e833107a30
In some cases, resolving an intersection can cause a vertex to go slightly out-of-order with edges which have already been processed. This doesn't cause any algorithmic errors, but it's difficult to detect without impacting performance significantly. Also, the GPU infrastructure fires asserts when attempting to allocate 0-length vertex buffers. Early-out instead, since there's nothing to draw. Review URL: https://codereview.chromium.org/1032253005 |
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animations | ||
bench | ||
bin | ||
debugger | ||
dm | ||
docs | ||
example | ||
experimental | ||
forth | ||
gm | ||
gyp | ||
include | ||
platform_tools | ||
resources | ||
samplecode | ||
site | ||
src | ||
tests | ||
third_party | ||
tools | ||
.gitignore | ||
AUTHORS | ||
codereview.settings | ||
CONTRIBUTING | ||
CQ_COMMITTERS | ||
DEPS | ||
Doxyfile | ||
gyp_skia | ||
gyp_skia.py | ||
HASHTAGS | ||
LICENSE | ||
make.bat | ||
make.py | ||
Makefile | ||
OWNERS | ||
PRESUBMIT.py | ||
README | ||
README.chromium | ||
skia.gyp | ||
SKP_VERSION | ||
whitespace.txt |
Skia is a complete 2D graphic library for drawing Text, Geometries, and Images. See full details, and build instructions, at https://skia.org.