c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
58 lines
1.3 KiB
C++
58 lines
1.3 KiB
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm/gm.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkRegion.h"
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/**
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* This is very similar to the RectGrid macrobench in Android.
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*/
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class DrawRegionGM : public skiagm::GM {
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public:
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DrawRegionGM() {}
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protected:
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SkString onShortName() override {
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return SkString("drawregion");
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}
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SkISize onISize() override {
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return SkISize::Make(500, 500);
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}
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bool runAsBench() const override {
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return true;
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}
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void onOnceBeforeDraw() override {
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for (int x = 50; x < 250; x+=2) {
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for (int y = 50; y < 250; y+=2) {
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fRegion.op(x, y, x + 1, y + 1, SkRegion::kUnion_Op);
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}
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}
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}
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void onDraw(SkCanvas* canvas) override {
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canvas->translate(10, 10);
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SkPaint paint;
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paint.setStyle(SkPaint::kFill_Style);
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paint.setColor(0xFFFF00FF);
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canvas->drawRect(SkRect::MakeLTRB(50.0f, 50.0f, 250.0f, 250.0f), paint);
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paint.setColor(0xFF00FFFF);
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canvas->drawRegion(fRegion, paint);
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}
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SkRegion fRegion;
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private:
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typedef skiagm::GM INHERITED;
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};
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DEF_GM( return new DrawRegionGM; )
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