skia2/docs/examples/Hard_Light.cpp
Mike Reed fae8fceb4a Use SkTileMode instead of nested enum
Add guard to transition clients

Change-Id: Ia7a3e8f95722f91e84af262168dadf89a78707da
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205720
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
2019-04-03 15:24:18 +00:00

17 lines
667 B
C++

// Copyright 2019 Google LLC.
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
#include "fiddle/examples.h"
// HASH=ac2fe555e2196e15863ea4ce74db3d54
REG_FIDDLE(Hard_Light, 256, 256, false, 3) {
void draw(SkCanvas* canvas) {
canvas->drawImage(image, 0, 0);
const SkColor colors[] = { 0xFFFFFFFF, 0x00000000 };
SkPaint paint;
paint.setBlendMode(SkBlendMode::kHardLight);
paint.setShader(SkGradientShader::MakeRadial({ 128, 128}, 100, colors,
nullptr, SK_ARRAY_COUNT(colors), SkTileMode::kClamp));
canvas->clipRect({0, 128, 256, 256});
canvas->drawPaint(paint);
}
} // END FIDDLE