c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
134 lines
4.8 KiB
C++
134 lines
4.8 KiB
C++
/*
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* Copyright 2012 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "include/core/SkString.h"
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#include "src/pathops/SkIntersections.h"
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#include "src/pathops/SkPathOpsLine.h"
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#include "src/pathops/SkPathOpsQuad.h"
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#include "src/pathops/SkReduceOrder.h"
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#include "tests/PathOpsExtendedTest.h"
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#include "tests/PathOpsTestCommon.h"
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#include "tests/PathOpsThreadedCommon.h"
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#include <utility>
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static int doIntersect(SkIntersections& intersections, const SkDQuad& quad, const SkDLine& line,
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bool& flipped) {
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int result;
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flipped = false;
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if (line[0].fX == line[1].fX) {
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double top = line[0].fY;
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double bottom = line[1].fY;
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flipped = top > bottom;
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if (flipped) {
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using std::swap;
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swap(top, bottom);
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}
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result = intersections.vertical(quad, top, bottom, line[0].fX, flipped);
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} else if (line[0].fY == line[1].fY) {
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double left = line[0].fX;
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double right = line[1].fX;
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flipped = left > right;
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if (flipped) {
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using std::swap;
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swap(left, right);
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}
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result = intersections.horizontal(quad, left, right, line[0].fY, flipped);
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} else {
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intersections.intersect(quad, line);
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result = intersections.used();
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}
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return result;
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}
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static void testLineIntersect(skiatest::Reporter* reporter, const SkDQuad& quad,
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const SkDLine& line, const double x, const double y) {
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SkString pathStr;
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pathStr.appendf(" path.moveTo(%1.9g, %1.9g);\n", quad[0].fX, quad[0].fY);
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pathStr.appendf(" path.quadTo(%1.9g, %1.9g, %1.9g, %1.9g);\n", quad[1].fX,
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quad[1].fY, quad[2].fX, quad[2].fY);
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pathStr.appendf(" path.moveTo(%1.9g, %1.9g);\n", line[0].fX, line[0].fY);
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pathStr.appendf(" path.lineTo(%1.9g, %1.9g);\n", line[1].fX, line[1].fY);
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SkIntersections intersections;
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bool flipped = false;
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int result = doIntersect(intersections, quad, line, flipped);
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bool found = false;
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for (int index = 0; index < result; ++index) {
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double quadT = intersections[0][index];
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SkDPoint quadXY = quad.ptAtT(quadT);
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double lineT = intersections[1][index];
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SkDPoint lineXY = line.ptAtT(lineT);
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if (quadXY.approximatelyEqual(lineXY)) {
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found = true;
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}
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}
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REPORTER_ASSERT(reporter, found);
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}
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// find a point on a quad by choosing a t from 0 to 1
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// create a vertical span above and below the point
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// verify that intersecting the vertical span and the quad returns t
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// verify that a vertical span starting at quad[0] intersects at t=0
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// verify that a vertical span starting at quad[2] intersects at t=1
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static void testQuadLineIntersectMain(PathOpsThreadState* data)
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{
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PathOpsThreadState& state = *data;
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REPORTER_ASSERT(state.fReporter, data);
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int ax = state.fA & 0x03;
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int ay = state.fA >> 2;
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int bx = state.fB & 0x03;
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int by = state.fB >> 2;
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int cx = state.fC & 0x03;
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int cy = state.fC >> 2;
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QuadPts q = {{{(double) ax, (double) ay}, {(double) bx, (double) by},
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{(double) cx, (double) cy}}};
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SkDQuad quad;
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quad.debugSet(q.fPts);
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SkReduceOrder reducer;
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int order = reducer.reduce(quad);
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if (order < 3) {
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return;
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}
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for (int tIndex = 0; tIndex <= 4; ++tIndex) {
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SkDPoint xy = quad.ptAtT(tIndex / 4.0);
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for (int h = -2; h <= 2; ++h) {
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for (int v = -2; v <= 2; ++v) {
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if (h == v && SkTAbs(h) != 1) {
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continue;
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}
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double x = xy.fX;
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double y = xy.fY;
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SkDLine line = {{{x - h, y - v}, {x, y}}};
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testLineIntersect(state.fReporter, quad, line, x, y);
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state.fReporter->bumpTestCount();
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SkDLine line2 = {{{x, y}, {x + h, y + v}}};
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testLineIntersect(state.fReporter, quad, line2, x, y);
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state.fReporter->bumpTestCount();
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SkDLine line3 = {{{x - h, y - v}, {x + h, y + v}}};
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testLineIntersect(state.fReporter, quad, line3, x, y);
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state.fReporter->bumpTestCount();
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}
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}
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}
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}
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DEF_TEST(PathOpsQuadLineIntersectionThreaded, reporter) {
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initializeTests(reporter, "testQuadLineIntersect");
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PathOpsThreadedTestRunner testRunner(reporter);
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for (int a = 0; a < 16; ++a) {
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for (int b = 0 ; b < 16; ++b) {
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for (int c = 0 ; c < 16; ++c) {
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*testRunner.fRunnables.append() = new PathOpsThreadedRunnable(
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&testQuadLineIntersectMain, a, b, c, 0, &testRunner);
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}
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if (!reporter->allowExtendedTest()) goto finish;
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}
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}
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finish:
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testRunner.render();
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}
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