skia2/tools/gpu
Kevin Lubick e94b52c442 [canvaskit] Add skottie to Bazel build
PS 1 regenerates existing Bazel files
PS 2 adds generated Bazel files to skottie and its dependencies,
as well as incorporating it into CanvasKit.

This changes the version of Bazel we use to 5.0.0 (recently
released).We had been using a pre-release of 6.0 because we
wanted the new features in one of the 5.0 release candidates,
but not the regression that was there (and reverted before the
full 5.0 release). I'd like to stick to the latest stable Bazel
release where possible.

Suggested Review Order:
 - //modules/skottie/BUILD.bazel (this was hand written
   to encapsulate the skottie library). The files in the
   deps are based on skottie.gni.
 - //modules/skresources/BUILD.bazel and //modules/sksg/BUILD.bazel
   which expose all sources
 - //third_party/file_map_for_bazel.json which ignores the
   ffmpeg libraries (we won't actually build the SkVideoDecoder
   stuff because HAVE_VIDEO_DECODER is not set).
 - //modules/canvaskit/BUILD.bazel which makes use of the skottie
   library and includes the interface skottie.js file.
 - .bazelversion which changes the Bazel version used (e.g. by
   Bazelisk).
 - All other changes should be auto-generated or related to
   deleted files.

Change-Id: Ic26f9a9dea5310f2cbd9cda7d701847924a39a22
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503828
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
2022-02-04 19:18:27 +00:00
..
d3d [bazel] Try adding cc_binary rules that use generated rules 2021-11-30 18:18:53 +00:00
dawn Replace uses of deprecated dawn_native::BackendType 2022-01-11 15:12:45 +00:00
gl [bazel] Try adding cc_binary rules that use generated rules 2021-11-30 18:18:53 +00:00
mock [bazel] Try adding cc_binary rules that use generated rules 2021-11-30 18:18:53 +00:00
mtl [bazel] Try adding cc_binary rules that use generated rules 2021-11-30 18:18:53 +00:00
vk Enable Swiftshader for Vulkan testing on Mac. 2022-01-28 19:14:56 +00:00
BackendSurfaceFactory.cpp Revert "Revert "Reland "asyncRescaleAndRead supports unpremul results on GPU""" 2021-01-22 14:21:01 +00:00
BackendSurfaceFactory.h Revert "Reland "Revert "Use ManagedBackendTexture in place of TestUtils backend texture helpers.""" 2020-10-13 01:22:13 +00:00
BackendTextureImageFactory.cpp Take origin when creating/updating backend texture using pixmaps. 2020-12-07 20:31:10 +00:00
BackendTextureImageFactory.h Revert "Reland "Revert "Use ManagedBackendTexture in place of TestUtils backend texture helpers.""" 2020-10-13 01:22:13 +00:00
BUILD.bazel [canvaskit] Add skottie to Bazel build 2022-02-04 19:18:27 +00:00
FenceSync.h rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00
FlushFinishTracker.cpp Update additional tools to take a GrDirectContext 2020-07-01 20:42:25 +00:00
FlushFinishTracker.h Update additional tools to take a GrDirectContext 2020-07-01 20:42:25 +00:00
GpuTimer.h Replace skstd::exchange with std::exchange 2020-04-30 11:14:20 +00:00
GrContextFactory.cpp Reland "[fuzzer] Remove GL from (now-Vulkan) build" 2022-02-03 18:07:47 +00:00
GrContextFactory.h Reland "[fuzzer] Remove GL from (now-Vulkan) build" 2022-02-03 18:07:47 +00:00
GrTest.cpp Reland "drawVertices in GPU backend uses drawVustomMesh implementation." 2022-01-10 23:06:15 +00:00
ManagedBackendTexture.cpp Bitmap.asImage() 2020-12-23 15:54:57 +00:00
ManagedBackendTexture.h Use the ManagedBackendTexture helper in fiddle_main 2020-12-08 17:39:12 +00:00
MemoryCache.cpp Remove SkSL::String class. 2022-02-03 14:59:16 +00:00
MemoryCache.h Reland "Redesign program key construction" 2021-03-03 17:44:00 +00:00
ProxyUtils.cpp Store the correct number of samples in GrProgramInfo 2021-08-26 17:24:47 +00:00
ProxyUtils.h Store the correct number of samples in GrProgramInfo 2021-08-26 17:24:47 +00:00
TestContext.cpp Enable ClangTidy check llvm-namespace-comment. 2020-08-06 19:07:52 +00:00
TestContext.h Replace 'typedef xxxxx INHERITED' with 'using INHERITED = xxxx;'. 2020-09-03 03:41:26 +00:00
TestOps.cpp [graphite] Replace GrSLType with SkSLType 2022-01-26 17:30:12 +00:00
TestOps.h Switch GrMeshDrawOp::Target to be the stand alone GrMeshDrawTarget class 2021-06-17 19:57:43 +00:00
YUVUtils.cpp YUVUtils function for splitting image into yuva planes. 2021-05-24 14:10:39 +00:00
YUVUtils.h YUVUtils function for splitting image into yuva planes. 2021-05-24 14:10:39 +00:00