e8b5a73b56
I ran into an issue in an upcoming CL which generated a particularly ugly switch statement: switch (x) { default: discard;} So I cleaned this up, and while resolving this issue, managed to improve a bunch of existing codegen as well. The formatting change has been split out to a separate CL since it impacts so many golden outputs. Change-Id: I7a6be29903c47560dcc7f6acd3ef15fd0c5c3c50 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384179 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
47 lines
1.0 KiB
Metal
47 lines
1.0 KiB
Metal
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct S {
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float x;
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int y;
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};
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struct Uniforms {
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float4 colorRed;
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float4 colorGreen;
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};
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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void modifies_a_struct(thread S& s);
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void _skOutParamHelper0_modifies_a_struct(thread S& s) {
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S _var0 = s;
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modifies_a_struct(_var0);
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s = _var0;
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}
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S returns_a_struct() {
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S s;
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s.x = 1.0;
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s.y = 2;
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return s;
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}
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float accepts_a_struct(S s) {
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return s.x + float(s.y);
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}
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void modifies_a_struct(thread S& s) {
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s.x++;
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s.y++;
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}
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _out;
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(void)_out;
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S s = returns_a_struct();
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float x = accepts_a_struct(s);
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_skOutParamHelper0_modifies_a_struct(s);
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bool valid = (x == 3.0 && s.x == 2.0) && s.y == 3;
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_out.sk_FragColor = valid ? _uniforms.colorGreen : _uniforms.colorRed;
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return _out;
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}
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