4144b8abb4
This adds mostly-functional compute shader output to SkSL. This does not add overall compute shader support to Skia; it still needs to be integrated into the Skia pipeline before it is possible to actually use compute shaders in practice. Change-Id: Ic5c69863704f141d16bb191224a817e44f4a8565 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/539060 Reviewed-by: Arman Uguray <armansito@google.com> Reviewed-by: John Stiles <johnstiles@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com> Reviewed-by: Brian Osman <brianosman@google.com> |
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android_fonts | ||
diff_canvas_traces | ||
empty_images | ||
fonts | ||
icc_profiles | ||
images | ||
invalid_images | ||
particles | ||
rivs | ||
skottie | ||
sksl | ||
text | ||
Cowboy.svg | ||
crbug769134.fil | ||
nov-talk-sequence.txt | ||
pdf_command_stream.txt | ||
README |
The resources directory includes some third party content used by Skia. Licenses for that code are included in this file. Openclipart Openclipart uses the Creative Commons Zero 1.0 Public Domain License every time an artist uploads a piece of clipart to Openclipart to make it clear the artist is releasing the creative work for anyone to use for any reason, even commercially. This act of "sharing" is the foundation Openclipart is based upon. More details on the license can be found at https://creativecommons.org/publicdomain/zero/1.0/. LGPL or compatible (as implied by inclusion in KDE SVN) http://websvn.kde.org/trunk/tests/ksvgtests/custom/cowboy.svg