e94af49a3f
* Set correct backing size for Metal and Vulkan * Don't capture mouse events when resizing Bug: skia:8737 Change-Id: I7798ca95aebe0c11b75b23a55a94514550317b32 Reviewed-on: https://skia-review.googlesource.com/c/196423 Auto-Submit: Jim Van Verth <jvanverth@google.com> Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
348 lines
9.9 KiB
Plaintext
348 lines
9.9 KiB
Plaintext
/*
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* Copyright 2019 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkUtils.h"
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#include "WindowContextFactory_mac.h"
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#include "Window_mac.h"
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@interface WindowDelegate : NSObject<NSWindowDelegate>
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- (WindowDelegate*)initWithWindow:(sk_app::Window_mac*)initWindow;
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@end
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@interface MainView : NSView
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@end
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///////////////////////////////////////////////////////////////////////////////
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using sk_app::Window;
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namespace sk_app {
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SkTDynamicHash<Window_mac, NSInteger> Window_mac::gWindowMap;
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Window* Window::CreateNativeWindow(void*) {
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Window_mac* window = new Window_mac();
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if (!window->initWindow()) {
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delete window;
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return nullptr;
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}
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return window;
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}
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bool Window_mac::initWindow() {
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if (fRequestedDisplayParams.fMSAASampleCount != fMSAASampleCount) {
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this->closeWindow();
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}
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// we already have a window
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if (fWindow) {
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return true;
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}
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constexpr int initialWidth = 1280;
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constexpr int initialHeight = 960;
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NSUInteger windowStyle = (NSTitledWindowMask | NSClosableWindowMask | NSResizableWindowMask |
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NSMiniaturizableWindowMask);
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NSRect windowRect = NSMakeRect(100, 100, initialWidth, initialHeight);
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fWindow = [[NSWindow alloc] initWithContentRect:windowRect styleMask:windowStyle
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backing:NSBackingStoreBuffered defer:NO];
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if (nil == fWindow) {
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return false;
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}
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[fWindow setAcceptsMouseMovedEvents:YES];
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WindowDelegate* delegate = [[WindowDelegate alloc] initWithWindow:this];
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[fWindow setDelegate:delegate];
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[delegate release];
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// create view
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MainView* view = [[MainView alloc] initWithFrame:NSMakeRect(0, 0, 1, 1)] ;
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if (nil == view) {
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[fWindow release];
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fWindow = nil;
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return false;
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}
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// attach view to window
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[fWindow setContentView:view];
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fWindowNumber = fWindow.windowNumber;
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gWindowMap.add(this);
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return true;
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}
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void Window_mac::closeWindow() {
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if (nil != fWindow) {
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gWindowMap.remove(fWindowNumber);
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if (sk_app::Window_mac::gWindowMap.count() < 1) {
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[NSApp terminate:fWindow];
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}
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[fWindow release];
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fWindow = nil;
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}
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}
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void Window_mac::setTitle(const char* title) {
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NSString *titleString = [NSString stringWithCString:title encoding:NSUTF8StringEncoding];
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[fWindow setTitle:titleString];
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}
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void Window_mac::show() {
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[NSApp activateIgnoringOtherApps:YES];
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[fWindow makeKeyAndOrderFront:NSApp];
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}
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bool Window_mac::attach(BackendType attachType) {
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this->initWindow();
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window_context_factory::MacWindowInfo info;
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info.fMainView = [fWindow contentView];
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switch (attachType) {
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case kRaster_BackendType:
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fWindowContext = NewRasterForMac(info, fRequestedDisplayParams);
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break;
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#ifdef SK_VULKAN
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case kVulkan_BackendType:
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fWindowContext = NewVulkanForMac(info, fRequestedDisplayParams);
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break;
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#endif
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#ifdef SK_METAL
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case kMetal_BackendType:
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fWindowContext = NewMetalForMac(info, fRequestedDisplayParams);
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break;
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#endif
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case kNativeGL_BackendType:
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default:
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fWindowContext = NewGLForMac(info, fRequestedDisplayParams);
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break;
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}
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this->onBackendCreated();
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return (SkToBool(fWindowContext));
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}
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static Window::Key get_key(unsigned short vk) {
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// This will work with an ANSI QWERTY keyboard.
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// Something more robust would be needed to support alternate keyboards.
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static const struct {
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unsigned short fVK;
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Window::Key fKey;
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} gPair[] = {
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{ 0x33, Window::Key::kBack },
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{ 0x24, Window::Key::kOK },
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{ 0x7E, Window::Key::kUp },
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{ 0x7D, Window::Key::kDown },
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{ 0x7B, Window::Key::kLeft },
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{ 0x7C, Window::Key::kRight },
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{ 0x30, Window::Key::kTab },
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{ 0x74, Window::Key::kPageUp },
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{ 0x79, Window::Key::kPageDown },
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{ 0x73, Window::Key::kHome },
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{ 0x77, Window::Key::kEnd },
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{ 0x75, Window::Key::kDelete },
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{ 0x35, Window::Key::kEscape },
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{ 0x38, Window::Key::kShift },
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{ 0x3C, Window::Key::kShift },
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{ 0x3B, Window::Key::kCtrl },
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{ 0x3E, Window::Key::kCtrl },
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{ 0x3A, Window::Key::kOption },
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{ 0x3D, Window::Key::kOption },
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{ 0x00, Window::Key::kA },
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{ 0x08, Window::Key::kC },
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{ 0x09, Window::Key::kV },
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{ 0x07, Window::Key::kX },
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{ 0x10, Window::Key::kY },
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{ 0x06, Window::Key::kZ },
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};
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for (size_t i = 0; i < SK_ARRAY_COUNT(gPair); i++) {
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if (gPair[i].fVK == vk) {
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return gPair[i].fKey;
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}
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}
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return Window::Key::kNONE;
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}
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static uint32_t get_modifiers(const NSEvent* event) {
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NSUInteger modifierFlags = [event modifierFlags];
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auto modifiers = 0;
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if (modifierFlags & NSEventModifierFlagShift) {
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modifiers |= Window::kShift_ModifierKey;
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}
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if (modifierFlags & NSEventModifierFlagControl) {
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modifiers |= Window::kControl_ModifierKey;
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}
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if (modifierFlags & NSEventModifierFlagOption) {
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modifiers |= Window::kOption_ModifierKey;
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}
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if ((NSKeyDown == [event type] || NSKeyUp == [event type]) &&
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NO == [event isARepeat]) {
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modifiers |= Window::kFirstPress_ModifierKey;
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}
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return modifiers;
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}
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void Window_mac::PaintWindows() {
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SkTDynamicHash<Window_mac, NSInteger>::Iter iter(&gWindowMap);
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while (!iter.done()) {
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if ((*iter).fIsContentInvalidated) {
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(*iter).onPaint();
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}
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++iter;
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}
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}
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void Window_mac::HandleWindowEvent(const NSEvent* event) {
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Window_mac* win = gWindowMap.find(event.window.windowNumber);
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if (win) {
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win->handleEvent(event);
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}
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}
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void Window_mac::handleEvent(const NSEvent* event) {
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switch (event.type) {
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case NSEventTypeKeyDown: {
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Window::Key key = get_key([event keyCode]);
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if (key != Window::Key::kNONE) {
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if (!this->onKey(key, Window::kDown_InputState, get_modifiers(event))) {
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if (Window::Key::kEscape == key) {
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[NSApp terminate:fWindow];
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}
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}
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}
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NSString* characters = [event charactersIgnoringModifiers];
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NSUInteger len = [characters length];
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if (len > 0) {
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unichar* charBuffer = new unichar[len+1];
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[characters getCharacters:charBuffer range:NSMakeRange(0, len)];
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for (NSUInteger i = 0; i < len; ++i) {
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(void) this->onChar((SkUnichar) charBuffer[i], get_modifiers(event));
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}
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delete [] charBuffer;
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}
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break;
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}
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case NSEventTypeKeyUp: {
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Window::Key key = get_key([event keyCode]);
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if (key != Window::Key::kNONE) {
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(void) this->onKey(key, Window::kUp_InputState, get_modifiers(event));
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}
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break;
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}
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case NSEventTypeLeftMouseDown: {
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const NSPoint pos = [event locationInWindow];
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const NSRect rect = [fWindow.contentView frame];
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if (NSPointInRect(pos, rect)) {
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// This might be a resize event -- until we know we'll store the event
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// and reset later if need be
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fIsMouseDown = true;
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fMouseDownPos = pos;
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fMouseModifiers = get_modifiers(event);
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this->onMouse(pos.x, rect.size.height - pos.y, Window::kDown_InputState,
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fMouseModifiers);
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}
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break;
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}
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case NSEventTypeLeftMouseUp: {
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const NSPoint pos = [event locationInWindow];
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const NSRect rect = [fWindow.contentView frame];
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this->onMouse(pos.x, rect.size.height - pos.y, Window::kUp_InputState,
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get_modifiers(event));
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break;
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}
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case NSEventTypeMouseMoved:
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case NSEventTypeLeftMouseDragged: {
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const NSPoint pos = [event locationInWindow];
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const NSRect rect = [fWindow.contentView frame];
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this->onMouse(pos.x, rect.size.height - pos.y, Window::kMove_InputState,
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get_modifiers(event));
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break;
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}
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case NSEventTypeScrollWheel:
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// TODO: support hasPreciseScrollingDeltas?
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this->onMouseWheel([event scrollingDeltaY], get_modifiers(event));
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break;
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default:
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break;
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}
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}
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void Window_mac::resetMouse() {
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if (fIsMouseDown) {
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// We're resizing so just send a mouse up event in the same place
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const NSRect rect = [fWindow.contentView frame];
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this->onMouse(fMouseDownPos.x, rect.size.height - fMouseDownPos.y, Window::kUp_InputState,
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fMouseModifiers);
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fIsMouseDown = false;
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}
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}
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} // namespace sk_app
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///////////////////////////////////////////////////////////////////////////////
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@implementation WindowDelegate {
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sk_app::Window_mac* fWindow;
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}
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- (WindowDelegate*)initWithWindow:(sk_app::Window_mac *)initWindow {
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fWindow = initWindow;
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return self;
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}
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- (void)windowDidResize:(NSNotification *)notification {
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const NSRect mainRect = [fWindow->window().contentView bounds];
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fWindow->onResize(mainRect.size.width, mainRect.size.height);
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fWindow->resetMouse();
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}
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- (BOOL)windowShouldClose:(NSWindow*)sender {
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fWindow->closeWindow();
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return FALSE;
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}
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@end
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///////////////////////////////////////////////////////////////////////////////
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@implementation MainView
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- (BOOL)isOpaque {
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return YES;
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}
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- (BOOL)canBecomeKeyView {
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return YES;
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}
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- (BOOL)acceptsFirstResponder {
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return YES;
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}
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// We keep these around to prevent beeping when the system can't determine
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// where the focus for key events is.
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- (void)keyDown:(NSEvent *)event {
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}
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- (void)keyUp:(NSEvent *)event {
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}
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@end
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