e8b5a73b56
I ran into an issue in an upcoming CL which generated a particularly ugly switch statement: switch (x) { default: discard;} So I cleaned this up, and while resolving this issue, managed to improve a bunch of existing codegen as well. The formatting change has been split out to a separate CL since it impacts so many golden outputs. Change-Id: I7a6be29903c47560dcc7f6acd3ef15fd0c5c3c50 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384179 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
23 lines
872 B
Metal
23 lines
872 B
Metal
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Inputs {
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float4 src;
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float4 dst;
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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float _blend_overlay_component(float2 s, float2 d) {
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return 2.0 * d.x <= d.y ? (2.0 * s.x) * d.x : s.y * d.y - (2.0 * (d.y - d.x)) * (s.y - s.x);
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}
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _out;
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(void)_out;
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float4 _0_result = float4(_blend_overlay_component(_in.dst.xw, _in.src.xw), _blend_overlay_component(_in.dst.yw, _in.src.yw), _blend_overlay_component(_in.dst.zw, _in.src.zw), _in.dst.w + (1.0 - _in.dst.w) * _in.src.w);
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_0_result.xyz = _0_result.xyz + _in.src.xyz * (1.0 - _in.dst.w) + _in.dst.xyz * (1.0 - _in.src.w);
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_out.sk_FragColor = _0_result;
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return _out;
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}
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