skia2/experimental/svg/model/SkSVGContainer.cpp
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

42 lines
1005 B
C++

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "experimental/svg/model/SkSVGContainer.h"
#include "include/core/SkPath.h"
#include "include/pathops/SkPathOps.h"
SkSVGContainer::SkSVGContainer(SkSVGTag t) : INHERITED(t) { }
void SkSVGContainer::appendChild(sk_sp<SkSVGNode> node) {
SkASSERT(node);
fChildren.push_back(std::move(node));
}
bool SkSVGContainer::hasChildren() const {
return !fChildren.empty();
}
void SkSVGContainer::onRender(const SkSVGRenderContext& ctx) const {
for (int i = 0; i < fChildren.count(); ++i) {
fChildren[i]->render(ctx);
}
}
SkPath SkSVGContainer::onAsPath(const SkSVGRenderContext& ctx) const {
SkPath path;
for (int i = 0; i < fChildren.count(); ++i) {
const SkPath childPath = fChildren[i]->asPath(ctx);
Op(path, childPath, kUnion_SkPathOp, &path);
}
this->mapToParent(&path);
return path;
}