skia2/src/sksl/SkSLOperators.h
Ethan Nicholas daed2592bb Made SkSL DSL into public API
In addition to the unsurprising changes to eliminate references to
src/, we also had to tighten up some C++17-isms as they are not
permitted in public headers.

Change-Id: Ie5005a33d7a135e69fb66beca5e7a5f960dbd453
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/378496
Reviewed-by: Brian Osman <brianosman@google.com>
2021-03-04 21:03:58 +00:00

112 lines
3.2 KiB
C++

/*
* Copyright 2021 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SKSL_OPERATORS
#define SKSL_OPERATORS
#include "include/private/SkSLDefines.h"
#include "src/sksl/SkSLLexer.h"
namespace SkSL {
class Context;
class Type;
class Operator {
public:
using Kind = Token::Kind;
// Allow implicit conversion from Token::Kind, since this is just a utility wrapper on top.
Operator(Token::Kind t) : fKind(t) {
SkASSERTF(this->isOperator(), "token-kind %d is not an operator", fKind);
}
enum class Precedence {
kParentheses = 1,
kPostfix = 2,
kPrefix = 3,
kMultiplicative = 4,
kAdditive = 5,
kShift = 6,
kRelational = 7,
kEquality = 8,
kBitwiseAnd = 9,
kBitwiseXor = 10,
kBitwiseOr = 11,
kLogicalAnd = 12,
kLogicalXor = 13,
kLogicalOr = 14,
kTernary = 15,
kAssignment = 16,
kSequence = 17,
kTopLevel = kSequence
};
Token::Kind kind() const { return fKind; }
Precedence getBinaryPrecedence() const;
const char* operatorName() const;
// Returns true if op is '=' or any compound assignment operator ('+=', '-=', etc.)
bool isAssignment() const;
// Given a compound assignment operator, returns the non-assignment version of the operator
// (e.g. '+=' becomes '+')
Operator removeAssignment() const;
/**
* Defines the set of logical (comparison) operators:
* < <= > >=
*/
bool isLogical() const;
/**
* Defines the set of operators which are only valid on integral types:
* << <<= >> >>= & &= | |= ^ ^= % %=
*/
bool isOnlyValidForIntegralTypes() const;
/**
* Defines the set of operators which perform vector/matrix math.
* + += - -= * *= / /= % %= << <<= >> >>= & &= | |= ^ ^=
*/
bool isValidForMatrixOrVector() const;
/*
* Defines the set of operators allowed by The OpenGL ES Shading Language 1.00, Section 5.1.
* The set of illegal (reserved) operators are the ones that only make sense with integral
* types. This is not a coincidence: It's because ES2 doesn't require 'int' to be anything but
* syntactic sugar for floats with truncation after each operation.
*/
bool isAllowedInStrictES2Mode() const {
return !this->isOnlyValidForIntegralTypes();
}
/**
* Determines the operand and result types of a binary expression. Returns true if the
* expression is legal, false otherwise. If false, the values of the out parameters are
* undefined.
*/
bool determineBinaryType(const Context& context,
const Type& left,
const Type& right,
const Type** outLeftType,
const Type** outRightType,
const Type** outResultType);
private:
bool isOperator() const;
bool isMatrixMultiply(const Type& left, const Type& right);
Kind fKind;
};
} // namespace SkSL
#endif