c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
42 lines
1005 B
C++
42 lines
1005 B
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "experimental/svg/model/SkSVGContainer.h"
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#include "include/core/SkPath.h"
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#include "include/pathops/SkPathOps.h"
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SkSVGContainer::SkSVGContainer(SkSVGTag t) : INHERITED(t) { }
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void SkSVGContainer::appendChild(sk_sp<SkSVGNode> node) {
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SkASSERT(node);
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fChildren.push_back(std::move(node));
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}
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bool SkSVGContainer::hasChildren() const {
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return !fChildren.empty();
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}
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void SkSVGContainer::onRender(const SkSVGRenderContext& ctx) const {
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for (int i = 0; i < fChildren.count(); ++i) {
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fChildren[i]->render(ctx);
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}
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}
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SkPath SkSVGContainer::onAsPath(const SkSVGRenderContext& ctx) const {
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SkPath path;
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for (int i = 0; i < fChildren.count(); ++i) {
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const SkPath childPath = fChildren[i]->asPath(ctx);
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Op(path, childPath, kUnion_SkPathOp, &path);
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}
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this->mapToParent(&path);
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return path;
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}
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