skia2/tools/gpu/gl
Chris Dalton e8c963d474 Use glDraw.*BaseInstance calls to avoid deferred buffer binding
Change-Id: I968dab317673051acc65f87ea76a0d657d89b3d2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/279538
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2020-03-31 21:09:57 +00:00
..
angle Include system headers last. 2020-03-26 18:07:49 +00:00
command_buffer remove SkTLS 2020-03-06 14:41:01 +00:00
egl Include system headers last. 2020-03-26 18:07:49 +00:00
glx Revert "Revert "Revert "Revert "Don't build GL on Metal, Vulkan, Dawn, Direct3D bots"""" 2020-03-20 17:11:58 +00:00
interface Use glDraw.*BaseInstance calls to avoid deferred buffer binding 2020-03-31 21:09:57 +00:00
iOS Update nanobench and skpbench to use flush API for gpu syncing. 2020-02-24 17:21:35 +00:00
mac Reland "Set up eGPU/discrete support for MacOS." 2020-03-18 19:27:41 +00:00
none rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00
win Revert "Revert "Revert "Revert "Don't build GL on Metal, Vulkan, Dawn, Direct3D bots"""" 2020-03-20 17:11:58 +00:00
GLTestContext.cpp Revert "Revert "Revert "Revert "Don't build GL on Metal, Vulkan, Dawn, Direct3D bots"""" 2020-03-20 17:11:58 +00:00
GLTestContext.h Revert "Revert "Revert "Revert "Don't build GL on Metal, Vulkan, Dawn, Direct3D bots"""" 2020-03-20 17:11:58 +00:00