skia2/tests/sksl/shared/golden/OutParams.glsl
John Stiles d059005b93 Avoid creating unnecessary scopes during inlining.
The additional scopes were harmless, but didn't really add any value.
Originally they were used to tightly scope inlined variables, but we now
mangle inlined variable names.

Change-Id: I7b35e737598036c0b6d3d9f71cbcd4a53d609ce9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344757
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2020-12-15 21:11:45 +00:00

98 lines
1.1 KiB
GLSL

out vec4 sk_FragColor;
void main() {
vec3 h3;
h3 = vec3(3.0);
vec4 h4;
h4 = vec4(4.0);
h3.y = 1.0;
h3.xz = vec2(2.0);
h4.zwxy = vec4(4.0);
sk_FragColor = vec4(1.0, 2.0, h3.x, h4.x);
mat2 h2x2;
h2x2 = mat2(2.0);
mat3 h3x3;
h3x3 = mat3(3.0);
mat4 h4x4;
h4x4 = mat4(4.0);
h3x3[1] = vec3(3.0);
h4x4[3].w = 1.0;
h2x2[0].x = 1.0;
sk_FragColor = vec4(h2x2[0].x, h3x3[0].x, h4x4[0].x, 1.0);
ivec2 i2;
i2 = ivec2(2);
ivec4 i4;
i4 = ivec4(4);
i4.xyz = ivec3(3);
i2.y = 1;
sk_FragColor = vec4(1.0, float(i2.x), 3.0, float(i4.x));
vec2 f2;
f2 = vec2(2.0);
vec3 f3;
f3 = vec3(3.0);
f3.xy = vec2(2.0);
f2.x = 1.0;
sk_FragColor = vec4(1.0, f2.x, f3.x, 4.0);
mat2 f2x2;
f2x2 = mat2(2.0);
f2x2[0].x = 1.0;
sk_FragColor = vec4(f2x2[0].x, mat3(3.0)[0].x, mat4(4.0)[0].x, 1.0);
bvec3 b3;
b3 = bvec3(true);
bvec4 b4;
b4 = bvec4(false);
b4.xw = bvec2(false);
b3.z = true;
sk_FragColor = vec4(1.0, false ? 1.0 : 0.0, b3.x ? 1.0 : 0.0, b4.x ? 1.0 : 0.0);
}