e8b5a73b56
I ran into an issue in an upcoming CL which generated a particularly ugly switch statement: switch (x) { default: discard;} So I cleaned this up, and while resolving this issue, managed to improve a bunch of existing codegen as well. The formatting change has been split out to a separate CL since it impacts so many golden outputs. Change-Id: I7a6be29903c47560dcc7f6acd3ef15fd0c5c3c50 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384179 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
79 lines
987 B
GLSL
79 lines
987 B
GLSL
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out vec4 sk_FragColor;
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uniform float val;
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void main() {
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float _0_x = val;
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++_0_x;
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++_0_x;
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++_0_x;
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++_0_x;
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++_0_x;
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++_0_x;
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++_0_x;
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++_0_x;
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++_0_x;
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++_0_x;
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++_0_x;
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++_0_x;
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++_0_x;
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++_0_x;
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++_0_x;
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++_0_x;
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++_0_x;
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--_0_x;
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--_0_x;
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--_0_x;
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--_0_x;
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--_0_x;
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--_0_x;
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--_0_x;
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--_0_x;
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--_0_x;
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--_0_x;
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--_0_x;
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--_0_x;
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--_0_x;
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--_0_x;
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--_0_x;
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--_0_x;
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--_0_x;
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_0_x = 456.0;
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float _1_x = _0_x;
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++_1_x;
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++_1_x;
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++_1_x;
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++_1_x;
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++_1_x;
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++_1_x;
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++_1_x;
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++_1_x;
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++_1_x;
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++_1_x;
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++_1_x;
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++_1_x;
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++_1_x;
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++_1_x;
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++_1_x;
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++_1_x;
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++_1_x;
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--_1_x;
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--_1_x;
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--_1_x;
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--_1_x;
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--_1_x;
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--_1_x;
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--_1_x;
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--_1_x;
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--_1_x;
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--_1_x;
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--_1_x;
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--_1_x;
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--_1_x;
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--_1_x;
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--_1_x;
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--_1_x;
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--_1_x;
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_1_x = 123.0;
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sk_FragColor = vec4(_1_x);
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}
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