skia2/include/gpu
2011-06-17 13:10:25 +00:00
..
SkGpuCanvas.h Remove notion of default rendertarget. This doesn't map well to usage patterns outside sample app. Make binding between SkGpuDevice and a GrRenderTarget more explicit. Create method on GrContext to wrap the current target in the 3D API with a GrRenderTarget. 2011-01-18 20:57:22 +00:00
SkGpuDevice.h Add createNewCompatibleDevice. Allow devices to have a NULL factory and saveLayer will fall back on createNewCompatibleDevice. 2011-06-17 13:10:25 +00:00
SkGpuDeviceFactory.h Add APIs and plumbing for external rendertaret-textures w/ and w/out MSAA. 2011-04-11 17:58:48 +00:00
SkGr.h use SkPath for GrPath, removing GrPathIter entirely 2011-05-16 17:21:57 +00:00
SkGrTexturePixelRef.h Adds read pixels to GrTexture and GrRenderTarget 2011-04-05 17:08:27 +00:00