c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
29 lines
976 B
C++
29 lines
976 B
C++
// Copyright 2019 Google LLC.
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// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
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#include "gm/gm.h"
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#include "include/effects/SkLumaColorFilter.h"
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// PDF backend should produce correct results.
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DEF_SIMPLE_GM(crbug_918512, canvas, 256, 256) {
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canvas->drawColor(SK_ColorYELLOW);
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{
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SkAutoCanvasRestore autoCanvasRestore1(canvas, false);
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canvas->saveLayer(nullptr, nullptr);
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canvas->drawColor(SK_ColorCYAN);
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{
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SkAutoCanvasRestore autoCanvasRestore2(canvas, false);
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SkPaint lumaFilter;
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lumaFilter.setBlendMode(SkBlendMode::kDstIn);
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lumaFilter.setColorFilter(SkLumaColorFilter::Make());
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canvas->saveLayer(nullptr, &lumaFilter);
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canvas->drawColor(SK_ColorTRANSPARENT);
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SkPaint paint;
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paint.setColor(SK_ColorGRAY);
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canvas->drawRect(SkRect{0, 0, 128, 256}, paint);
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}
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}
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}
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