77b3f3aeee
This enables checking all text to see if it either represents a valid reference or is a word in docs/spelling.txt . Expressions are checked for validity as well. There are a few shortcuts (marked with TODO): - typedefs aren't resolved, so cheats are added for SkVector and SkIVector. - operator overload detection is incomplete - constructor detection is incomplete - formula definitions aren't detected Found and fixed a bunch of spelling, usage, and incorrect or obsolete references. A few comment changes are needed in include/core to get this to work, mostly centered around recent SkPaint/SkFont edits. TBR=reed@google.com Docs-Preview: https://skia.org/?cl=167541 Bug: skia: Change-Id: I2e0d5990105c5a8482b0c0d3e50fd0b330996dd6 Reviewed-on: https://skia-review.googlesource.com/c/167541 Reviewed-by: Cary Clark <caryclark@skia.org> Auto-Submit: Cary Clark <caryclark@skia.org> Commit-Queue: Cary Clark <caryclark@skia.org>
402 lines
9.4 KiB
Plaintext
402 lines
9.4 KiB
Plaintext
#Topic Color4f
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#Alias Color4f_Reference ##
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#Struct SkPM4f
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##
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#Struct SkRGBA4f
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#Code
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#Populate
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##
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Each component is stored as a 32-bit single precision floating point float value.
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All values are allowed, but only the range from zero to one is meaningful.
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Components are independent of the others if defined with kUnpremul_SkAlphaType;
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fA Alpha is may be greater or smaller than fG green, fB blue, or fR red.
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SkColor4f is shorthand for Unpremultiplied SkRGBA4f.
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Components are connected if defined with kPremul_SkAlphaType;
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fA Alpha is equal to or larger than fG green, fB blue, and fR red. The values
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stored in fG, fB, and fR combine the color component with the Alpha component.
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Values smaller than zero or larger than one are allowed. Values out of range
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may be used with Blend_Mode so that the final component is in range.
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#Member float fR
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#Line # red component ##
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Single precision float for red ranges from no red (0.0) to full red (1.0).
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##
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#Member float fG
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#Line # green component ##
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Single precision float for green ranges from no green (0.0) to full green (1.0).
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##
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#Member float fB
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#Line # blue component ##
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Single precision float for blue ranges from no blue (0.0) to full blue (1.0).
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##
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#Member float fA
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#Line # alpha component ##
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Single precision float for Alpha ranges from no Alpha (0.0) to full Alpha (1.0).
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##
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# ------------------------------------------------------------------------------
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#Method bool operator==(const SkRGBA4f& other)_const
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#Line # compares SkRGBA4f for equality ##
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Compares SkRGBA4f with other, and returns true if all components are equivalent.
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#Param other SkRGBA4f to compare ##
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#Return true if SkRGBA4f equals other ##
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#Example
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SkColor4f colorRed = { 1, 0, 0, 1 };
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SkColor4f colorNamedRed = SkColor4f::FromColor(SK_ColorRED);
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SkDebugf("colorRed %c= colorNamedRed", colorRed == colorNamedRed ? '=' : '!');
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#StdOut
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colorRed == colorNamedRed
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##
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##
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#SeeAlso operator!=(const SkRGBA4f& other)_const
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#Method ##
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# ------------------------------------------------------------------------------
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#Method bool operator!=(const SkRGBA4f& other)_const
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#Line # compares SkRGBA4f for inequality ##
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Compares SkRGBA4f with other, and returns true if all components are not
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equivalent.
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#Param other SkRGBA4f to compare ##
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#Return true if SkRGBA4f is not equal to other ##
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#Example
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SkColor4f colorGray = { .5, .5, .5, 1 };
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SkColor4f colorNamedGray = SkColor4f::FromColor(SK_ColorGRAY);
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SkDebugf("colorGray %c= colorNamedGray ", colorGray != colorNamedGray ? '!' : '=');
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#StdOut
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colorGray != colorNamedGray
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##
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##
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#SeeAlso operator==(const SkRGBA4f& other)_const
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#Method ##
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#Method SkRGBA4f operator*(float scale)_const
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#Line # multiplies components by scale ##
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Multiplies each component by scale. Does not pin the result.
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#Param scale component multiplier ##
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#Return scaled color ##
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#NoExample
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##
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#SeeAlso SkBlendMode::kMultiply
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#Method ##
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#Method SkRGBA4f operator*(const SkRGBA4f& scale)_const
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Multiplies each component by scale component. Does not pin the result.
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#Param scale SkRGBA4f component multipliers ##
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#Return scaled color ##
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#NoExample
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##
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#SeeAlso SkBlendMode::kMultiply
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#Method ##
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# ------------------------------------------------------------------------------
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#Subtopic Property_Functions
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#Line # member values ##
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#Subtopic Property_Functions ##
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#Method const float* vec() const
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#In Property_Functions
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#Line # returns array of components ##
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Returns SkRGBA4f components as a read-only array.
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#Return components as read-only array ##
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#Example
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SkColor4f color = SkColor4f::FromColor(0x884488CC);
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SkDebugf("red=%g green=%g blue=%g alpha=%g\n", color.fR, color.fG, color.fB, color.fA);
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const float* array = color.vec();
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SkDebugf("[0]=%g [1]=%g [2]=%g [3]=%g\n", array[0], array[1], array[2], array[3]);
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#StdOut
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red=0.266667 green=0.533333 blue=0.8 alpha=0.533333
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[0]=0.266667 [1]=0.533333 [2]=0.8 [3]=0.533333
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##
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##
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#SeeAlso SkColor4f
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#Method ##
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# ------------------------------------------------------------------------------
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#Method float* vec()
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#In Property_Functions
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#Line # returns array of components ##
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Returns SkRGBA4f components as a writable array.
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#Return components as writable array ##
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#Example
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SkColor4f color = SkColor4f::FromColor(0x884488CC);
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SkDebugf("red=%g green=%g blue=%g alpha=%g\n", color.fR, color.fG, color.fB, color.fA);
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float* array = color.vec();
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array[3] = 1;
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SkDebugf("[0]=%g [1]=%g [2]=%g [3]=%g\n", array[0], array[1], array[2], array[3]);
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#StdOut
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red=0.266667 green=0.533333 blue=0.8 alpha=0.533333
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[0]=0.266667 [1]=0.533333 [2]=0.8 [3]=1
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##
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##
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#SeeAlso SkColor4f
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#Method ##
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#Method float operator[](int index)_const
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#Line # returns component by index ##
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Returns SkRGBA4f component by index, zero through three. index out of range
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triggers an assert in debug builds.
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#Param index component, zero through three ##
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#Return component by index ##
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#NoExample
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##
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#SeeAlso vec
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#Method ##
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#Method float& operator[](int index)
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#Line # returns writable component reference ##
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Returns writable component reference by index, zero through three. index out of range
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triggers an assert in debug builds.
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#Param index component, zero through three ##
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#Return writable component reference by index ##
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#NoExample
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##
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#SeeAlso vec
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#Method ##
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# ------------------------------------------------------------------------------
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#Subtopic Utility_Functions
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#Line # less common functions ##
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#Subtopic Utility_Functions ##
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#Method bool isOpaque() const
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#In Utility_Functions
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#Line # returns if Alpha component is at maximum ##
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Returns true if Alpha component is one. Color has no transparency regardless of
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whether color is Premultiplied or Unpremultiplied. Triggers a debugging assert
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if Alpha not valid.
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#Return true if Alpha is one ##
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#NoExample
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##
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#SeeAlso vec SkColorGetA
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##
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# ------------------------------------------------------------------------------
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#Method static SkRGBA4f FromColor(SkColor)
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#In Utility_Functions
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#Line # sets components from Color ##
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Converts to closest SkRGBA4f.
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#Param SkColor Color with Alpha, red, blue, and green components ##
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#Return SkRGBA4f equivalent ##
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#Example
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uint8_t red = 77, green = 101, blue = 153, alpha = 43;
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SkColor argb = SkColorSetARGB(alpha, red, green, blue);
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SkColor4f color4f = SkColor4f::FromColor(argb);
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SkDebugf("red=%g green=%g blue=%g alpha=%g\n", color4f.fR, color4f.fG, color4f.fB, color4f.fA);
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SkColor fromColor4f = color4f.toSkColor();
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SkDebugf("red=%d green=%d blue=%d alpha=%d\n", SkColorGetR(fromColor4f),
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SkColorGetG(fromColor4f), SkColorGetB(fromColor4f), SkColorGetA(fromColor4f));
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#StdOut
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red=0.301961 green=0.396078 blue=0.6 alpha=0.168627
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red=77 green=101 blue=153 alpha=43
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##
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##
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#SeeAlso toSkColor
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#Method ##
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# ------------------------------------------------------------------------------
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#Method SkColor toSkColor() const
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#In Utility_Functions
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#Line # returns closest Color ##
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Converts to closest SkColor.
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#Return closest Color ##
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#Example
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float red = 0.07, green = 0.13, blue = 0.32, alpha = 0.17;
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SkColor4f color4f = { red, green, blue, alpha };
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SkColor argb = color4f.toSkColor();
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SkDebugf("red=%d green=%d blue=%d alpha=%d\n", SkColorGetR(argb),
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SkColorGetG(argb), SkColorGetB(argb), SkColorGetA(argb));
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SkColor4f fromSkColor = SkColor4f::FromColor(argb);
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SkDebugf("red=%g green=%g blue=%g alpha=%g\n", fromSkColor.fR, fromSkColor.fG,
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fromSkColor.fB, fromSkColor.fA);
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#StdOut
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red=18 green=33 blue=82 alpha=43
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red=0.0705882 green=0.129412 blue=0.321569 alpha=0.168627
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##
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##
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#SeeAlso FromColor
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#Method ##
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# ------------------------------------------------------------------------------
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#Method static SkRGBA4f FromPMColor(SkPMColor)
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#In Utility_Functions
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#Line # converts from Premultiplied Color ##
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Converts from Premultiplied integer components to Unpremultiplied float
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components.
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#Param SkPMColor Premultiplied color ##
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#Return Unpremultiplied color ##
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#NoExample
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##
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#SeeAlso FromColor
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#Method ##
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# ------------------------------------------------------------------------------
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#Method SkRGBA4f<kPremul_SkAlphaType> premul() const
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#In Utility
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#Line # returns Premultiplied color ##
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Returns SkColor4f with all components premultiplied by Alpha.
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#Return Premultiplied color ##
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#NoExample
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##
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#SeeAlso unpremul
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#Method ##
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#Method SkRGBA4f<kUnpremul_SkAlphaType> unpremul() const
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#In Utility
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#Line # returns Unpremultiplied color ##
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Returns SkRGBA4f with all components independent of Alpha.
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#Return Unpremultiplied color ##
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#NoExample
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##
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#SeeAlso premul
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#Method ##
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#Method uint32_t toBytes_RGBA() const
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#In Utility
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#Line # returns kRGBA_8888_SkColorType color ##
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Produces bytes in RGBA order. Component values are not affected by color Alpha.
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#Return color ##
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#NoExample
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##
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#Method ##
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#Method static SkRGBA4f FromBytes_RGBA(uint32_t color)
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#In Utility
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#Line # sets kRGBA_8888_SkColorType color ##
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Returns from color kRGBA_8888_SkColorType order. Component values are
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not affected by color Alpha.
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#Param color Premultiplied or Unpremultiplied ##
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#Return color ##
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#NoExample
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##
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#Method ##
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#Method SkRGBA4f makeOpaque() const
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#In Utility
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#Line # returns color without transparency ##
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Returns color with Alpha set to one.
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#Return color ##
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#NoExample
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##
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#Method ##
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#Struct ##
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#Typedef SkRGBA4f SkColor4f
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#Line # defines Unpremultiplied Color using floats ##
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#Code
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using SkColor4f = SkRGBA4f<kUnpremul_SkAlphaType>;
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##
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##
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#Topic Color4f ##
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