c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
71 lines
1.7 KiB
C++
71 lines
1.7 KiB
C++
/*
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* Copyright 2014 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm/gm.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkPath.h"
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#include "include/core/SkRRect.h"
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class DRRectGM : public skiagm::GM {
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public:
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DRRectGM() {}
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protected:
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SkString onShortName() override {
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return SkString("drrect");
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}
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SkISize onISize() override {
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return SkISize::Make(640, 480);
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}
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void onDraw(SkCanvas* canvas) override {
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SkPaint paint;
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paint.setAntiAlias(true);
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SkRRect outers[4];
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// like squares/circles, to exercise fast-cases in GPU
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SkRect r = { 0, 0, 100, 100 };
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SkVector radii[4] = {
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{ 0, 0 }, { 30, 1 }, { 10, 40 }, { 40, 40 }
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};
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const SkScalar dx = r.width() + 16;
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const SkScalar dy = r.height() + 16;
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outers[0].setRect(r);
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outers[1].setOval(r);
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outers[2].setRectXY(r, 20, 20);
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outers[3].setRectRadii(r, radii);
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SkRRect inners[5];
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r.inset(25, 25);
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inners[0].setEmpty();
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inners[1].setRect(r);
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inners[2].setOval(r);
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inners[3].setRectXY(r, 20, 20);
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inners[4].setRectRadii(r, radii);
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canvas->translate(16, 16);
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for (size_t j = 0; j < SK_ARRAY_COUNT(inners); ++j) {
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for (size_t i = 0; i < SK_ARRAY_COUNT(outers); ++i) {
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canvas->save();
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canvas->translate(dx * j, dy * i);
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canvas->drawDRRect(outers[i], inners[j], paint);
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canvas->restore();
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}
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}
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}
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private:
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typedef GM INHERITED;
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};
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DEF_GM( return new DRRectGM; )
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