32342f032e
Combine texture provider and resource provider Largely mechanical. Only three places that were calling createApprox via texture provider (ie without flags), so that was simple. BUG=skia: Change-Id: I876367bcdc6a8db736deedab1028de1972015509 Reviewed-on: https://skia-review.googlesource.com/9176 Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
145 lines
4.4 KiB
C++
145 lines
4.4 KiB
C++
/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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// This test only works with the GPU backend.
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#include "gm.h"
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#if SK_SUPPORT_GPU
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#include "GrContext.h"
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#include "GrContextPriv.h"
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#include "GrRenderTargetContext.h"
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#include "GrTextureContext.h"
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#include "GrFixedClip.h"
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#include "SkColorPriv.h"
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#include "SkGr.h"
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#include "effects/GrPorterDuffXferProcessor.h"
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#include "effects/GrSimpleTextureEffect.h"
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constexpr int S = 200;
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constexpr int kStride = 2 * S;
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// Fill in the pixels:
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// gray | white
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// -------------
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// black | gray
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static void fill_in_pixels(SkPMColor* pixels) {
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const SkPMColor gray = SkPackARGB32(0x40, 0x40, 0x40, 0x40);
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const SkPMColor white = SkPackARGB32(0xff, 0xff, 0xff, 0xff);
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const SkPMColor black = SkPackARGB32(0x00, 0x00, 0x00, 0x00);
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int offset = 0;
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// fill upper-left
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for (int y = 0; y < S; ++y) {
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for (int x = 0; x < S; ++x) {
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pixels[offset + y * kStride + x] = gray;
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}
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}
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// fill upper-right
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offset = S;
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for (int y = 0; y < S; ++y) {
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for (int x = 0; x < S; ++x) {
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pixels[offset + y * kStride + x] = white;
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}
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}
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// fill lower left
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offset = S * kStride;
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for (int y = 0; y < S; ++y) {
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for (int x = 0; x < S; ++x) {
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pixels[offset + y * kStride + x] = black;
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}
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}
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// fill lower right
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offset = S * kStride + S;
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for (int y = 0; y < S; ++y) {
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for (int x = 0; x < S; ++x) {
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pixels[offset + y * kStride + x] = gray;
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}
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}
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}
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DEF_SIMPLE_GM_BG(texdata, canvas, 2 * S, 2 * S, SK_ColorBLACK) {
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GrRenderTargetContext* renderTargetContext =
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canvas->internal_private_accessTopLayerRenderTargetContext();
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if (!renderTargetContext) {
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skiagm::GM::DrawGpuOnlyMessage(canvas);
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return;
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}
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GrContext* context = canvas->getGrContext();
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if (!context) {
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return;
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}
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const SkImageInfo ii = SkImageInfo::Make(S, S, kBGRA_8888_SkColorType, kPremul_SkAlphaType);
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SkAutoTArray<SkPMColor> gTextureData((2 * S) * (2 * S));
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const SkPMColor red = SkPackARGB32(0x80, 0x80, 0x00, 0x00);
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const SkPMColor blue = SkPackARGB32(0x80, 0x00, 0x00, 0x80);
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const SkPMColor green = SkPackARGB32(0x80, 0x00, 0x80, 0x00);
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for (int i = 0; i < 2; ++i) {
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fill_in_pixels(gTextureData.get());
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GrSurfaceDesc desc;
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desc.fOrigin = i ? kBottomLeft_GrSurfaceOrigin : kTopLeft_GrSurfaceOrigin;
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desc.fWidth = 2 * S;
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desc.fHeight = 2 * S;
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desc.fConfig = SkImageInfo2GrPixelConfig(ii, *context->caps());
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sk_sp<GrTextureProxy> proxy = GrSurfaceProxy::MakeDeferred(*context->caps(),
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context->resourceProvider(),
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desc, SkBudgeted::kNo,
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gTextureData.get(), 0);
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if (!proxy) {
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return;
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}
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sk_sp<GrSurfaceContext> tContext = context->contextPriv().makeWrappedSurfaceContext(
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std::move(proxy), nullptr);
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if (!tContext) {
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return;
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}
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// setup new clip
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GrFixedClip clip(SkIRect::MakeWH(2*S, 2*S));
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GrPaint paint;
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paint.setPorterDuffXPFactory(SkBlendMode::kSrcOver);
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SkMatrix vm;
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if (i) {
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vm.setRotate(90 * SK_Scalar1, S * SK_Scalar1, S * SK_Scalar1);
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} else {
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vm.reset();
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}
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paint.addColorTextureProcessor(context, tContext->asTextureProxyRef(),
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nullptr, vm);
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renderTargetContext->drawRect(clip, GrPaint(paint), GrAA::kNo, vm,
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SkRect::MakeWH(2 * S, 2 * S));
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// now update the lower right of the texture in first pass
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// or upper right in second pass
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for (int y = 0; y < S; ++y) {
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for (int x = 0; x < S; ++x) {
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gTextureData[y * kStride + x] = ((x + y) % 2) ? (i ? green : red) : blue;
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}
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}
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if (!tContext->writePixels(ii, gTextureData.get(), 4 * kStride, S, i ? 0 : S)) {
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continue;
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}
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renderTargetContext->drawRect(clip, std::move(paint), GrAA::kNo, vm,
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SkRect::MakeWH(2 * S, 2 * S));
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}
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}
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#endif
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