83d081ae1d
Also, reworked some var names and comments around SkShader::asNewEffect. R=robertphillips@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/374923002
1155 lines
45 KiB
C++
1155 lines
45 KiB
C++
/*
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* Copyright 2010 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrContext_DEFINED
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#define GrContext_DEFINED
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#include "GrClipData.h"
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#include "GrColor.h"
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#include "GrPaint.h"
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#include "GrPathRendererChain.h"
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#include "GrRenderTarget.h"
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#include "GrTexture.h"
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#include "SkMatrix.h"
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#include "SkPathEffect.h"
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#include "SkTypes.h"
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class GrAARectRenderer;
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class GrAutoScratchTexture;
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class GrCacheable;
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class GrDrawState;
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class GrDrawTarget;
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class GrEffect;
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class GrFontCache;
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class GrGpu;
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class GrGpuTraceMarker;
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class GrIndexBuffer;
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class GrIndexBufferAllocPool;
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class GrInOrderDrawBuffer;
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class GrLayerCache;
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class GrOvalRenderer;
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class GrPath;
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class GrPathRenderer;
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class GrResourceEntry;
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class GrResourceCache;
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class GrStencilBuffer;
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class GrTestTarget;
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class GrTextContext;
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class GrTextureParams;
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class GrVertexBuffer;
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class GrVertexBufferAllocPool;
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class GrStrokeInfo;
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class GrSoftwarePathRenderer;
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class SkStrokeRec;
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class SK_API GrContext : public SkRefCnt {
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public:
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SK_DECLARE_INST_COUNT(GrContext)
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/**
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* Creates a GrContext for a backend context.
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*/
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static GrContext* Create(GrBackend, GrBackendContext);
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virtual ~GrContext();
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/**
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* The GrContext normally assumes that no outsider is setting state
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* within the underlying 3D API's context/device/whatever. This call informs
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* the context that the state was modified and it should resend. Shouldn't
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* be called frequently for good performance.
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* The flag bits, state, is dpendent on which backend is used by the
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* context, either GL or D3D (possible in future).
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*/
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void resetContext(uint32_t state = kAll_GrBackendState);
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/**
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* Callback function to allow classes to cleanup on GrContext destruction.
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* The 'info' field is filled in with the 'info' passed to addCleanUp.
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*/
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typedef void (*PFCleanUpFunc)(const GrContext* context, void* info);
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/**
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* Add a function to be called from within GrContext's destructor.
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* This gives classes a chance to free resources held on a per context basis.
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* The 'info' parameter will be stored and passed to the callback function.
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*/
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void addCleanUp(PFCleanUpFunc cleanUp, void* info) {
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CleanUpData* entry = fCleanUpData.push();
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entry->fFunc = cleanUp;
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entry->fInfo = info;
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}
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/**
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* Abandons all GPU resources, assumes 3D API state is unknown. Call this
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* if you have lost the associated GPU context, and thus internal texture,
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* buffer, etc. references/IDs are now invalid. Should be called even when
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* GrContext is no longer going to be used for two reasons:
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* 1) ~GrContext will not try to free the objects in the 3D API.
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* 2) If you've created GrGpuObjects that outlive the GrContext they will
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* be marked as invalid (GrGpuObjects::isValid()) and won't attempt to
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* free their underlying resource in the 3D API.
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* Content drawn since the last GrContext::flush() may be lost.
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*/
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void contextLost();
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/**
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* Similar to contextLost, but makes no attempt to reset state.
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* Use this method when GrContext destruction is pending, but
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* the graphics context is destroyed first.
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*/
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void contextDestroyed();
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///////////////////////////////////////////////////////////////////////////
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// Resource Cache
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/**
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* Return the current GPU resource cache limits.
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*
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* @param maxResources If non-null, returns maximum number of resources that
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* can be held in the cache.
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* @param maxResourceBytes If non-null, returns maximum number of bytes of
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* video memory that can be held in the cache.
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*/
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void getResourceCacheLimits(int* maxResources, size_t* maxResourceBytes) const;
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SK_ATTR_DEPRECATED("This function has been renamed to getResourceCacheLimits().")
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void getTextureCacheLimits(int* maxTextures, size_t* maxTextureBytes) const {
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this->getResourceCacheLimits(maxTextures, maxTextureBytes);
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}
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/**
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* Gets the current GPU resource cache usage.
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*
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* @param resourceCount If non-null, returns the number of resources that are held in the
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* cache.
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* @param maxResourceBytes If non-null, returns the total number of bytes of video memory held
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* in the cache.
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*/
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void getResourceCacheUsage(int* resourceCount, size_t* resourceBytes) const;
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SK_ATTR_DEPRECATED("Use getResourceCacheUsage().")
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size_t getGpuTextureCacheBytes() const {
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size_t bytes;
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this->getResourceCacheUsage(NULL, &bytes);
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return bytes;
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}
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SK_ATTR_DEPRECATED("Use getResourceCacheUsage().")
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int getGpuTextureCacheResourceCount() const {
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int count;
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this->getResourceCacheUsage(&count, NULL);
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return count;
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}
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/**
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* Specify the GPU resource cache limits. If the current cache exceeds either
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* of these, it will be purged (LRU) to keep the cache within these limits.
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*
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* @param maxResources The maximum number of resources that can be held in
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* the cache.
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* @param maxResourceBytes The maximum number of bytes of video memory
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* that can be held in the cache.
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*/
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void setResourceCacheLimits(int maxResources, size_t maxResourceBytes);
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SK_ATTR_DEPRECATED("This function has been renamed to setResourceCacheLimits().")
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void setTextureCacheLimits(int maxTextures, size_t maxTextureBytes) {
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this->setResourceCacheLimits(maxTextures, maxTextureBytes);
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}
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/**
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* Frees GPU created by the context. Can be called to reduce GPU memory
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* pressure.
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*/
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void freeGpuResources();
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/**
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* This method should be called whenever a GrResource is unreffed or
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* switched from exclusive to non-exclusive. This
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* gives the resource cache a chance to discard unneeded resources.
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* Note: this entry point will be removed once totally ref-driven
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* cache maintenance is implemented.
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*/
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void purgeCache();
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/**
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* Purge all the unlocked resources from the cache.
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* This entry point is mainly meant for timing texture uploads
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* and is not defined in normal builds of Skia.
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*/
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void purgeAllUnlockedResources();
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/**
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* Stores a custom resource in the cache, based on the specified key.
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*/
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void addResourceToCache(const GrResourceKey&, GrCacheable*);
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/**
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* Finds a resource in the cache, based on the specified key. This is intended for use in
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* conjunction with addResourceToCache(). The return value will be NULL if not found. The
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* caller must balance with a call to unref().
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*/
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GrCacheable* findAndRefCachedResource(const GrResourceKey&);
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/**
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* Creates a new text rendering context that is optimal for the
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* render target and the context. Caller assumes the ownership
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* of the returned object. The returned object must be deleted
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* before the context is destroyed.
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*/
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GrTextContext* createTextContext(GrRenderTarget*,
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const SkDeviceProperties&,
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bool enableDistanceFieldFonts);
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///////////////////////////////////////////////////////////////////////////
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// Textures
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/**
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* Creates a new entry, based on the specified key and texture and returns it. The caller owns a
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* ref on the returned texture which must be balanced by a call to unref.
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*
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* @param params The texture params used to draw a texture may help determine
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* the cache entry used. (e.g. different versions may exist
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* for different wrap modes on GPUs with limited NPOT
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* texture support). NULL implies clamp wrap modes.
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* @param desc Description of the texture properties.
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* @param cacheID Cache-specific properties (e.g., texture gen ID)
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* @param srcData Pointer to the pixel values.
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* @param rowBytes The number of bytes between rows of the texture. Zero
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* implies tightly packed rows. For compressed pixel configs, this
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* field is ignored.
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* @param cacheKey (optional) If non-NULL, we'll write the cache key we used to cacheKey.
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*/
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GrTexture* createTexture(const GrTextureParams* params,
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const GrTextureDesc& desc,
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const GrCacheID& cacheID,
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const void* srcData,
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size_t rowBytes,
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GrResourceKey* cacheKey = NULL);
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/**
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* Search for an entry based on key and dimensions. If found, ref it and return it. The return
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* value will be NULL if not found. The caller must balance with a call to unref.
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*
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* @param desc Description of the texture properties.
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* @param cacheID Cache-specific properties (e.g., texture gen ID)
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* @param params The texture params used to draw a texture may help determine
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* the cache entry used. (e.g. different versions may exist
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* for different wrap modes on GPUs with limited NPOT
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* texture support). NULL implies clamp wrap modes.
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*/
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GrTexture* findAndRefTexture(const GrTextureDesc& desc,
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const GrCacheID& cacheID,
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const GrTextureParams* params);
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/**
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* Determines whether a texture is in the cache. If the texture is found it
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* will not be locked or returned. This call does not affect the priority of
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* the texture for deletion.
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*/
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bool isTextureInCache(const GrTextureDesc& desc,
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const GrCacheID& cacheID,
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const GrTextureParams* params) const;
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/**
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* Enum that determines how closely a returned scratch texture must match
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* a provided GrTextureDesc.
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*/
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enum ScratchTexMatch {
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/**
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* Finds a texture that exactly matches the descriptor.
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*/
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kExact_ScratchTexMatch,
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/**
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* Finds a texture that approximately matches the descriptor. Will be
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* at least as large in width and height as desc specifies. If desc
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* specifies that texture is a render target then result will be a
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* render target. If desc specifies a render target and doesn't set the
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* no stencil flag then result will have a stencil. Format and aa level
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* will always match.
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*/
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kApprox_ScratchTexMatch
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};
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/**
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* Returns a texture matching the desc. It's contents are unknown. Subsequent
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* requests with the same descriptor are not guaranteed to return the same
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* texture. The same texture is guaranteed not be returned again until it is
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* unlocked. Call must be balanced with an unlockTexture() call. The caller
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* owns a ref on the returned texture and must balance with a call to unref.
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*
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* Textures created by createAndLockTexture() hide the complications of
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* tiling non-power-of-two textures on APIs that don't support this (e.g.
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* unextended GLES2). Tiling a NPOT texture created by lockScratchTexture on
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* such an API will create gaps in the tiling pattern. This includes clamp
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* mode. (This may be addressed in a future update.)
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*/
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GrTexture* lockAndRefScratchTexture(const GrTextureDesc&, ScratchTexMatch match);
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/**
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* When done with an entry, call unlockScratchTexture(entry) on it, which returns
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* it to the cache, where it may be purged. This does not unref the texture.
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*/
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void unlockScratchTexture(GrTexture* texture);
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/**
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* Creates a texture that is outside the cache. Does not count against
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* cache's budget.
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*/
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GrTexture* createUncachedTexture(const GrTextureDesc& desc,
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void* srcData,
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size_t rowBytes);
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/**
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* Returns true if the specified use of an indexed texture is supported.
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* Support may depend upon whether the texture params indicate that the
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* texture will be tiled. Passing NULL for the texture params indicates
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* clamp mode.
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*/
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bool supportsIndex8PixelConfig(const GrTextureParams*,
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int width,
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int height) const;
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/**
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* Return the max width or height of a texture supported by the current GPU.
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*/
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int getMaxTextureSize() const;
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/**
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* Temporarily override the true max texture size. Note: an override
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* larger then the true max texture size will have no effect.
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* This entry point is mainly meant for testing texture size dependent
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* features and is only available if defined outside of Skia (see
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* bleed GM.
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*/
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void setMaxTextureSizeOverride(int maxTextureSizeOverride);
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///////////////////////////////////////////////////////////////////////////
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// Render targets
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/**
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* Sets the render target.
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* @param target the render target to set.
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*/
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void setRenderTarget(GrRenderTarget* target) {
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fRenderTarget.reset(SkSafeRef(target));
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}
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/**
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* Gets the current render target.
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* @return the currently bound render target.
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*/
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const GrRenderTarget* getRenderTarget() const { return fRenderTarget.get(); }
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GrRenderTarget* getRenderTarget() { return fRenderTarget.get(); }
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/**
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* Can the provided configuration act as a color render target?
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*/
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bool isConfigRenderable(GrPixelConfig config, bool withMSAA) const;
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/**
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* Return the max width or height of a render target supported by the
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* current GPU.
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*/
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int getMaxRenderTargetSize() const;
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/**
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* Returns the max sample count for a render target. It will be 0 if MSAA
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* is not supported.
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*/
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int getMaxSampleCount() const;
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/**
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* Returns the recommended sample count for a render target when using this
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* context.
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*
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* @param config the configuration of the render target.
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* @param dpi the display density in dots per inch.
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*
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* @return sample count that should be perform well and have good enough
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* rendering quality for the display. Alternatively returns 0 if
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* MSAA is not supported or recommended to be used by default.
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*/
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int getRecommendedSampleCount(GrPixelConfig config, SkScalar dpi) const;
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///////////////////////////////////////////////////////////////////////////
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// Backend Surfaces
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/**
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* Wraps an existing texture with a GrTexture object.
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*
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* OpenGL: if the object is a texture Gr may change its GL texture params
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* when it is drawn.
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*
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* @param desc description of the object to create.
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*
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* @return GrTexture object or NULL on failure.
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*/
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GrTexture* wrapBackendTexture(const GrBackendTextureDesc& desc);
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/**
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* Wraps an existing render target with a GrRenderTarget object. It is
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* similar to wrapBackendTexture but can be used to draw into surfaces
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* that are not also textures (e.g. FBO 0 in OpenGL, or an MSAA buffer that
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* the client will resolve to a texture).
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*
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* @param desc description of the object to create.
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*
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* @return GrTexture object or NULL on failure.
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*/
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GrRenderTarget* wrapBackendRenderTarget(const GrBackendRenderTargetDesc& desc);
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///////////////////////////////////////////////////////////////////////////
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// Matrix state
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/**
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* Gets the current transformation matrix.
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* @return the current matrix.
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*/
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const SkMatrix& getMatrix() const { return fViewMatrix; }
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/**
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* Sets the transformation matrix.
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* @param m the matrix to set.
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*/
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void setMatrix(const SkMatrix& m) { fViewMatrix = m; }
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/**
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* Sets the current transformation matrix to identity.
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*/
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void setIdentityMatrix() { fViewMatrix.reset(); }
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/**
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* Concats the current matrix. The passed matrix is applied before the
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* current matrix.
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* @param m the matrix to concat.
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*/
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void concatMatrix(const SkMatrix& m) { fViewMatrix.preConcat(m); }
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///////////////////////////////////////////////////////////////////////////
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// Clip state
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/**
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* Gets the current clip.
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* @return the current clip.
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*/
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const GrClipData* getClip() const { return fClip; }
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/**
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* Sets the clip.
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* @param clipData the clip to set.
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*/
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void setClip(const GrClipData* clipData) { fClip = clipData; }
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///////////////////////////////////////////////////////////////////////////
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// Draws
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/**
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* Clear the entire or rect of the render target, ignoring any clips.
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* @param rect the rect to clear or the whole thing if rect is NULL.
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* @param color the color to clear to.
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* @param canIgnoreRect allows partial clears to be converted to whole
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* clears on platforms for which that is cheap
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* @param target if non-NULL, the render target to clear otherwise clear
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* the current render target
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*/
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void clear(const SkIRect* rect, GrColor color, bool canIgnoreRect,
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GrRenderTarget* target = NULL);
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/**
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* Draw everywhere (respecting the clip) with the paint.
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*/
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void drawPaint(const GrPaint& paint);
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/**
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* Draw the rect using a paint.
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* @param paint describes how to color pixels.
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* @param strokeInfo the stroke information (width, join, cap), and.
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* the dash information (intervals, count, phase).
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* If strokeInfo == NULL, then the rect is filled.
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* Otherwise, if stroke width == 0, then the stroke
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* is always a single pixel thick, else the rect is
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* mitered/beveled stroked based on stroke width.
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* If the stroke is dashed the rect is sent to drawPath.
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* @param matrix Optional matrix applied to the rect. Applied before
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* context's matrix or the paint's matrix.
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* The rects coords are used to access the paint (through texture matrix)
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*/
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void drawRect(const GrPaint& paint,
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const SkRect&,
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const GrStrokeInfo* strokeInfo = NULL,
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const SkMatrix* matrix = NULL);
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/**
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* Maps a rect of local coordinates onto the a rect of destination
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* coordinates. Each rect can optionally be transformed. The localRect
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* is stretched over the dstRect. The dstRect is transformed by the
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* context's matrix. Additional optional matrices for both rects can be
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* provided by parameters.
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*
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* @param paint describes how to color pixels.
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* @param dstRect the destination rect to draw.
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* @param localRect rect of local coordinates to be mapped onto dstRect
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* @param dstMatrix Optional matrix to transform dstRect. Applied before context's matrix.
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* @param localMatrix Optional matrix to transform localRect.
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*/
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void drawRectToRect(const GrPaint& paint,
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const SkRect& dstRect,
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const SkRect& localRect,
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const SkMatrix* dstMatrix = NULL,
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const SkMatrix* localMatrix = NULL);
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/**
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* Draw a roundrect using a paint.
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*
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* @param paint describes how to color pixels.
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* @param rrect the roundrect to draw
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* @param strokeInfo the stroke information (width, join, cap) and
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* the dash information (intervals, count, phase).
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*/
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void drawRRect(const GrPaint& paint, const SkRRect& rrect, const GrStrokeInfo& strokeInfo);
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/**
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* Shortcut for drawing an SkPath consisting of nested rrects using a paint.
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* Does not support stroking. The result is undefined if outer does not contain
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* inner.
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*
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* @param paint describes how to color pixels.
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* @param outer the outer roundrect
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* @param inner the inner roundrect
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|
*/
|
|
void drawDRRect(const GrPaint& paint, const SkRRect& outer, const SkRRect& inner);
|
|
|
|
|
|
/**
|
|
* Draws a path.
|
|
*
|
|
* @param paint describes how to color pixels.
|
|
* @param path the path to draw
|
|
* @param strokeInfo the stroke information (width, join, cap) and
|
|
* the dash information (intervals, count, phase).
|
|
*/
|
|
void drawPath(const GrPaint& paint, const SkPath& path, const GrStrokeInfo& strokeInfo);
|
|
|
|
/**
|
|
* Draws vertices with a paint.
|
|
*
|
|
* @param paint describes how to color pixels.
|
|
* @param primitiveType primitives type to draw.
|
|
* @param vertexCount number of vertices.
|
|
* @param positions array of vertex positions, required.
|
|
* @param texCoords optional array of texture coordinates used
|
|
* to access the paint.
|
|
* @param colors optional array of per-vertex colors, supercedes
|
|
* the paint's color field.
|
|
* @param indices optional array of indices. If NULL vertices
|
|
* are drawn non-indexed.
|
|
* @param indexCount if indices is non-null then this is the
|
|
* number of indices.
|
|
*/
|
|
void drawVertices(const GrPaint& paint,
|
|
GrPrimitiveType primitiveType,
|
|
int vertexCount,
|
|
const SkPoint positions[],
|
|
const SkPoint texs[],
|
|
const GrColor colors[],
|
|
const uint16_t indices[],
|
|
int indexCount);
|
|
|
|
/**
|
|
* Draws an oval.
|
|
*
|
|
* @param paint describes how to color pixels.
|
|
* @param oval the bounding rect of the oval.
|
|
* @param strokeInfo the stroke information (width, join, cap) and
|
|
* the dash information (intervals, count, phase).
|
|
*/
|
|
void drawOval(const GrPaint& paint,
|
|
const SkRect& oval,
|
|
const GrStrokeInfo& strokeInfo);
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
// Misc.
|
|
|
|
/**
|
|
* Flags that affect flush() behavior.
|
|
*/
|
|
enum FlushBits {
|
|
/**
|
|
* A client may reach a point where it has partially rendered a frame
|
|
* through a GrContext that it knows the user will never see. This flag
|
|
* causes the flush to skip submission of deferred content to the 3D API
|
|
* during the flush.
|
|
*/
|
|
kDiscard_FlushBit = 0x2,
|
|
};
|
|
|
|
/**
|
|
* Call to ensure all drawing to the context has been issued to the
|
|
* underlying 3D API.
|
|
* @param flagsBitfield flags that control the flushing behavior. See
|
|
* FlushBits.
|
|
*/
|
|
void flush(int flagsBitfield = 0);
|
|
|
|
/**
|
|
* These flags can be used with the read/write pixels functions below.
|
|
*/
|
|
enum PixelOpsFlags {
|
|
/** The GrContext will not be flushed. This means that the read or write may occur before
|
|
previous draws have executed. */
|
|
kDontFlush_PixelOpsFlag = 0x1,
|
|
/** The src for write or dst read is unpremultiplied. This is only respected if both the
|
|
config src and dst configs are an RGBA/BGRA 8888 format. */
|
|
kUnpremul_PixelOpsFlag = 0x2,
|
|
};
|
|
|
|
/**
|
|
* Reads a rectangle of pixels from a render target.
|
|
* @param target the render target to read from. NULL means the current render target.
|
|
* @param left left edge of the rectangle to read (inclusive)
|
|
* @param top top edge of the rectangle to read (inclusive)
|
|
* @param width width of rectangle to read in pixels.
|
|
* @param height height of rectangle to read in pixels.
|
|
* @param config the pixel config of the destination buffer
|
|
* @param buffer memory to read the rectangle into.
|
|
* @param rowBytes number of bytes bewtween consecutive rows. Zero means rows are tightly
|
|
* packed.
|
|
* @param pixelOpsFlags see PixelOpsFlags enum above.
|
|
*
|
|
* @return true if the read succeeded, false if not. The read can fail because of an unsupported
|
|
* pixel config or because no render target is currently set and NULL was passed for
|
|
* target.
|
|
*/
|
|
bool readRenderTargetPixels(GrRenderTarget* target,
|
|
int left, int top, int width, int height,
|
|
GrPixelConfig config, void* buffer,
|
|
size_t rowBytes = 0,
|
|
uint32_t pixelOpsFlags = 0);
|
|
|
|
/**
|
|
* Copy the src pixels [buffer, row bytes, pixel config] into a render target at the specified
|
|
* rectangle.
|
|
* @param target the render target to write into. NULL means the current render target.
|
|
* @param left left edge of the rectangle to write (inclusive)
|
|
* @param top top edge of the rectangle to write (inclusive)
|
|
* @param width width of rectangle to write in pixels.
|
|
* @param height height of rectangle to write in pixels.
|
|
* @param config the pixel config of the source buffer
|
|
* @param buffer memory to read the rectangle from.
|
|
* @param rowBytes number of bytes between consecutive rows. Zero means rows are tightly
|
|
* packed.
|
|
* @param pixelOpsFlags see PixelOpsFlags enum above.
|
|
*
|
|
* @return true if the write succeeded, false if not. The write can fail because of an
|
|
* unsupported combination of target and pixel configs.
|
|
*/
|
|
bool writeRenderTargetPixels(GrRenderTarget* target,
|
|
int left, int top, int width, int height,
|
|
GrPixelConfig config, const void* buffer,
|
|
size_t rowBytes = 0,
|
|
uint32_t pixelOpsFlags = 0);
|
|
|
|
/**
|
|
* Reads a rectangle of pixels from a texture.
|
|
* @param texture the texture to read from.
|
|
* @param left left edge of the rectangle to read (inclusive)
|
|
* @param top top edge of the rectangle to read (inclusive)
|
|
* @param width width of rectangle to read in pixels.
|
|
* @param height height of rectangle to read in pixels.
|
|
* @param config the pixel config of the destination buffer
|
|
* @param buffer memory to read the rectangle into.
|
|
* @param rowBytes number of bytes between consecutive rows. Zero means rows are tightly
|
|
* packed.
|
|
* @param pixelOpsFlags see PixelOpsFlags enum above.
|
|
*
|
|
* @return true if the read succeeded, false if not. The read can fail because of an unsupported
|
|
* pixel config.
|
|
*/
|
|
bool readTexturePixels(GrTexture* texture,
|
|
int left, int top, int width, int height,
|
|
GrPixelConfig config, void* buffer,
|
|
size_t rowBytes = 0,
|
|
uint32_t pixelOpsFlags = 0);
|
|
|
|
/**
|
|
* Writes a rectangle of pixels to a texture.
|
|
* @param texture the render target to read from.
|
|
* @param left left edge of the rectangle to write (inclusive)
|
|
* @param top top edge of the rectangle to write (inclusive)
|
|
* @param width width of rectangle to write in pixels.
|
|
* @param height height of rectangle to write in pixels.
|
|
* @param config the pixel config of the source buffer
|
|
* @param buffer memory to read pixels from
|
|
* @param rowBytes number of bytes between consecutive rows. Zero
|
|
* means rows are tightly packed.
|
|
* @param pixelOpsFlags see PixelOpsFlags enum above.
|
|
* @return true if the write succeeded, false if not. The write can fail because of an
|
|
* unsupported combination of texture and pixel configs.
|
|
*/
|
|
bool writeTexturePixels(GrTexture* texture,
|
|
int left, int top, int width, int height,
|
|
GrPixelConfig config, const void* buffer,
|
|
size_t rowBytes,
|
|
uint32_t pixelOpsFlags = 0);
|
|
|
|
/**
|
|
* Copies a rectangle of texels from src to dst. The size of dst is the size of the rectangle
|
|
* copied and topLeft is the position of the rect in src. The rectangle is clipped to src's
|
|
* bounds.
|
|
* @param src the texture to copy from.
|
|
* @param dst the render target to copy to.
|
|
* @param topLeft the point in src that will be copied to the top-left of dst. If NULL,
|
|
* (0, 0) will be used.
|
|
*/
|
|
void copyTexture(GrTexture* src, GrRenderTarget* dst, const SkIPoint* topLeft = NULL);
|
|
|
|
/**
|
|
* Resolves a render target that has MSAA. The intermediate MSAA buffer is
|
|
* down-sampled to the associated GrTexture (accessible via
|
|
* GrRenderTarget::asTexture()). Any pending draws to the render target will
|
|
* be executed before the resolve.
|
|
*
|
|
* This is only necessary when a client wants to access the object directly
|
|
* using the backend API directly. GrContext will detect when it must
|
|
* perform a resolve to a GrTexture used as the source of a draw or before
|
|
* reading pixels back from a GrTexture or GrRenderTarget.
|
|
*/
|
|
void resolveRenderTarget(GrRenderTarget*);
|
|
|
|
/**
|
|
* Provides a perfomance hint that the render target's contents are allowed
|
|
* to become undefined.
|
|
*/
|
|
void discardRenderTarget(GrRenderTarget*);
|
|
|
|
#ifdef SK_DEVELOPER
|
|
void dumpFontCache() const;
|
|
#endif
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
// Helpers
|
|
|
|
class AutoRenderTarget : public ::SkNoncopyable {
|
|
public:
|
|
AutoRenderTarget(GrContext* context, GrRenderTarget* target) {
|
|
fPrevTarget = context->getRenderTarget();
|
|
SkSafeRef(fPrevTarget);
|
|
context->setRenderTarget(target);
|
|
fContext = context;
|
|
}
|
|
AutoRenderTarget(GrContext* context) {
|
|
fPrevTarget = context->getRenderTarget();
|
|
SkSafeRef(fPrevTarget);
|
|
fContext = context;
|
|
}
|
|
~AutoRenderTarget() {
|
|
if (NULL != fContext) {
|
|
fContext->setRenderTarget(fPrevTarget);
|
|
}
|
|
SkSafeUnref(fPrevTarget);
|
|
}
|
|
private:
|
|
GrContext* fContext;
|
|
GrRenderTarget* fPrevTarget;
|
|
};
|
|
|
|
/**
|
|
* Save/restore the view-matrix in the context. It can optionally adjust a paint to account
|
|
* for a coordinate system change. Here is an example of how the paint param can be used:
|
|
*
|
|
* A GrPaint is setup with GrEffects. The stages will have access to the pre-matrix source
|
|
* geometry positions when the draw is executed. Later on a decision is made to transform the
|
|
* geometry to device space on the CPU. The effects now need to know that the space in which
|
|
* the geometry will be specified has changed.
|
|
*
|
|
* Note that when restore is called (or in the destructor) the context's matrix will be
|
|
* restored. However, the paint will not be restored. The caller must make a copy of the
|
|
* paint if necessary. Hint: use SkTCopyOnFirstWrite if the AutoMatrix is conditionally
|
|
* initialized.
|
|
*/
|
|
class AutoMatrix : public ::SkNoncopyable {
|
|
public:
|
|
AutoMatrix() : fContext(NULL) {}
|
|
|
|
~AutoMatrix() { this->restore(); }
|
|
|
|
/**
|
|
* Initializes by pre-concat'ing the context's current matrix with the preConcat param.
|
|
*/
|
|
void setPreConcat(GrContext* context, const SkMatrix& preConcat, GrPaint* paint = NULL) {
|
|
SkASSERT(NULL != context);
|
|
|
|
this->restore();
|
|
|
|
fContext = context;
|
|
fMatrix = context->getMatrix();
|
|
this->preConcat(preConcat, paint);
|
|
}
|
|
|
|
/**
|
|
* Sets the context's matrix to identity. Returns false if the inverse matrix is required to
|
|
* update a paint but the matrix cannot be inverted.
|
|
*/
|
|
bool setIdentity(GrContext* context, GrPaint* paint = NULL) {
|
|
SkASSERT(NULL != context);
|
|
|
|
this->restore();
|
|
|
|
if (NULL != paint) {
|
|
if (!paint->localCoordChangeInverse(context->getMatrix())) {
|
|
return false;
|
|
}
|
|
}
|
|
fMatrix = context->getMatrix();
|
|
fContext = context;
|
|
context->setIdentityMatrix();
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Replaces the context's matrix with a new matrix. Returns false if the inverse matrix is
|
|
* required to update a paint but the matrix cannot be inverted.
|
|
*/
|
|
bool set(GrContext* context, const SkMatrix& newMatrix, GrPaint* paint = NULL) {
|
|
if (NULL != paint) {
|
|
if (!this->setIdentity(context, paint)) {
|
|
return false;
|
|
}
|
|
this->preConcat(newMatrix, paint);
|
|
} else {
|
|
this->restore();
|
|
fContext = context;
|
|
fMatrix = context->getMatrix();
|
|
context->setMatrix(newMatrix);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* If this has been initialized then the context's matrix will be further updated by
|
|
* pre-concat'ing the preConcat param. The matrix that will be restored remains unchanged.
|
|
* The paint is assumed to be relative to the context's matrix at the time this call is
|
|
* made, not the matrix at the time AutoMatrix was first initialized. In other words, this
|
|
* performs an incremental update of the paint.
|
|
*/
|
|
void preConcat(const SkMatrix& preConcat, GrPaint* paint = NULL) {
|
|
if (NULL != paint) {
|
|
paint->localCoordChange(preConcat);
|
|
}
|
|
fContext->concatMatrix(preConcat);
|
|
}
|
|
|
|
/**
|
|
* Returns false if never initialized or the inverse matrix was required to update a paint
|
|
* but the matrix could not be inverted.
|
|
*/
|
|
bool succeeded() const { return NULL != fContext; }
|
|
|
|
/**
|
|
* If this has been initialized then the context's original matrix is restored.
|
|
*/
|
|
void restore() {
|
|
if (NULL != fContext) {
|
|
fContext->setMatrix(fMatrix);
|
|
fContext = NULL;
|
|
}
|
|
}
|
|
|
|
private:
|
|
GrContext* fContext;
|
|
SkMatrix fMatrix;
|
|
};
|
|
|
|
class AutoClip : public ::SkNoncopyable {
|
|
public:
|
|
// This enum exists to require a caller of the constructor to acknowledge that the clip will
|
|
// initially be wide open. It also could be extended if there are other desirable initial
|
|
// clip states.
|
|
enum InitialClip {
|
|
kWideOpen_InitialClip,
|
|
};
|
|
|
|
AutoClip(GrContext* context, InitialClip initialState)
|
|
: fContext(context) {
|
|
SkASSERT(kWideOpen_InitialClip == initialState);
|
|
fNewClipData.fClipStack = &fNewClipStack;
|
|
|
|
fOldClip = context->getClip();
|
|
context->setClip(&fNewClipData);
|
|
}
|
|
|
|
AutoClip(GrContext* context, const SkRect& newClipRect)
|
|
: fContext(context)
|
|
, fNewClipStack(newClipRect) {
|
|
fNewClipData.fClipStack = &fNewClipStack;
|
|
|
|
fOldClip = fContext->getClip();
|
|
fContext->setClip(&fNewClipData);
|
|
}
|
|
|
|
~AutoClip() {
|
|
if (NULL != fContext) {
|
|
fContext->setClip(fOldClip);
|
|
}
|
|
}
|
|
private:
|
|
GrContext* fContext;
|
|
const GrClipData* fOldClip;
|
|
|
|
SkClipStack fNewClipStack;
|
|
GrClipData fNewClipData;
|
|
};
|
|
|
|
class AutoWideOpenIdentityDraw {
|
|
public:
|
|
AutoWideOpenIdentityDraw(GrContext* ctx, GrRenderTarget* rt)
|
|
: fAutoClip(ctx, AutoClip::kWideOpen_InitialClip)
|
|
, fAutoRT(ctx, rt) {
|
|
fAutoMatrix.setIdentity(ctx);
|
|
// should never fail with no paint param.
|
|
SkASSERT(fAutoMatrix.succeeded());
|
|
}
|
|
|
|
private:
|
|
AutoClip fAutoClip;
|
|
AutoRenderTarget fAutoRT;
|
|
AutoMatrix fAutoMatrix;
|
|
};
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
// Functions intended for internal use only.
|
|
GrGpu* getGpu() { return fGpu; }
|
|
const GrGpu* getGpu() const { return fGpu; }
|
|
GrFontCache* getFontCache() { return fFontCache; }
|
|
GrLayerCache* getLayerCache() { return fLayerCache.get(); }
|
|
GrDrawTarget* getTextTarget();
|
|
const GrIndexBuffer* getQuadIndexBuffer() const;
|
|
GrAARectRenderer* getAARectRenderer() { return fAARectRenderer; }
|
|
|
|
// Called by tests that draw directly to the context via GrDrawTarget
|
|
void getTestTarget(GrTestTarget*);
|
|
|
|
// Functions for managing gpu trace markers
|
|
bool isGpuTracingEnabled() const { return fGpuTracingEnabled; }
|
|
void enableGpuTracing() { fGpuTracingEnabled = true; }
|
|
void disableGpuTracing() { fGpuTracingEnabled = false; }
|
|
|
|
void addGpuTraceMarker(const GrGpuTraceMarker* marker);
|
|
void removeGpuTraceMarker(const GrGpuTraceMarker* marker);
|
|
|
|
/**
|
|
* Stencil buffers add themselves to the cache using addStencilBuffer. findStencilBuffer is
|
|
* called to check the cache for a SB that matches an RT's criteria.
|
|
*/
|
|
void addStencilBuffer(GrStencilBuffer* sb);
|
|
GrStencilBuffer* findStencilBuffer(int width, int height, int sampleCnt);
|
|
|
|
GrPathRenderer* getPathRenderer(
|
|
const SkPath& path,
|
|
const SkStrokeRec& stroke,
|
|
const GrDrawTarget* target,
|
|
bool allowSW,
|
|
GrPathRendererChain::DrawType drawType = GrPathRendererChain::kColor_DrawType,
|
|
GrPathRendererChain::StencilSupport* stencilSupport = NULL);
|
|
|
|
#if GR_CACHE_STATS
|
|
void printCacheStats() const;
|
|
#endif
|
|
|
|
private:
|
|
// Used to indicate whether a draw should be performed immediately or queued in fDrawBuffer.
|
|
enum BufferedDraw {
|
|
kYes_BufferedDraw,
|
|
kNo_BufferedDraw,
|
|
};
|
|
BufferedDraw fLastDrawWasBuffered;
|
|
|
|
GrGpu* fGpu;
|
|
SkMatrix fViewMatrix;
|
|
SkAutoTUnref<GrRenderTarget> fRenderTarget;
|
|
const GrClipData* fClip; // TODO: make this ref counted
|
|
GrDrawState* fDrawState;
|
|
|
|
GrResourceCache* fResourceCache;
|
|
GrFontCache* fFontCache;
|
|
SkAutoTDelete<GrLayerCache> fLayerCache;
|
|
|
|
GrPathRendererChain* fPathRendererChain;
|
|
GrSoftwarePathRenderer* fSoftwarePathRenderer;
|
|
|
|
GrVertexBufferAllocPool* fDrawBufferVBAllocPool;
|
|
GrIndexBufferAllocPool* fDrawBufferIBAllocPool;
|
|
GrInOrderDrawBuffer* fDrawBuffer;
|
|
|
|
// Set by OverbudgetCB() to request that GrContext flush before exiting a draw.
|
|
bool fFlushToReduceCacheSize;
|
|
|
|
GrAARectRenderer* fAARectRenderer;
|
|
GrOvalRenderer* fOvalRenderer;
|
|
|
|
bool fDidTestPMConversions;
|
|
int fPMToUPMConversion;
|
|
int fUPMToPMConversion;
|
|
|
|
struct CleanUpData {
|
|
PFCleanUpFunc fFunc;
|
|
void* fInfo;
|
|
};
|
|
|
|
SkTDArray<CleanUpData> fCleanUpData;
|
|
|
|
int fMaxTextureSizeOverride;
|
|
|
|
bool fGpuTracingEnabled;
|
|
|
|
GrContext(); // init must be called after the constructor.
|
|
bool init(GrBackend, GrBackendContext);
|
|
|
|
void setupDrawBuffer();
|
|
|
|
class AutoRestoreEffects;
|
|
class AutoCheckFlush;
|
|
/// Sets the paint and returns the target to draw into. The paint can be NULL in which case the
|
|
/// draw state is left unmodified.
|
|
GrDrawTarget* prepareToDraw(const GrPaint*, BufferedDraw, AutoRestoreEffects*, AutoCheckFlush*);
|
|
|
|
void internalDrawPath(GrDrawTarget* target, bool useAA, const SkPath& path,
|
|
const GrStrokeInfo& stroke);
|
|
|
|
GrTexture* createResizedTexture(const GrTextureDesc& desc,
|
|
const GrCacheID& cacheID,
|
|
const void* srcData,
|
|
size_t rowBytes,
|
|
bool filter);
|
|
|
|
// Needed so GrTexture's returnToCache helper function can call
|
|
// addExistingTextureToCache
|
|
friend class GrTexture;
|
|
friend class GrStencilAndCoverPathRenderer;
|
|
friend class GrStencilAndCoverTextContext;
|
|
|
|
// Add an existing texture to the texture cache. This is intended solely
|
|
// for use with textures released from an GrAutoScratchTexture.
|
|
void addExistingTextureToCache(GrTexture* texture);
|
|
|
|
/**
|
|
* These functions create premul <-> unpremul effects if it is possible to generate a pair
|
|
* of effects that make a readToUPM->writeToPM->readToUPM cycle invariant. Otherwise, they
|
|
* return NULL.
|
|
*/
|
|
const GrEffect* createPMToUPMEffect(GrTexture* texture,
|
|
bool swapRAndB,
|
|
const SkMatrix& matrix);
|
|
const GrEffect* createUPMToPMEffect(GrTexture* texture,
|
|
bool swapRAndB,
|
|
const SkMatrix& matrix);
|
|
|
|
/**
|
|
* This callback allows the resource cache to callback into the GrContext
|
|
* when the cache is still overbudget after a purge.
|
|
*/
|
|
static bool OverbudgetCB(void* data);
|
|
|
|
/** Creates a new gpu path, based on the specified path and stroke and returns it.
|
|
* The caller owns a ref on the returned path which must be balanced by a call to unref.
|
|
*
|
|
* @param skPath the path geometry.
|
|
* @param stroke the path stroke.
|
|
* @return a new path or NULL if the operation is not supported by the backend.
|
|
*/
|
|
GrPath* createPath(const SkPath& skPath, const SkStrokeRec& stroke);
|
|
|
|
typedef SkRefCnt INHERITED;
|
|
};
|
|
|
|
/**
|
|
* Gets and locks a scratch texture from a descriptor using either exact or approximate criteria.
|
|
* Unlocks texture in the destructor.
|
|
*/
|
|
class GrAutoScratchTexture : public ::SkNoncopyable {
|
|
public:
|
|
GrAutoScratchTexture()
|
|
: fContext(NULL)
|
|
, fTexture(NULL) {
|
|
}
|
|
|
|
GrAutoScratchTexture(GrContext* context,
|
|
const GrTextureDesc& desc,
|
|
GrContext::ScratchTexMatch match = GrContext::kApprox_ScratchTexMatch)
|
|
: fContext(NULL)
|
|
, fTexture(NULL) {
|
|
this->set(context, desc, match);
|
|
}
|
|
|
|
~GrAutoScratchTexture() {
|
|
this->reset();
|
|
}
|
|
|
|
void reset() {
|
|
if (NULL != fContext && NULL != fTexture) {
|
|
fContext->unlockScratchTexture(fTexture);
|
|
fTexture->unref();
|
|
fTexture = NULL;
|
|
}
|
|
}
|
|
|
|
/*
|
|
* When detaching a texture we do not unlock it in the texture cache but
|
|
* we do set the returnToCache flag. In this way the texture remains
|
|
* "locked" in the texture cache until it is freed and recycled in
|
|
* GrTexture::internal_dispose. In reality, the texture has been removed
|
|
* from the cache (because this is in AutoScratchTexture) and by not
|
|
* calling unlockScratchTexture we simply don't re-add it. It will be
|
|
* reattached in GrTexture::internal_dispose.
|
|
*
|
|
* Note that the caller is assumed to accept and manage the ref to the
|
|
* returned texture.
|
|
*/
|
|
GrTexture* detach() {
|
|
if (NULL == fTexture) {
|
|
return NULL;
|
|
}
|
|
GrTexture* texture = fTexture;
|
|
fTexture = NULL;
|
|
|
|
// This GrAutoScratchTexture has a ref from lockAndRefScratchTexture, which we give up now.
|
|
// The cache also has a ref which we are lending to the caller of detach(). When the caller
|
|
// lets go of the ref and the ref count goes to 0 internal_dispose will see this flag is
|
|
// set and re-ref the texture, thereby restoring the cache's ref.
|
|
SkASSERT(texture->getRefCnt() > 1);
|
|
texture->impl()->setFlag((GrTextureFlags) GrTextureImpl::kReturnToCache_FlagBit);
|
|
texture->unref();
|
|
SkASSERT(NULL != texture->getCacheEntry());
|
|
|
|
return texture;
|
|
}
|
|
|
|
GrTexture* set(GrContext* context,
|
|
const GrTextureDesc& desc,
|
|
GrContext::ScratchTexMatch match = GrContext::kApprox_ScratchTexMatch) {
|
|
this->reset();
|
|
|
|
fContext = context;
|
|
if (NULL != fContext) {
|
|
fTexture = fContext->lockAndRefScratchTexture(desc, match);
|
|
if (NULL == fTexture) {
|
|
fContext = NULL;
|
|
}
|
|
return fTexture;
|
|
} else {
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
GrTexture* texture() { return fTexture; }
|
|
|
|
private:
|
|
GrContext* fContext;
|
|
GrTexture* fTexture;
|
|
};
|
|
|
|
#endif
|