80549fcdd5
Support using OpenGL ES context on desktop for unix and Android platforms. This is mainly useful in development. Add --gpuAPI flag to gm, dm, bench, bench_pictures and render_pictures. The possible parameters for the flag are "gl" and "gles". R=bsalomon@google.com, mtklein@google.com, robertphillips@google.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/319043005
52 lines
1000 B
C++
52 lines
1000 B
C++
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/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkMesaGLContext_DEFINED
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#define SkMesaGLContext_DEFINED
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#include "SkGLContextHelper.h"
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#if SK_MESA
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class SkMesaGLContext : public SkGLContextHelper {
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private:
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typedef intptr_t Context;
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public:
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SkMesaGLContext();
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virtual ~SkMesaGLContext();
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virtual void makeCurrent() const SK_OVERRIDE;
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virtual void swapBuffers() const SK_OVERRIDE;
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class AutoContextRestore {
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public:
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AutoContextRestore();
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~AutoContextRestore();
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private:
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Context fOldContext;
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GrGLint fOldWidth;
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GrGLint fOldHeight;
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GrGLint fOldFormat;
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void* fOldImage;
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};
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protected:
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virtual const GrGLInterface* createGLContext(GrGLStandard forcedGpuAPI) SK_OVERRIDE;
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virtual void destroyGLContext() SK_OVERRIDE;
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private:
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Context fContext;
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GrGLubyte *fImage;
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};
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#endif
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#endif
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