c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
91 lines
2.7 KiB
C++
91 lines
2.7 KiB
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm/gm.h"
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#include "tools/ToolUtils.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkTextBlob.h"
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namespace skiagm {
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class TextBlobBlockReordering : public GM {
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public:
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// This gm tests that textblobs translate properly when their draw order is different from their
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// flush order
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TextBlobBlockReordering() { }
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protected:
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void onOnceBeforeDraw() override {
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SkTextBlobBuilder builder;
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// make textblob
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// Large text is used to trigger atlas eviction
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SkFont font(ToolUtils::create_portable_typeface(), 56);
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font.setEdging(SkFont::Edging::kAlias);
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const char* text = "AB";
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SkRect bounds;
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font.measureText(text, strlen(text), kUTF8_SkTextEncoding, &bounds);
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SkScalar yOffset = bounds.height();
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ToolUtils::add_to_text_blob(&builder, text, font, 0, yOffset - 30);
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// build
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fBlob = builder.make();
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}
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SkString onShortName() override {
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return SkString("textblobblockreordering");
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}
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SkISize onISize() override {
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return SkISize::Make(kWidth, kHeight);
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}
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// This draws the same text blob 3 times. The second draw used a different xfer mode so its
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// GrDrawOp doesn't get combined with the first and third. Ultimately, they will be flushed in
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// the order first, third, and then second.
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void onDraw(SkCanvas* canvas) override {
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canvas->drawColor(SK_ColorGRAY);
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SkPaint paint;
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canvas->translate(10, 40);
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SkRect bounds = fBlob->bounds();
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const int yDelta = SkScalarFloorToInt(bounds.height()) + 20;
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const int xDelta = SkScalarFloorToInt(bounds.width());
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canvas->drawTextBlob(fBlob, 0, 0, paint);
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canvas->translate(SkIntToScalar(xDelta), SkIntToScalar(yDelta));
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// Draw a rect where the text should be, and then twiddle the xfermode so we don't combine.
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SkPaint redPaint;
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redPaint.setColor(SK_ColorRED);
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canvas->drawRect(bounds, redPaint);
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SkPaint srcInPaint(paint);
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srcInPaint.setBlendMode(SkBlendMode::kSrcIn);
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canvas->drawTextBlob(fBlob, 0, 0, srcInPaint);
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canvas->translate(SkIntToScalar(xDelta), SkIntToScalar(yDelta));
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canvas->drawTextBlob(fBlob, 0, 0, paint);
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}
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private:
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sk_sp<SkTextBlob> fBlob;
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static constexpr int kWidth = 275;
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static constexpr int kHeight = 200;
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typedef GM INHERITED;
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};
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//////////////////////////////////////////////////////////////////////////////
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DEF_GM(return new TextBlobBlockReordering;)
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}
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