzler, and update it to do sampling. This way, the SkCodec knows nothing of sampling, but we can still save the extra step of sampling afterwards. FIXME: SkBmpRLECodec still calls SkScaledCodec::DimensionsSupported. It seems like it could directly support sampling, rather than dealing with SkScaledCodec (partially). Add a new base class for SkSwizzler. It allows updating the swizzler after it was created, which is done by SkScaledCodec. Modify SkSwizzler's constructor/factory function to stop taking any info about sampling, assume the sample size is one, and move modifying that into a virtual function overridden from the base class. BUG=skia:4284 Review URL: https://codereview.chromium.org/1372973002 |
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animator | ||
c | ||
codec | ||
config | ||
core | ||
device/xps | ||
effects | ||
gpu | ||
images | ||
pathops | ||
pipe | ||
ports | ||
private | ||
svg | ||
utils | ||
views | ||
xml |