dda1d31623
We now have SPIR-V golden outputs for `blend` and `shared` tests. This exposes a handful of SPIR-V limitations for us to address. Change-Id: Ie5278889b8a61432403d06231b17765885bee0ac Bug: skia:10694 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/337182 Commit-Queue: John Stiles <johnstiles@google.com> Commit-Queue: Brian Osman <brianosman@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
87 lines
2.9 KiB
JavaScript
87 lines
2.9 KiB
JavaScript
OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise %src %dst
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OpExecutionMode %main OriginUpperLeft
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OpName %sk_FragColor "sk_FragColor"
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OpName %sk_Clockwise "sk_Clockwise"
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OpName %src "src"
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OpName %dst "dst"
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OpName %main "main"
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OpName %_0_blend_darken "_0_blend_darken"
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OpName %_1_2_blend_src_over "_1_2_blend_src_over"
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OpName %_2_result "_2_result"
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OpDecorate %sk_FragColor RelaxedPrecision
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OpDecorate %sk_FragColor Location 0
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OpDecorate %sk_FragColor Index 0
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OpDecorate %sk_Clockwise RelaxedPrecision
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OpDecorate %sk_Clockwise BuiltIn FrontFacing
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OpDecorate %src RelaxedPrecision
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OpDecorate %dst RelaxedPrecision
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OpDecorate %19 RelaxedPrecision
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OpDecorate %21 RelaxedPrecision
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OpDecorate %23 RelaxedPrecision
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OpDecorate %24 RelaxedPrecision
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OpDecorate %26 RelaxedPrecision
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OpDecorate %28 RelaxedPrecision
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OpDecorate %30 RelaxedPrecision
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OpDecorate %33 RelaxedPrecision
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OpDecorate %35 RelaxedPrecision
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OpDecorate %36 RelaxedPrecision
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OpDecorate %39 RelaxedPrecision
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OpDecorate %41 RelaxedPrecision
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OpDecorate %43 RelaxedPrecision
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OpDecorate %44 RelaxedPrecision
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OpDecorate %45 RelaxedPrecision
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%sk_FragColor = OpVariable %_ptr_Output_v4float Output
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%bool = OpTypeBool
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%_ptr_Input_bool = OpTypePointer Input %bool
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%sk_Clockwise = OpVariable %_ptr_Input_bool Input
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%_ptr_Input_v4float = OpTypePointer Input %v4float
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%src = OpVariable %_ptr_Input_v4float Input
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%dst = OpVariable %_ptr_Input_v4float Input
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%void = OpTypeVoid
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%14 = OpTypeFunction %void
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%_ptr_Function_v4float = OpTypePointer Function %v4float
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%float_1 = OpConstant %float 1
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%v3float = OpTypeVector %float 3
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%main = OpFunction %void None %14
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%15 = OpLabel
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%_0_blend_darken = OpVariable %_ptr_Function_v4float Function
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%_1_2_blend_src_over = OpVariable %_ptr_Function_v4float Function
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%_2_result = OpVariable %_ptr_Function_v4float Function
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%19 = OpLoad %v4float %src
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%21 = OpLoad %v4float %src
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%22 = OpCompositeExtract %float %21 3
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%23 = OpFSub %float %float_1 %22
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%24 = OpLoad %v4float %dst
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%25 = OpVectorTimesScalar %v4float %24 %23
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%26 = OpFAdd %v4float %19 %25
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OpStore %_1_2_blend_src_over %26
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%28 = OpLoad %v4float %_1_2_blend_src_over
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OpStore %_2_result %28
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%30 = OpLoad %v4float %_2_result
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%31 = OpVectorShuffle %v3float %30 %30 0 1 2
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%33 = OpLoad %v4float %dst
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%34 = OpCompositeExtract %float %33 3
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%35 = OpFSub %float %float_1 %34
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%36 = OpLoad %v4float %src
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%37 = OpVectorShuffle %v3float %36 %36 0 1 2
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%38 = OpVectorTimesScalar %v3float %37 %35
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%39 = OpLoad %v4float %dst
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%40 = OpVectorShuffle %v3float %39 %39 0 1 2
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%41 = OpFAdd %v3float %38 %40
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%29 = OpExtInst %v3float %1 FMin %31 %41
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%42 = OpLoad %v4float %_2_result
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%43 = OpVectorShuffle %v4float %42 %29 4 5 6 3
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OpStore %_2_result %43
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%44 = OpLoad %v4float %_2_result
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OpStore %_0_blend_darken %44
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%45 = OpLoad %v4float %_0_blend_darken
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OpStore %sk_FragColor %45
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OpReturn
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OpFunctionEnd
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