c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
206 lines
5.6 KiB
C++
206 lines
5.6 KiB
C++
/*
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* Copyright 2012 Intel Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm/gm.h"
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#include "include/core/SkColorFilter.h"
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#include "include/core/SkMaskFilter.h"
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#include "include/core/SkMatrix.h"
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#include "include/effects/SkBlurDrawLooper.h"
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#include "include/effects/SkGradientShader.h"
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#include "include/private/SkTArray.h"
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#include "include/utils/SkRandom.h"
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#include "src/core/SkBlurMask.h"
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namespace skiagm {
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class CircleGM : public GM {
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public:
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CircleGM() {
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this->setBGColor(0xFF000000);
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this->makePaints();
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this->makeMatrices();
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}
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protected:
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SkString onShortName() override {
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return SkString("circles");
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}
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SkISize onISize() override {
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return SkISize::Make(1200, 900);
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}
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void makePaints() {
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{
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// no AA
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SkPaint p;
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fPaints.push_back(p);
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}
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{
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// AA
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SkPaint p;
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p.setAntiAlias(true);
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fPaints.push_back(p);
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}
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{
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// AA with mask filter
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SkPaint p;
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p.setAntiAlias(true);
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p.setMaskFilter(SkMaskFilter::MakeBlur(
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kNormal_SkBlurStyle,
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SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(5))));
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fPaints.push_back(p);
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}
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{
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// AA with radial shader
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SkPaint p;
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p.setAntiAlias(true);
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SkPoint center = SkPoint::Make(SkIntToScalar(40), SkIntToScalar(40));
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SkColor colors[] = { SK_ColorBLUE, SK_ColorRED, SK_ColorGREEN };
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SkScalar pos[] = { 0, SK_ScalarHalf, SK_Scalar1 };
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p.setShader(SkGradientShader::MakeRadial(center, 20, colors, pos, SK_ARRAY_COUNT(colors),
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SkTileMode::kClamp));
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fPaints.push_back(p);
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}
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{
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// AA with blur
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SkPaint p;
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p.setAntiAlias(true);
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p.setLooper(SkBlurDrawLooper::Make(SK_ColorBLUE,
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SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(10)),
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SkIntToScalar(5), SkIntToScalar(10)));
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fPaints.push_back(p);
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}
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{
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// AA with stroke style
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SkPaint p;
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p.setAntiAlias(true);
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p.setStyle(SkPaint::kStroke_Style);
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p.setStrokeWidth(SkIntToScalar(3));
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fPaints.push_back(p);
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}
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{
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// AA with stroke style, width = 0
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SkPaint p;
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p.setAntiAlias(true);
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p.setStyle(SkPaint::kStroke_Style);
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fPaints.push_back(p);
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}
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{
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// AA with stroke and fill style
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SkPaint p;
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p.setAntiAlias(true);
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p.setStyle(SkPaint::kStrokeAndFill_Style);
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p.setStrokeWidth(SkIntToScalar(2));
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fPaints.push_back(p);
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}
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}
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void makeMatrices() {
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{
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SkMatrix m;
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m.setScale(SkIntToScalar(2), SkIntToScalar(3));
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fMatrices.push_back(m);
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}
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{
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SkMatrix m;
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m.setScale(SkIntToScalar(2), SkIntToScalar(2));
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fMatrices.push_back(m);
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}
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{
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SkMatrix m;
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m.setSkew(SkIntToScalar(2), SkIntToScalar(3));
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fMatrices.push_back(m);
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}
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{
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SkMatrix m;
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m.setSkew(SkIntToScalar(2), SkIntToScalar(2));
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fMatrices.push_back(m);
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}
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{
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SkMatrix m;
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m.setRotate(SkIntToScalar(30));
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fMatrices.push_back(m);
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}
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}
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void onDraw(SkCanvas* canvas) override {
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// Draw a giant AA circle as the background.
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SkISize size = this->getISize();
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SkScalar giantRadius = SkTMin(SkIntToScalar(size.fWidth),
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SkIntToScalar(size.fHeight)) / 2.f;
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SkPoint giantCenter = SkPoint::Make(SkIntToScalar(size.fWidth/2),
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SkIntToScalar(size.fHeight/2));
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SkPaint giantPaint;
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giantPaint.setAntiAlias(true);
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giantPaint.setColor(0x80808080);
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canvas->drawCircle(giantCenter, giantRadius, giantPaint);
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SkRandom rand;
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canvas->translate(20 * SK_Scalar1, 20 * SK_Scalar1);
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int i;
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for (i = 0; i < fPaints.count(); ++i) {
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canvas->save();
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// position the path, and make it at off-integer coords.
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canvas->translate(SK_Scalar1 * 200 * (i % 5) + SK_Scalar1 / 4,
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SK_Scalar1 * 200 * (i / 5) + 3 * SK_Scalar1 / 4);
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SkColor color = rand.nextU();
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color |= 0xff000000;
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fPaints[i].setColor(color);
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canvas->drawCircle(SkIntToScalar(40), SkIntToScalar(40),
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SkIntToScalar(20),
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fPaints[i]);
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canvas->restore();
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}
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for (int j = 0; j < fMatrices.count(); ++j, ++i) {
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canvas->save();
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canvas->translate(SK_Scalar1 * 200 * (i % 5) + SK_Scalar1 / 4,
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SK_Scalar1 * 200 * (i / 5) + 3 * SK_Scalar1 / 4);
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canvas->concat(fMatrices[j]);
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SkPaint paint;
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paint.setAntiAlias(true);
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SkColor color = rand.nextU();
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color |= 0xff000000;
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paint.setColor(color);
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canvas->drawCircle(SkIntToScalar(40), SkIntToScalar(40),
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SkIntToScalar(20),
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paint);
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canvas->restore();
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}
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}
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private:
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typedef GM INHERITED;
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SkTArray<SkPaint> fPaints;
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SkTArray<SkMatrix> fMatrices;
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};
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//////////////////////////////////////////////////////////////////////////////
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DEF_GM( return new CircleGM; )
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}
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