skia2/include/gpu/gl/SkMesaGLContext.h
kkinnunen 80549fcdd5 Support using OpenGL ES context on desktop
Support using OpenGL ES context on desktop for unix and Android platforms. This
is mainly useful in development.

Add --gpuAPI flag to gm, dm, bench, bench_pictures and render_pictures. The
possible parameters for the flag are "gl" and "gles".

R=bsalomon@google.com, mtklein@google.com, robertphillips@google.com

Author: kkinnunen@nvidia.com

Review URL: https://codereview.chromium.org/319043005
2014-06-30 06:36:31 -07:00

52 lines
1000 B
C++

/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkMesaGLContext_DEFINED
#define SkMesaGLContext_DEFINED
#include "SkGLContextHelper.h"
#if SK_MESA
class SkMesaGLContext : public SkGLContextHelper {
private:
typedef intptr_t Context;
public:
SkMesaGLContext();
virtual ~SkMesaGLContext();
virtual void makeCurrent() const SK_OVERRIDE;
virtual void swapBuffers() const SK_OVERRIDE;
class AutoContextRestore {
public:
AutoContextRestore();
~AutoContextRestore();
private:
Context fOldContext;
GrGLint fOldWidth;
GrGLint fOldHeight;
GrGLint fOldFormat;
void* fOldImage;
};
protected:
virtual const GrGLInterface* createGLContext(GrGLStandard forcedGpuAPI) SK_OVERRIDE;
virtual void destroyGLContext() SK_OVERRIDE;
private:
Context fContext;
GrGLubyte *fImage;
};
#endif
#endif